Okay, I want to generate even more interest in the Bourbaki Basin, so I'm going to offer prizes to people who submit ship designs to the shipyard.

I'm going to send a free space ship model (either from Brigade or Cold Navy) to the top three designers of space ships (sorry Go0gleplex, this will be a quality thing).

I'll run a poll al-la The Miniatures Page to have folks choose which race and designs they like best and the winners will get the prizes.

These are convention/tournament prizes from last year's convention rounds and they're absolutely great minis from two great companies.

Submit your designs to http://mj12games.com/forum/viewforum.php?f=27

652

(30 replies, posted in Starmada)

RE: Stealth Gen
Stealth Gen was and is and always will be the most broken system in my opinion.  It was worse before X. Long range sensors with SG make an unbeatable fleet.  Try that out.

<sidebar>Now, in defense of Dan: the SG/LRS combo should be fairly easy to defend against with tons of fighters and sunbursts and someone better tactically than me. I spent many years trying to defeat the SG/LRS never getting quite there.</sidebar>

RE: Fighters
Fighters can be countered with ROF3 repeating weapons.  The first time you do 26 hits to a group of fighter flights with a single weapon, you'll see what I mean.

Dogfights suck for drones and marines.  Less so for interceptors, so get some fast interceptors in place to kill those pesky opposing fighters.  Or, you might allow flights to "break off" with a free attack by the opposing flight if you want to be able to stop a dogfight.

RE: PDS
Peter Drake has done extensive mathematical analysis on PDS and found that the return really diminishes after shields of 2.  He can explain more.

RE: Double 6=7
The double 6=7 rule may be statistically innacurate, but it's the only way you're gonna roll a 7 so call it the starmada equivalent of the last-minute 70 yd Bomb.

RE: the FAQ
The FAQ is just a temporary "ruling" and should not be taken as gospel unless the rule makes it into the official "book".  They're just suggestions and open to most anyone who wishes to change them. I moderate the FAQ inconsistently and periodically at best.

RE: Backwards movement
I would not reduce the Backwards movement to 1 hex. It seems pretty expensive to start with.  Try 3mp to move backwards instead.

RE: Tactics
As with most things in Starmada.  There's usually a counter-tactic you can use to get around most of the combos or special equipments. (except the SG/LRS combo, which I may have mentioned are unbeatable)

It is interesting to see where other people have their hang-ups.  They always seem different than mine and everyone else.  I personally realize that the problem I have with SG/LRS is my own inability to wrap my brain around a suitable tactic to defeat it.  It's not really that broken, I just can't go far enough out of my box to figure it out. 

Finally (whew!)
Try to just get over the troubles you have with the system and ignore the pieces you don't like.

Or change them.  It's not like some other company's set-in-stone rulebook that anyone will come and sue you for changing.  If you want backward movement to cost 3mp instead of 2mp, then so be it!  If you want crew to be able to defeat marines when the marines roll a  "1" (Noel and I have adopted that to great fun) then rock on!

Ddon't get caught up in the details and above all, have fun!

1) All ships must be submitted using Drake notation

2) Design Rules restrictions
   a) Ships must be designed using canon Starmada rules (i.e. Starmada X: or Starmada X: Brigade)
   b) Exception, Ships may be designed with the VBAM KEB Shield system

I don't want to squelch free thought, but if we don't have a common language to speak, nobody will know what the heck anything is smile

All other submissions will be trimmed without mercy.

1) All ships must be submitted using Drake notation

2) Design Rules restrictions
   a) Ships must be designed using canon Starmada rules (i.e. Starmada X: or Starmada X: Brigade)
   b) Exception, Ships may be designed with the VBAM KEB Shield system

I don't want to squelch free thought, but if we don't have a common language to speak, nobody will know what the heck anything is smile

All other submissions will be trimmed without mercy.

655

(0 replies, posted in Starmada X)

Peter Drake, a long-time fan and contributor has come up with a way of textually representing the Starmada Starship records in a most elegant and playable fasion.  The thinking here, if I've got my history right is that there needed to be a way to display ships that didn't require proprietary programs or any platform-specific requirements.  They also take up a lot less space on a page and can be imported into pretty much any other format using easy text-manipulation.

Drake Notation looks like this:

Infiltrator class Imperial Destroyer (178)
Hull: 8 7 6 5 4 3 2 1
Engines [TL0]: 9 8 7 6 5 4 3 2 1
Shields [TL0]: 0
Weapons [TL0]:
[a] Green Lasers [3/6/9, 4+, 1/1/1]
ACE, ACE, ACE, ACE
[b ] Green Lasers Mk II [4/8/12, 3+, 1/1/2]
BDF, BDF, BDF, BDF
[c] Skysweepers [1/2/3, 3+, 1/1/1, Expendable, Range-Based ROF, Repeating,
Re-Rolls To-Hit Dice]
ACE, BDF
Special Equipment [TL0]:
Hyperdrive [O], Carronade [O], Point-Defense System [O],
Armor Plating, Anti-Fighter Batteries
[O]1[HQ], 2[Ea], 3[Hb], 4[Ec], 5[H], 6[E]

an example weapon would be

[a] Green Lasers [3/6/9, 4+, 1/1/1]
ACE, ACE, ACE, ACE

[ battery ] Fluffy Name [ RANGE, TH+, ROF/PEN/DMG. Special Ability, Special Ability, Special Ability ]
ARC, ARC, ARC, ARC

You can then print this directly from the web and use it in a game, it's not so pretty as a "regular" sheet, but it is functional and takes up a lot less real estate.

[size=59]You can either use the ROF/PEN/DMG Bits and the Tech Level indicators or, if they're 1/1/1 then it's the default and you don't technically NEED it However being explicit will keep anyone from being completely confused.[/size]

I've revised my opinion on including default values.  You must be explicit when you describe the weapons; e.g. use 2/1/2 not 2 ROF 2 DMG.  It will save any confusion at all.

656

(13 replies, posted in Starmada)

it's okay to upload the xls sheets too smile

657

(13 replies, posted in Starmada)

http://mj12games.com/forum/viewforum.php?f=27

Wherein all these ship designs will be posted.

I guess I have to get off my butt and design some ships!

658

(2 replies, posted in Starmada)

well, the FAQ is open for changes to all, mostly.

I have no desire to make things more complicated than q&a

and I see no difference between flight, and drone flight or fighter flight.

659

(11 replies, posted in Starmada X)

Herein we will share designs and race philosophies. Please respect Intellectual Property Rights.

jimbeau will moderate pretty severely, and I'll probably cut off any inappropriate or off-topic posts.

Just ship designs, then.

660

(0 replies, posted in Starmada X)

The Bourbaki Basin is named after the  collective allonym under which a group of mainly French Mathemeticians wrote and argued their points. The self-proclaimed scribe of the group, Jean Dieudonné, invented many mathematical models by which seafaring vessels are still tested today. 

Many shipyards held "Basins" which served as wet-sandboxes for shipyards testing new and modified designs.


http://en.wikipedia.org/wiki/Nicolas_Bourbaki

661

(4 replies, posted in Starmada)

I think tracking this in game terms will be fiddly.

However, I think Noel meant the Fighter Defense Network, which acts in the fighter phase.

I'd redo the FDN text a little, but as it stands it is playable.

At the end of the fighter phase the FDN can attack any and all fighter flights within 5 hexes.  Player rolls 1d6 subtracting the range from to the target. a further -1 penatly applied to each target beyond the first. If the result is positive, and less than or equal to the number of fighters in the flight, the attack is successful. The flight loses a number of fighters equal to the modified die roll.

I dunno why that was left out of the ST:X rulebook.

662

(12 replies, posted in Starmada)

Sounds like you "got it".

Your AAR reminds me of my first experiences with Starmada;  and you've captured the beauty of the design system in a nutshell.  The variety of designs is only limited by your imagination.

It sounds like you also have found a good pair of races to match up too. The anti-fighter weapons are brilliant.  I never considered "may re-roll to hit" as an anti-fighter mechanism. I will now.

I've always wanted to build a good organic race never quite made one work though. Hopefully we'll see some designs for those and the Mrrshan in the upcoming Fleet section?

Thanks for an enjoyable read. It makes me want to play.

I'll be at Just for Fun Games in Peoria today, bring your stuff!

663

(13 replies, posted in Starmada)

yeah, can you work on the point formula for For the Masses next please smile

I'll give you ... um ... credit?

664

(4 replies, posted in Starmada)

1) Tech Levels. There appears to be no 'cost' in CR for higher tech. How do you evaluate fleets for 'balance' with regard to tech? Does the CR system only hold true for comparisons between similar tech ships or does it really hold true regardless of Tech Levels?

This should be in the FAQ: and now it is smile

http://mj12games.com/faq/index.php/Tech_Levels-what%27s_up_with_that

I can't address # 2

665

(4 replies, posted in Starmada)

Whatever happened to that?

I though Aridious and Dan were going to get together and host it here?

666

(18 replies, posted in Starmada)

There is no difference in the math.

However, there is the perception that Higher DMG is more valuable than higher ROF.  Even though that's a false perception.

Given a 1/1/3 weapon and a 3/1/1 weapon, I would take the latter as it can destroy fighters beter than the first.

But maybe I'm wrong on the math, it's certainly happened here before. (
(Most recently on the SDG Group list)

667

(13 replies, posted in Starmada)

I hate to duplicate effort, but since I also do't want yet another yahoo group sending me emails, how many ship designs can people submit to this forum if I convince Dan we need a "shipyard" forum on MJ12games?

I'll keep the poll open for a week, then we'll see.

668

(55 replies, posted in Starmada)

There's no reason not to send us links to your ship designs and/or PDF them and upload them here.

If there's enough of them, then the newer races will simply slide into the current canon and it'll all be good.

I dunno, maybe we do need a section for player submitted ship designs...

669

(9 replies, posted in Iron Stars)

okay, I'm a sucker for these things, I went and added myself

670

(19 replies, posted in Starmada)

ah, yes, I was taking that as a list, but I see your point wherethe first looks like a finite list (and it is AFAIK) the second is only implied that it isn't

671

(19 replies, posted in Starmada)

A cloaked ship (or a ship that attempts to cloak) may perform no actions other than movement.

so there's your answer

There's no real add a page page, what you do is type the text of the new page into the address line and it creates one for you.

also, in order for it to register as a starmada question you have to start the question with [[category:starmada]]

There's help in the wiki home page for you if you need more.

but the mines page is here: http://mj12games.com/faq/index.php/Mines

and I'm updating it as I type, well, just after I type this...

and I added this page: http://mj12games.com/faq/index.php/Cloaking

and you do that by layering your offensive and defensive capabilities.

You have to use combined arms or you're doomed.

Many years of gaming against Noel have taught me that. Unfortunately, I'm not talented enough to figure out that on my own...

673

(0 replies, posted in News)

Personally, I would like to thank all of you who've made 2005 an incredible year for me.

With the support for Aces at Dawn you've shown and the fact that all year long, majestic Twelve has had 4-7 games in the top 20 miniatures games at RPGnow.com, I just wanted to say a big thank you to all you guys and gals.

Happy new year and may all the days of 2006 be filled with wonder, excitement and great opponents.

674

(123 replies, posted in Starmada)

that's the one!

thanks Jimmy ('course I've come to expect tham from a fellow jim)

675

(123 replies, posted in Starmada)

Didn't someone do an excel sheet with a "text" layout? Modeled after Peter drake's "Extremely Simple Starship Record Sheet"