I make WW2 style ships and try to lower the cost as much as I can but still get the desired effect. For example, I could have a twin turret fire twice and note the damage of each shot; for example, have it be 2/3+/1/2. or have the turret fire and either both shells hit or miss; for example 1/3+/2/2 = if the turret hits, both shells hit so see if they penetrate.
However, what I actually use for the main battery of my battleships is 1/3+/1/4. Statisticly speaking, the damage done by all three options is the same. Since these these are "Main Guns" they have Starship Exclusive. The 1/3+1/4 option costs the least and so it is therefore the one I use. It gives the same firepower as the others, but it is least costly: More bang for the buck. It is also easier to roll the dice to fire the ship's weapons. A ship with four of these twin turrets rolls four to hit dice for the entire main battery. I pick up those that hit and next roll these for penetration. Those that penetrate are seperated and each has three dice added to it (because these weapons do 4 damage) and then the damage locations are rolled. My ships take the least ammount of time to fire and cause damage. 8-) :geek:
Play nice. (This means you.)
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