Topic: Romulan Armada: Am I playing this correctly?
Just doing a solo game to learn the rules. First time playing Starmada.
Movement is very straightforward. I've played Full Thrust so the numbers were a little confusing, figuring out what to write to keep accelerating.
I have a Romulan Sparrowhawk Light Cruiser against a Federation New Light Cruiser.
Within the second turn they were within long range of their weapons:
Feds: Phaser-1 (Ranged Based ROF) and Photon Torpedoes
Roms: Plasma S Torp (Slow firing) and Phaser-1 (Ranged Based ROF)
So, I let the Feds shoot first (I know it is all simultaneous). The ACC of Phaser-1 is 4+. Because I am at long range, though, it is -1 to my die. Also, long range means ROF is 1. Fortunately I have 4 batteries to fire so I roll 4 dice and I get two hits. So, for each hit I roll 1 die for IMP.
The confusing part is here. Before I roll, I assume I look at the Shield Facets and determine which of those I am hitting? What happens if you are hitting them straight on the port side? Does the attacker or defender determine the facet (either AP or FP in this case)?
I just picked the FP facet. So, since I had 2 hits I roll 2 dice. Their FP facet value is 3, so I need 4 or higher to penetrate their shields? I roll a 5 and 3 so I have 1 IMP.
I then roll a die for damage as the DMG for Phaser-1 is 1. I roll a 1 which means Engine and Hull are hit? Nothing happens to their shields, even if an IMP gets through? Their shield would only take a hit if I rolled a 3 or a 4, correct?
Did I do the combat for that 1 shot correctly?
Now, a question about the Federation's Photon torpedo. There is a line for Photon Torpedo-Overload*. The * refers to Carronade and Slow-firing. Does this mean they only apply when you use the Photon Torpedo in Overload mode? What about Doubled Range Modifiers? I guess it might be easier to show what it looks like:
Photon Torpedo (then its weapon stats as usual)
Photon Torpedo-Overload* (weapon stats just no entry for RNG)
Doubled Range Modifiers; *Carronade; *Slow-Firing
[firing arcs here]
Hopefully that is not too confusing. I looked up what those (Carronade, etc) mean but want to make sure Doubled-Range Modifiers applies to both Photon Torpedoes while Carronade and Slow-Firing only applies to when Overload is used)?
Thanks.