601

(25 replies, posted in Starmada)

Can I steal that beautiful arc diagram and make a bigger one to repost in the "need an arc diagram" thread?

602

(14 replies, posted in Iron Stars)

cricket wrote:
Rory Hinnen wrote:

> Are we really going to build for Russia?
>
> I agree, the ships are too dark. And to really capture the
> new soviet realist style, you'd have to convert Lenin to a
> line drawing, and your masses should be fewer, more
> recognizable, and graphic. Having said that, I can find
> instances of this sort of photo montage in NSR artwork.

Well, I based the thing off this poster:

http://www.internationalposter.com/pimages/RUL07121.jpg

That poster has bigger ships and the ships themselves are white, which cuts down the brain melting aspect of the background color.

Also the stroke around the people and other stuff is thinner and lighter than the background.

All I see in the poster you've got is the background.

Try lightening the midtones for the ships and generally "washing" out the background color and see what that gets you smile

603

(14 replies, posted in Iron Stars)

ships... too dark

background... makes my brain melt!

other than that, it looks great! big_smile

604

(11 replies, posted in Starmada)

Hobby Lobby/Michael's/Craft Stores all have these cool 1.5" disks which you can get 1.5" avery stickers for.

That's what I use for fighters as they can be easily stacked.

A natural extension would be to use it for capital ships too!

605

(0 replies, posted in Starmada X)

[size=150]Please vote for your First Place Choice Race in this poll[/size]

There are two other polls to vote in, please vote there as well

606

(0 replies, posted in Starmada X)

[size=150]Please vote for your Second Place Choice Race in this poll[/size]

There are two other polls to vote in, please vote there as well

607

(0 replies, posted in Starmada X)

[size=150]Please vote for your Third Place Choice Race in this poll[/size]

There are two other polls to vote in, please vote there as well

608

(123 replies, posted in Starmada)

catenwolde wrote:

Paul,

Thanks, that did it.

Dare I ask how to incorporate that ods file with the Starmada style sheet into Excel 2000?

Cheers,

Christopher

Some good samaritan has to open it with Open Office.org and save it as a xls sheet.

I was hoping that Paul would do both formats, but given his isgnatuire line, that may be asking too much smile

609

(25 replies, posted in Starmada)

Fixed...

610

(123 replies, posted in Starmada)

OldnGrey wrote:

catenwolde,
Put this in Template cells $G$8 and $C$53 instead then.
"=+$Y$73"

Jim,
OK, Added Starmada sheet. Just enter details on Template sheet and print the Starmada sheet.
Some changes though.
Will show Hull up to 25.
When Screens are selected, the "Shield" number 1 to 5, is changed to "Screen" numbers 4 to 20.

Paul

Rock on!

611

(123 replies, posted in Starmada)

is there any way we can get the out put sheet to look like the "real" starmada sheet?

i don't much like the loks of the shipyard record sheet.

No offense intended, of course

jim

612

(25 replies, posted in Starmada)

catenwolde wrote:

Makes sense - I hadn't digested the fighter rules yet!

I had another epiphany, however.  It's easy to visualize a PEN of 2 as a twin gun mount (1 aiming process, but two hits), and a ROF of 2 as a section of 2 gun mounts ... and of course a combined ROF/PEN 2 as a section of 2 twin gun mounts.  This will help a lot when rationalizing the large numbers of guns in the Star Wars batteries.

How about multiple ROF 2 Repeaters as anti-fighter batteries?

Well, that's a darn neat idea, it has the benefit of being anti fighter at the same time it's a good anti ship weapon too...

I've always thought of ROF as "how many barrels"

613

(25 replies, posted in Starmada)

to make better anti fighter weapons, use a ROF of 3, PEN 1 and DMG 1

PEN and DMG mean nothing to fighters as they are never rolled.

614

(26 replies, posted in Starmada)

Well, actually, it was a compilation of what was in the compendium, I believe...

615

(26 replies, posted in Starmada)

Noel had a timeline built somewhere that details out some of the more interesting moments in Starmadda history.

616

(5 replies, posted in Starmada)

I picked one already...

Did I not mention that I AM the tiebreaker smile

617

(4 replies, posted in Starmada)

I mean making it fit both your idea of what TL means AND the "normal" idea fo tech levels.

or that may be too complicated.  NVM

I wish we had a single way of doing this...

618

(4 replies, posted in Starmada)

go ahead and post it to the topic about the shipbuilder.

any chance we can get the TL for individual weapons optional?

619

(6 replies, posted in Starmada)

makes fighters too sticky, in my opinion.

It was great when we got Launch Bays even more important with the VBAM/Starmada campaign system.

However, if you put too much detail in the system, not only does it bog things down, but it is restrictive in it's implementation.

One must always balance one's own personal desire to reflect "reality" with everyone else's desire to reflect their own reality.

I you want to implement that, go for it, just don't expect my fighters to conform to your constraints.  I personally have problems with fighters outside the plain vanilla version.

but that's just me and I'm not going to squawk too much if you bring some 200 point fighter flights to the table, I'm just going to concentrate fire on them.

I like the idea of the size of the bay being important, but I'd force people to spend more SUs on fighters than they currently do, rather than add more levels of complicated detail.

620

(18 replies, posted in Starmada)

cricket wrote:

Except that how do you define the to-hit die against the firing ship? Does it retain the same chance as against other targets? Is the firing ship at short range?

details details...

I think it should roll PEN, one for each "hit"

so there tongue

621

(18 replies, posted in Starmada)

A volatile weapon is dangerous -- not only for the intended target, but for the firing ship as well!

When such a weapon is used, roll one die per point of ROF on the following chart:

1: Roll one to-hit die against the firing ship
2-3: Roll one to-hit die against the firing ship, AND roll one to-hit die against the target.
4-6: Roll one to-hit die against the target.

More of a wording change than anything else

622

(18 replies, posted in Starmada)

I'd change the PEN roll to

1: Firer takes target shield value hits on DMG track (minimum 1)
2-3: Target takes target shield value hits on DMG track (minimum 1)
4-6: Both take target shield value hits on DMG track (minimum 1 each)

then you're almost as likely to hurt yourself as the other guy.

so this particular "volatile" weapon is truly evil.

Dune-style LasGun 3+, 5/10/15, 3+ 1/3/1, Volatile, Inverted Range Modifires

and yikes!

623

(0 replies, posted in Starmada X)

vote!

624

(0 replies, posted in Starmada X)

here you go, once more, choose the best

625

(0 replies, posted in Starmada X)

pick the best one