Just posted a ton of pics from the Starmada games I ran at Millennium Con XII this year.
http://doodlebot.net/redoubt/
Ships are Zandris IV; Irrational Miniatures; Dream Pod 9; Babylon 5; Galaktik Taktik; Fighters from Studio Bergstrom and GZG.
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mj12games.com/forum → Posts by Only Warlock
Just posted a ton of pics from the Starmada games I ran at Millennium Con XII this year.
http://doodlebot.net/redoubt/
Ships are Zandris IV; Irrational Miniatures; Dream Pod 9; Babylon 5; Galaktik Taktik; Fighters from Studio Bergstrom and GZG.
There are additional tweaks to ship systems that makes them a little unique and star-trekish. Good book and well worth the $$. More game in it than many games I've spent twice the money on.
I'll be posting more later this week:
http://doodlebot.net/redoubt/?p=265
This was from the morning non-Klingon Armada Starmada AE game.
Also: All of them ran off looking for copies of the game at the dealers.
Sure:
We recently played an 8-player Convention game of "Starmada: Klingon Armada" at this year's Millennium Con XII show in Round Rock Texas.
This was a classic Klingon VS Federation fight with the sides as followed:
United Federation of Planets:
1x DN
2x CA
4x CL
3x FF
Klingon Star Empire
1x C8 DN
1x C7 Heavy Battlecruiser
2x D6 Cruisers
2x F5 Frigates
6x E4 Escorts
The terrain was a large centrally located Planetoid (covering 7 hexes) and a halo of large asteroids surrounding it (13 Asteroids in total.
All players were new to the Starmada system.
Turn 1:
Federation fleet pack in together en-masse and creep forward at low speed, getting used to the orders system.
Klingon Empire, using a much looser definition of "Fleet" scatter into two shoals of ships with E4 Escorts leaping ahead at high speed, eager to engage the enemy. One Klingon D6 fires a Drone Salvo targeting Fed FF.
Turn 2: Fleets close and the larger "East" pack of Klingon ships spreads out as the DN inexplicably noses into orbit around the planetoid. Ships almost in rage of each other at leading edges.
Turn 3: 2x Klingon E4 escorts close to maximum weapon range and are greeted by a hail of Phaser I and Photon Torpedo fire from the mass of Fed ships packed together. They barely survive, crippled and dump their Drones in the end phase after doing a few points of damage to one of the Light cruisers. Drones launched in Turn 1 hit planet.
Turn 4: Lead edge of Klingon Force (4x E4, 2x D6) engage Federation Phalanx. Bad things happen to the damaged E4s and one of the D6s are ripped apart in return to some medium damage spread across several Federation ships. 6 Salvos of Drone launched.
Turn 5: Klingons feed piecemeal into the Federation Grinder. Second D6 lost, F5 Blown away, E4 heavily damaged, Feds lose one FF, more damage spread across the two Fed CAs. C8 Dread fires at long range adding damage to a Fed CA. Feds shoot down virtually all drones. More Drone Launches.
Turn 6: Klingons finally "get the lead out" and arc the C8 in tight orbit around the planet and engage the flank of the Fed fleet and blow away 2x Fed FFs and Damages a Fed CL. The two Klingon remaining E4 Escorts overfly the Fed gun line and pull a fast turn to come in behind the more heavily damaged Fed CA and rip him with Disruptor and Phaser fire, blowing away Shields, Hull, 2xx Photons and some Phasers.
At this point we ran out of time.
A Clear Victory to the Federation.
Notes from the game:
Players easily understood the mechanics of play after the first turn.
The Players who previously played Star Fleet Battles dramatically overestimated the lethality of unmolested drones.
Drone primary use appears to be in soaking up Federation Phaser fire.
EVERYONE forgot to use Tractors and Transporters.
Federation players group up in a gun line because they are Federation, not because it is Star Fleet Battles (lol).
There was a number of great comments like "WOW The Damage Allocation even feels like a Mizia system" and "It sure feels like Star Fleet Battles only...Faster!:
They appeared to really like the pre-plotted movement and everyone indicated that they had a great time.
-Mike Wikan
here are the Dream Pod 9 ships:
http://store.dp9.com/popup_image.php?pID=268
http://store.dp9.com/popup_image.php?pID=280
http://store.dp9.com/popup_image.php?pID=281
http://store.dp9.com/popup_image.php?pID=279
For these ships I am using a mix of:
http://www.shapeways.com/modules/udesig … to3353.jpg
http://www.shapeways.com/modules/udesig … to3417.jpg
http://www.shapeways.com/modules/udesig … to3521.jpg
http://www.shapeways.com/modules/udesig … to3353.jpg
as well as some GaLakTik TakTik Miniatures for the Science Vessels and some scratchbuilt Weapon Platforms.
Here are the Ships of the Terran Republic. I am using Jovian Chronicles (Dream Pod 9) ships for these:
(647) Cheyenne-class Terran Republic Battleship
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
Shields: 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2:Y 3:Y 4: 5: 6:
X: CT Torpedo: 6/12/18, 1/3+/4/3
[ABC][ABD]
Y: Particle Accelerators: 4/8/12, 2/3+/1/1
[ABC][ABC][ABD][ABD]
Special: Hyperdrive; Countermeasures; Anti-Fighter Batteries (2); Cargo (4)
(584) Valiant-class Terran Republic Attack Carrier
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 6 5 5 4 4 3 3 3 2 2 1 1
Shields: 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: Spinal Accelerator: 8/16/24, 1/3+/5/2
Slow-Firing
[G]
Y: Accelerator Battery: 6/12/18, 1/3+/3/1
[ABC][ABD]
Special: Hyperdrive; Carrier (300); Anti-Fighter Batteries (2)
(103) Burke-class Terran Republic Missile Destroyer
Hull: 5 4 3 2 1
Engines: 5 4 3 2 1
Shields: 4 4 3 2 1
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:
X: Thor Antiship Missile: 6/12/18, 1/2+/2/1
[AB][AB]
Y: Particle battery: 2/4/6, 1/2+/1/1
Anti-Fighter
[ABCDEF]
Special: Hyperdrive; Cargo (12)
(55) Saber-class Terran Republic Attack Frigate
Hull: 3 2 1
Engines: 5 4 2
Shields: 3 2 1
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: KK Attack Missiles: 5/10/15, 2/3+/2/1
[AB]
Y: Particle Battery: 1/2/3, 1/2+/1/1
Anti-Fighter
[GHIJK]
Special: Hyperdrive; Cargo (3)
These are the ships of the Neo-Soviet Empire who are attempting to restart the ancient Alien Stargate, with disastrous results!
(402) Tsar -class Neo Soviet Fleet Command Ship
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Shields: 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: SS-13 Heavy Antiship Torpedo: 6/12/18, 1/3+/4/4
Extra Hull Damage
[AB]
Y: Coilgun Batteries: 5/10/15, 2/4+/1/1
[ABCD][ABCD]
Special: Hyperdrive; Anti-Fighter Batteries (5); Cargo
(299) Kolchak-class Neo Soviet Strike Carrier
Hull: 6 5 4 3 2 1
Engines: 5 5 4 3 2 1
Shields: 3 3 2 2 1 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: SS-9 Antiship Torpedo: 4/8/12, 1/3+/3/3
[AB]
Y: Coilgun Batteries: 3/6/9, 2/4+/1/1
[ABCD]
Special: Hyperdrive; Carrier (200); Anti-Fighter Batteries; Cargo
(132) Kirov-class Neo Soviet Raider Cruiser
Hull: 6 5 4 3 2 1
Engines: 6 5 4 3 2 1
Shields: 4 4 3 2 2 1
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: Katyusha Salvo Missiles: 4/8/12, 1/3+/2/2
[AB][AB]
Y: Light Coilgun Batteries: 3/6/9, 2/4+/1/1
[ABCD][ABCD]
Special: Hyperdrive; Anti-Fighter Batteries; Cargo
(186) Krivak-class Neo Soviet Support Cruiser
Hull: 6 5 4 3 2 1
Engines: 5 5 4 3 2 1
Shields: 5 5 4 3 2 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: FB 00 Fusion Bomb Launcher: 3/6/9, 1/4+/3/3
Area Effect
[G]
Y: Light Coilgun Batteries: 2/4/6, 2/3+/1/1
[ABCDEF]
Special: Hyperdrive; Armor Plating; Cargo (2)
(186) Krivak-class Neo Soviet Support Cruiser
Hull: 6 5 4 3 2 1
Engines: 5 5 4 3 2 1
Shields: 5 5 4 3 2 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: FB 00 Fusion Bomb Launcher: 3/6/9, 1/4+/3/3
Area Effect
[G]
Y: Light Coilgun Batteries: 2/4/6, 2/3+/1/1
[ABCDEF]
Special: Hyperdrive; Armor Plating; Cargo (2)
(99) Komar-class Neo Soviet Frigate
Hull: 4 3 2 1
Engines: 4 3 2 1
Shields: 5 4 3 2
Weapons:
1:X 2:X 3: 4: 5: 6:
X: Coilgun Battery: 4/8/12, 2/4+/2/1
[ABCD]
Special: Hyperdrive; Anti-Fighter Batteries; Cargo (3)
(150) Gagarin-class Neo Soviet Science Cruiser
Hull: 6 5 4 3 2 1
Engines: 3 3 2 2 1 1
Shields: 3 3 2 2 1 1
Weapons:
1:X 2: 3: 4: 5: 6:
X: Heavy Microwave Laser: 5/10/15, 1/2+/1/5
Piercing
[ABCDEF]
Special: Hyperdrive; Science (34); Countermeasures
(194) Salyut-class Neo Soviet Defense Platform
Hull: 5 4 3 2 1
Engines: 0 0 0 0 0
Shields: 5 4 3 2 1
Weapons:
1:X 2:X 3: 4: 5: 6:
X: Antiship Missiles: 10/20/30, 1/3+/2/2
[ABCDEF]
Special: Anti-Fighter Batteries; Cargo (3)
These are the Tech 1 "Alien Fleet" that the Tech 0 Human Fleets will be engaging...
as shown here:
http://doodlebot.net/redoubt/?p=254
(1488) Kyrkoon-class Zandris Imperium Dreadnaught
Hull: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Weapons:
1:X 2:Y 3:Y 4:Z 5:Z 6:
X: Distortion Lance: 8/16/24, 1/3+/5/5
Double Damage
[G]
Y: Hellbore Turrets: 4/8/12, 1/3+/3/3
Piercing
[ACE][ACE][ACE][BDF][BDF][BDF]
Z: Antiship Missiles: 10/20/30, 1/3+/2/2
Minimum Range
[ABCD][ABCD][ABCD][ABCD]
Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries (8); Repair (30); Cargo (2)
(1194) Haroona-class Zandris Imperium Heavy Carrier
Hull: 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 5 5 4 4 3 3 2 2 1 1
Shields: 5 5 5 4 4 3 3 3 2 2 1 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: Light Hellbore Turrets: 4/8/12, 1/3+/2/2
Piercing
[ACE][BDF]
Y: Antiship Missiles: 10/20/30, 1/3+/2/2
Minimum Range
[ABCDEF][ABCDEF]
Special: Hyperdrive; Armor Plating; Carrier (500)
(743) Valkha-class Zandris Imperium Pocket Battleship
Hull: 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 3 3 3 2 2 2 1 1
Shields: 5 5 5 4 4 3 3 2 2 1 1
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:Z
X: Hellbore Turrets: 4/8/12, 1/3+/3/3
Piercing
[ACE][ACE][BDF][BDF]
Y: Antiship Missiles: 10/20/30, 1/3+/2/2
Minimum Range
[ABCD][ABCD]
Z: Plasma Bolt Accelerator: 4/8/12, 1/4+/3/3
[G]
Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries (4); Cargo
(460) Mokba-class Zandris Imperium Assault Cruiser
Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 5 5 4 4 3 2 2 1
Weapons:
1:X 2:X 3:Y 4: 5: 6:
X: Hellbore Turrets: 5/10/15, 1/3+/3/3
Piercing
[ABCD][ABCD]
Y: Light Antiship Missiles: 8/16/24, 1/3+/1/1
Minimum Range
[ABCD]
Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries; Cargo
(475) Goreel-class Zandris Imperium Lance Cruiser
Hull: 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 2 2 1
Shields: 5 5 4 4 3 2 2 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: Distortion Lance: 6/12/18, 1/3+/5/5
Double Damage
[G]
Y: Light Antiship Missiles: 8/16/24, 1/3+/2/1
[ABCD]
Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries (6); Cargo (8)
(335) Riva-class Zandris Imperium Battle Destroyer
Hull: 6 5 4 3 2 1
Engines: 6 5 4 3 2 1
Shields: 5 5 4 3 2 1
Weapons:
1:X 2:Y 3: 4: 5: 6:
X: Hellbore Turrets: 4/8/12, 1/3+/3/3
Piercing
[ABCD]
Y: Missile Battery: 8/16/24, 1/3+/2/2
Minimum Range
[ABCD]
Special: Hyperdrive; Armor Plating; Anti-Fighter Batteries (3); Cargo (2)
(98) K'Kona-class Zandris Imperium Fleet Escort
Hull: 3 2 1
Engines: 6 4 2
Shields: 4 3 2
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: Light Hellbore: 4/8/12, 1/3+/2/2
Piercing
[ABCD]
Y: Light Missile Battery: 6/12/18, 1/4+/1/1
Minimum Range
[ABCD]
Special: Hyperdrive; Anti-Fighter Batteries (4); Cargo (4)
Bah, I think you guys are thinking about it too much.
I was sort of in the "Pulp Serial" mode like Flash Gordon or Perry Rhodan watching it.
Men of Action with nerves of steel get rewarded. Was fine with me.
We used to get this cheese from relatives in Smola, Norway upon occasion. A little sweet and sort of caramel in color. Melts in your mouth, almost. Wonderful stuff.
AIEEE! it Must be SFB, as there are drone salvos lumbering back and forth. (sigh)
Nope, that is the FASA trek universe you are thinking of. In the SFU going faster than 32 is Warp IIRC.
Also, an interesting place is here:
http://scifiskunkwerks.blogspot.com/
down on the right side is the 1/3788 scale stuff (SFB/Micro Machine scale)
I will probably order a few each of all of them eventually.
http://futurelegendminiatures.fcpages.com/Future_Legend/Welcome.html
He's been around for years, but he lost his site some time back and just started back up.
FYI I am building up an "Eclectic" mix of Minis for this game.
So far I have:
ADB/Starfleet battles minis:
Federation, Klingon, Kzinti, Romulan, Orion
FASA minis:
Federation, Klingon, Romulan, Gorn
Studio Bergstrom minis:
Klingon (Birds of Prey in scale! I use for E4 Escorts)
And I am looking at:
Future Legends (U.S.S. Kelvin and Klingon "One Wing")
Hey Dan!
Did you say something about ADB putting up some more Ship SSDs online for Download?
Some are, it' s a mix of SFB minis and FASA for the moment.
I have some more SFB stuff inbound from my FLGS (in fact in my inbox there is a message from them saying my ships are in!).
I will probably treat the FASA ships as Light cruisers for the Convention game.
Finally got off my Keister and painted up my fleets for my second game (Saturday Afternoon) at Millennium Con XII!
http://doodlebot.net/redoubt/?p=250
Then for my Saturday morning game, I just need to Paint my Zandris IV Carrier and Dread for my Zandris ships to be done. Then I have my Irrational Designs Jovian Command Carrier and the Ad Astra Russian Fleet (when it gets here) and then I will be done. Whew.
Great stuff Francisco! Sorry I missed the game. Guess I need to get my Aeronef paint on!
I agree, was just leafing through my copy! (Arrived at lunch)
I am prepping for use at Millennium Con XII in November so My playtests can now get in gear!
ooooh just got chills...ETA?
Awesome Dan!
Does the book provide the point-cost formulae for the new stuff and will there be a shipbuilder.xls for it?
mj12games.com/forum → Posts by Only Warlock
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