Topic: Destroying 'invulnerable' systems

The special systems (drones for KA, for example, but also countermeasures, fire control, fighters, etc.) exist till the ship is gone.
Before that, they are intact and you don't fear losing them.
I've found that on the web:
Count all the "hull points" and all the upgrades which can be damaged (some common
sense may be needed here, unless you want to allow them all to be damaged).
Then divide the number of hull points by the number of "pieces of
equipment" (options), let's name this number X.
Now mark every X-th number in the hull track (eg. with a dot, asterisk or a circle).
Each time such a field is marked off (damaged) one random upgrade is damaged too -
in addition to hull.
This represents the fact that hull contains all the improvements and damage to hull
gradually damages the equipment. The last piece of equipment would be damaged
just before the ship gets destroyed.

Of course, it can still be perfected, as I suppose that some systems shouldn't be destroyed (armor plating, for exaple, but I'm not so sure), or that some other can't be destroyed as a whole (you could lose one fighter bay ie a flight, but not all of them.

Does someone use a similar optional rule?

Marc

Re: Destroying 'invulnerable' systems

I like what you are saying and it does seem odd that some systems are immune from damage - I can shoot off all the guns on your ships but not the launch tubes for your missiles (seekers) or your close defense guns (anti-fighter batteries), but would you not have to reduce the cost of the various systems to take into account the fact that they can now be damaged?

If my countermeasures used to work for the whole of the battle (well, until the ship is destroyed anyway) but now only work for a proportion of the battle based on hull size and the number of other special systems on the ship I would want a proportional reduction in the cost of the system.

Re: Destroying 'invulnerable' systems

Critical Damage is covered in the Rules Annex page 24, allowing damage to equipment (anything in the "Specials" box).

Paul

Re: Destroying 'invulnerable' systems

I really should read the books I have....

Re: Destroying 'invulnerable' systems

And, I should really have that rule annex.  lol

Thanks for the answer!

Marc

Re: Destroying 'invulnerable' systems

Looking at the Critical Damage rule in the Annex, it seems rather odd that for some systems (Marines, Mines, Teleporters) you roll once per point, but for Anti-Fighter Batteries you roll once for the whole lot, no matter how many you have.

Surely these should be rolled for individually as well?

Re: Destroying 'invulnerable' systems

Yeah, we houseruled AFBs to be one roll each.  It just makes more sense that way.

Re: Destroying 'invulnerable' systems

The Starmada "X" Version of the game had these systems get hit on a certain roll of the dice, the same as all other items such as weapons, shields, engines, etc. 
I have a suggestion to put into the Starmada Admiralty version to deal with this.  Perthaps these could be added to the weapons; they could be damaged as if they were one more battery.  Often for my ships and the ships of others I game with, when you roll a 5 or 6, then roll a second dice to see which battery is hit, often only a 1, 2, or 3 actually gets a weapon hit.  4, 5, 6 are usually misses.  This could be where these Special Equiptment is hit.  Make them as if they are another battery, call it Battery "S" for Special Equiptment.  The more items there, the more the "S" battery appears on the reroll that occurs after a 5 or 6.
That would allow these special items to be hit, but not require a Big Change to the wonderful Admiralty Edition rules. 8-)
What does everyone else think about this change?  It could be an option added to a shipbuilder program.

Re: Destroying 'invulnerable' systems

Or you could use the Critical Damage rules in section E.7 (Page 19 in the Iron Stars supplement book)

Re: Destroying 'invulnerable' systems

go0gleplex wrote:

Or you could use the Critical Damage rules in section E.7 (Page 19 in the Iron Stars supplement book)

Which should be the same as that in the Rules Annex wink

Or, dare I suggest, you could give the Systems Damage on page 27 of the Shipyard guide a go.

Paul