601

(5 replies, posted in Starmada)

I have been playing naval miniatures games since the 1980s.  Something that I have noticed is that when battlecruisers get to closer ranges, their heavy guns can penetrate the heavier armor that battleships usually have.  However, the range that the BB's guns penetrate the BC's armor will be much farther away and this should give the BB several turns in which it can damage the BC wothout being significantly damaged itself.  This will be the case if both the BB & BC have the same type of heavy guns. 8)

602

(36 replies, posted in Starmada)

How about banked weapons with range 30, and 2+ to hit, and ... :shock:  tongue

603

(18 replies, posted in Starmada)

Dreadnoughts!  did someone say Dreadnoughts? :shock:
Awesome!!

I have been designing my Starmada ships as naval-dreadnoughts-in-space since first playing the 'Compendium version.  I find the ability to turn away and either close, keep the range, or open the range to be vary useful.  Many ships with forward firing weapons must maneuver like dog-fighting fighters.  If you have a dreadnought type ship with FX and AX main weapons, you can get behind them. Then your ship(s) can blast away while out of their weapon-arcs.  This does not always work, but it it makes for an interesting game with much maneuver. 8)

604

(36 replies, posted in Starmada)

Great ideas everyone!!
I have designed some excellent smaller ships and have had fun with shieldless one-hulled ships with armorplating (couldn't resist that) that have CR=31 with speed eight.
PS: I'm intreagued by the idea of painting oneself blue... :shock:

Wow,
Thanx for the replies.  Both ideas are good ones.  8) 
Perhaps I will just use seekers on either:
Ships that don't cloak ;
Or as a shorter-ranged anti-fighter missile, such as Tartar missiles were in the 1960s.

Hello everyone!
Most of my nephew's ships have cloaking devices.  So far, I have been using strikers to simulate missles such as Sea Dart, Harpoons, Terriers, etc.  I was thinking about using seekers to simulate torpedoes such as DDs or PT boats would cary.  I almost always have more escorts than BBs, and was contemplating using seekers on some of them. 8)
However, many of my freinds' ships have cloaking devices, especially my nephew's ships... 
What happens to launched seekers when the target they are homing in on cloaks? 
Another question is, can seekers be used to target fighters or strikers?
Thanxs

607

(13 replies, posted in Starmada)

No doubt when British Admiral Fisher and others pushed the construction of HMS Dreadnought in 1905, the designers of the existing predreadnoughts were "...speaking..."(!) in a similiar fasion.
I do not see my designs as cheesy. 
In fact, they have even been described as ... inovative.  tongue
And nessary to deal with the ships my Florida gaming friends play.
Last Thursday, my ships were defeated soundly two games in a row by ships designed by Gaming Glenn.  :shock:

608

(13 replies, posted in Starmada)

Many players find the long ranges of the heavy weapons on my starships to be .. alarming (!)
I hope to get a chance to play with other gamers outside of Florida.  If these visiting gamers don't use r=30, I can change the maximum range to r=18.   :shock:
I have my ships saved and I can easily change the range and then print the shorter-ranged ships out.  This would give the heavy Plasma Guns r=18, and secondaries r=12.  This would make them more like the ships others play.  8)
And then I could demonstrate that I can manuever ships...

609

(56 replies, posted in Starmada)

<LOL>  My South Florida friends and I played Starmada four times at Gaming Glenn's excellent store.
I revised and refined my big ships and the DDGs.  They were Very effective in the last games we played on Friday. 
Beowulf does not fear the interesting ships mentioned in several early posts, and is confident in his fleet. :shock:

There was an interesting fleet played:
My nephew has designed ships that vary in size.   All have
{Cloaking Devices, Regeneration, and Slow-firing r=30 weapons}. 
They fire at you, cloak & regenerate & repair, then uncloak, fire,  and are only uncloaked for every other turn.  It is very clever and challanging to deal with.  Several times, a cloaking-regenerater-ship was heavily damaged and stayed cloaked for two turns.  It made for an interesting game.  When we had 4 players, we destroyed the ships of his ally, which did not cloak, but then had a stand-off with his cloaking ships.   We eventually hyperdrived both times on friday's games, but had destroyed more ships.
Any ideas from other players?  His biggest ship with these has
24 hull, speed 4, and level 5 shields, and CR=3001 :!:

610

(56 replies, posted in Starmada)

Hello everyone!

There has been much written about the types of ships I play;
Main weapons = 14 Inch Plasma Guns:  {R=30, 1/3+/1/2 Piercing}.
I wish that my friends up here in NE Fla near Jacksonville and my friends down in S Fla would post their designs on this excellent forum.  Then everyone would see why I have ships such as these Mississippi class BBs with twelve of these 14" Plasma Guns.  It is because my friends design ships that also have many long range weapons.  :shock: 
My friends in St Augustine often marvel at the designs others have used and actually have wanted to play a game where all of our ships "Invade" the Starmada Universe as described in the ISS Book and conquer it <LOL>.  The ships of my gaming friends here in Florida are also very formidable.  When I am able to triumph, it is only with much maneuvering and some fancy play.  We usually have 3.000 to 4,000 points per person. sometimes 2 or 3 on a side.  These games are a lot of fun and I look forward to them. 
For those interested, we are playing at Gaming Glen's store in Davie, Fla (near Ft Lauderdale) on Monday July 7 @ 1pm.
It will be a blast!  8)

611

(8 replies, posted in Starmada)

Helly jygro,
These are a couple of the Star Trek "SFB" type ships  I have designed. I let people use them in conventions and when we play @ a game store:

This a Federation CA, TNS Exeter.
CR=622, Hull=13, Engines+10, Shields=4. 
Six Large Phasers; R=30, 1/3+/1/1 Range-based ROF. 
Four Photon Torpedoes; r=18, 1/3+/1/1 Piercing+Extra Hull Damage.
10 Marines, 5 teleporters, 6 AFBs.

Here is a Klingon D7
CR=640, Hull=13, Engines=11, Shields=4.
Eight Medium Phasers; r=24, 1/3+/1/1 Range-based ROF
Four Disruptors; r=24, 1/3+/1/1, Piercing+Double damage
20 Marines, 10 teleporters, 4 AFB
(There are no Drones/strikers because these would be too complex for new players)

I use a very large hexmap that is a floating map.  If you stayed in your deployment area, you would be able to fire barely halfway across the map.  It would be ineffective, especially if you are trying to run a blockade or raid a convoy....

I am sure you could design "my fleet", but it takes some experience and skill to use it effectively against fleets of shorter-range-weaponed ships.  Unless they are also slow, then you have target practise.

Against say a fleet made from ships in the Imperial Sourcebook, I think that the Star Trek "SFB" type ships I designed would devestate them.

612

(8 replies, posted in Starmada)

I have run Starmada many times at  gaming conventions.  I own many Star Trek Micro-machine miniatures and have made SAE ships that translate SFB ships into Starmada ships.   Players are always welcome to use their own designs. or may use one of the Federation & Klingon ships I have made.  Each game had a broad scenario such as enforcing/breaking a blockade or Escorting a convoy, etc.
Every time, the game went well, and the players had fun.  I kept it fair, and had a FAQ sheet (updated for SAE) for everyone to refer to.   Never had a problem with "Nobbs or Ubergeeks". :shock:   
I am a teacher now for almost 2 decades and can teach others how to play more easily, and then run the game effectively.
8)

613

(36 replies, posted in Starmada)

All of this structure is facinating, but is it necessary?
I note that the WW2 navies did not often follow this.  For example, in early 1941, the BB Bismark sortied with the CA Prinz Eugen, but had No CLs and no DDs.  The force Z that attemped to stop the Japanese landing on Malaya in Dec 1941 consisted of BB Prince of Wales, BC Repulse, and only 4 DDs:  No CAs, no CLs, and only 4 DDs... :shock:
The World War One navies did not follow this idea either! When the British Grand fleet sortied, its BBs outnumbered its cruisers, but there were twice as many DDs as BBs. Same situation for the German High Seas Fleet.  But yet, they somehow were able to sortie.
I suppose that if players want to make home rules restricting what each person can bring, that is their choice, but I would find that to be very stifling... :!:

614

(8 replies, posted in Starmada)

Hello everyone,
These Additional sailing rules are excellent. 
But I cannot resist using them to add fuel to an earlier fire...
Can you imagine my ships which have range 30 weapons using the sailing orders
{Aimed fire + Steady as she goes}
on hostile ships armed with shorter ranged weapons that are desperately atttempting to close range in order to be able to fire. :shock:  tongue

615

(91 replies, posted in Starmada)

The game that Nahuris ran using ships such as mine did Not have the escorts that accompany my Battleships.  I have smaller DDG & FFG designs.  These ship carry some very powerful drones (strikers).  The presence of these escorts and their drones makes it hazaderous for smaller ships to rush my capital ships.  If I had to defend an installation, my DDGs and FFGs would be there as escorts.  My BBS  are always adequately escorted.  8) 
Any unescorted capital ship is vulnerable.  In the 1900s is was torpedo boats, then submarines, then aircraft...  This vulnerability holds true for Starmada also; capital ships need an adequate escort.  One type of ship I rarely use is cruisers.  I play BBs & DDs even in WW one & WW2 naval games... :shock:
(Obsessive-compulsive behavior; don't leave home without it!<LOL>)

616

(91 replies, posted in Starmada)

Dan, these are valid points.  Thanx  :oops:

617

(91 replies, posted in Starmada)

These ideas to recost range 24 & 30hx weapons are interesting, but add a combersome complication, especially having up four or more range bands.  I think that this is very unnecessary, and will slow game flow. 
I haven't had any complaints from my friends that I game with reguarding those of my ships that have range 30hx weapons.  Some of these friends once fielded slow ships with too many short-ranged weapons.  They adjusted their designs to make them more effective. 

This is much the same way that, during the 1920s and 1930s, many navies increased the range on their battleships' heavy guns.  They choose to do this instead of complaining and trying to make it difficult for others to increase their BBs' heavy guns' ranges... 

One of the many aspects of the SAE that I enjoy is that maximum range is now up to 30. 8)   
It is already reasonable costed.  If players don't like these long ranges, then make a house rule to disallow them. 
But to try to change the game is very unreasonable. :shock:

618

(2 replies, posted in Starmada)

Hello chm5800,

Welcome back.  I have played the Starmada"X" version and the Compendium version.  The combat values of both of them don't correspond wee to eachother.  Also, in the change from the "X" version to the outstanding Admirlty version, several broken things were deleted such as a weapon option called ignores shields, and shields that ignore ignores-shields :!:
The Admiralty edition is outstanding and combines the best of Starmada Compendium & "X" adding in many inovative ideas.  I am sure you will enjoy it as much as my gaming friends and I do. 8)

619

(91 replies, posted in Starmada)

Brilliant! 
Perhaps I should fit my Iowa class BBs with 16" Plasma Guns, range=60...    tongue

620

(91 replies, posted in Starmada)

:idea:  :arrow: Now that is a good question :!:  tongue  :shock:

621

(91 replies, posted in Starmada)

We usually play battles where each side, and each player, gets a certain number of points, usually from 2000 to 3000 per player.  If I have 3000 pts, I take two BBs, and two DDGs (striker-carring destroyers).  These escorts are hull size 4 to 7.  They have only one or 2 shorter-ranged weapons.  Their primary punch is their drones. 8)
I rarely take any cruiser-sized ships.

622

(91 replies, posted in Starmada)

Ken B wrote
"...Translation: I can use this to abuse people, and they can't make anything that can beat my ships. It's not broken - all they have to do is fly ships like mine..." 
(abuse people? that is ammusing)
He is very, very mistaken. :!:   
The only solution to ships having {r=30hx} weapons is Not to build ships armed the same way.  Instead, try to be more creative and find solutions, instead of seeking problems that are really not there. :shock:   
Dan has outlined some ideas that could work.  My gaming friends here in Florida have used some of these and have had success.  I don't win all battles.

My gaming friends are not comfortable with the new SAE Movement system yet so we still use the older, now "optional", Stmd"X" movement system.

623

(91 replies, posted in Starmada)

Hello everyone,
I don't think that range 24 & range 30 are underpriced. 
Consider a WW1 naval game, Grand Fleets for example.  The British Dreadnought HMS Queen Elizabeth (24knots & 8x15"guns) encounters an equal point value of German predreadnoughts of the Deutchland class (18knots & 4x11"guns with much shorter range).  What would happen?  If the British player is skilled, then he will keep out of the range of the German 11" guns and pulverise the German ships with long-range 15' gunfire.  This does not make the predreadnoughts over-pointed (nor the QE 'under pointed').   It does make them out classed, and perhaps not the best chioce for the German player to take; he neads ships of his own with longer-ranged guns, or faster ships.  :shock: 
0ne of the reasons I have ships with long range firepower is to keep that from happening.  My ships are more like HMS Queen Elizabeth...
(In fact, I have a Starmada version ofHMS Queen Elizabeth with 8x15"plasma guns which are 1/3+/1/2 on a 16 hull ship... )  8)

624

(2 replies, posted in Starmada)

Excellent suggestions Doug,

I will do all of these suggestions next time.  Your CR=24, one-hull ships with the one [G] weapon:
{range 30, 1/3+/1/1 Extra Hull Damage + InvertedRangeModifiers} was excellent. Doug brought 60 of them. :!:   Fortunatly for me, he was on my side.  I played one of my BBs.  The fleet my nephew & Dad brought was devastated.  This Rapier 2008 gaming convention in Jacksonville was a lot of fun.

625

(91 replies, posted in Starmada)

My Mississippi class BBs are at Tech Level 2 for every catagory except "fighter".  Although, as Dan has pointed out, its the CR that matters more.
These ships are 16 hull, speed 6, shields 4, CR=1101.
They are armed with {twelve 14"PlasmaGuns}:
{r=30, 1/3+/1/2, Piercing; six are [GHIJK] & six are [HIJKL]}.
There are a few shorter-ranged AA weapons, armored hull, a few marines, AF batteries, and even 100 cargo. 
Perhaps this "USS Mississippi" is merely an armed freighter... :wink: