I wonder if the movement sequence will port over? From my limited SFB experience (tried to learn it a couple of times, Fed Commander also), energy management, shields and movement were pretty core elements to tactics. The first seems extremely problematic to adapting to Starmada (good luck!) The second's a no-brainer, and the third in-between. Sometimes in Starmada it *would* be nice to turn, fire, move, fire again, etc. I just dread SFB's solution. Would it work to break the movement into two phases (or more, depending on the speeds involved), with options to fire each weapon once anytime during the turn? I did something like that for a Kirk vs. Kahn game, and it seemed to go pretty well.
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