651

(16 replies, posted in Starmada)

Cepheus wrote:

Thanks those were the guestimates I was using as well.... and for assault I was guessing 80 Transport and 40 Cargo, while You get 1 Military Supply point per 100 SU of Cargo, so 1000 Cargo = Supply (1) Sound right to you?

Obviously cargo has to designated for each individual use so for instance if you had a ship that was Cargo 300 Hospital 100 It would be Supply (1), Hospital Ship, not Supply (3) Hospital Ship

I can see that lumping cargo together is going to cause some problems. Therefore I have split Cargo into Cargo, Cargo (Medical) and Cargo (Military) in Shipyard 3.1.
Requirement for supply is that the ship is a Military Supply ship, Hyperdrive + 10 x Military cargo Bays (= Cargo (Military) 1000). See VBAM:SE 2.7.2.2
1 x Supply per 1000 Cargo (Military).
Assault requires Vehicles 100 and Troops 80. It is also stated that the ship should be Atmosphere capable in VBAM Stars Divided.

Paul

652

(16 replies, posted in Starmada)

Cepheus wrote:

:shock:

That is where I thought it was but I need an engineering degree to figure out the excel sheet tongue

Can you just give me the formula you used to create scout(1) Scout(2), command and hospital to start with?

HI,
Same as in VBAM Starmada Ed.

Scout 1= EWS x1, Science x100 (same as 10 labs), LRSx1
Scout 2= EWS x1, Science x200 (same as 20 labs), LRS x2

Command= Command Centre in equipment

Hospital= Cargo x200, Hospital x100 (same as 10 Medical Bays.)

See Starmada X conversion in Starmada AE core rules.

New version 3.0 being posted in a few minutes.
Also a How to pdf which might help.

Paul

653

(46 replies, posted in Starmada)

jskinny wrote:

Oldngrey,

I've been playing round with the Shipyard for Admiralty ISS Ed all
evening and I've been getting two strange errors. The first are
numbers reading as text which I've been able to correct. The second,
on the template, is an #N/A which is telling me there is "value not
avavailable error". Any ideas on a fix?

Thanks

Some numbers read as text for a reason, they are. Strange things spreadsheets, sometimes they do not like numbers as numbers.
Where do you get the #N/A and is it after entering something?
There are some error signs that I cannot duplicate due to the number of different excel spreadsheet types. The latest seems to play havok with the shipyard.
Paul

654

(46 replies, posted in Starmada)

jimbeau wrote:

When I enter a number into the # arcs for the weapons it says

The value to enter must be between 0 and =$AB$29

Mac OS X Excel 2004 for Mac version 11.3.7 (070724)
Sheet Version 2.6

Also, the Drake Notation is not correct, it should read

10/20/30, 1/2+/1/3
Piercing

Finally, maybe there could be a manual written on how to use this, I am still baffled by it.

I do not know how but I just tried and got an invalid entry putting in a number??? Change the green ARC cells to text format.
Did not pick that up as AE only has letter ARCs.
I have changed the Drake notation.
OK something of a manual now on Yahoo, best I could do in a few hours.

New version shipyard in a few minutes.
Combo drop downs fixed.

Paul

655

(16 replies, posted in Starmada)

The Yahoo group is mj12games.
The Shipyard AE can be found at:-
http://games.groups.yahoo.com/group/mj12games/files/Shipyard%20for%20Starmada%20AE/

Paul

656

(46 replies, posted in Starmada)

Just a note. v2.6 posted. Few minor changes. see notes on fighters & shuttles.
That should be it until the next AE addition.
Paul

657

(16 replies, posted in Starmada)

The base calcs (as were the Starmada X version) in the shipyard came from the VBAM Starmada edition.

The fighters sheet became the small craft sheet.
I have put the basic VBAM specific fighters, bombers and shuttlecraft on this. The jump capable are now Independent (FTL).

Starmada fighters convert to VBAM flights on SU cost. If you use Atmospheric fighters add this to the traits list for the correct costing.
Will probably add this change along with Shadow to v2.6. The stats are there, just need adding to the traits.

Hope this helps

Paul

658

(16 replies, posted in Starmada)

Check out the shipyard AE. Has VBAM stats included. Should do until something "official" is decided on. Much the same as the Starmada X VBAM conversion.
I have left in some VBAM specific items just for the conversion.

Latest version on Yahoo group is 2.5
Paul

659

(27 replies, posted in Starmada)

cricket wrote:
OldnGrey wrote:

Oh No! Have you been got at by Ga**s Works**p?
Will it mean a Starmada Dwarf each month?
Is it a ploy to sell the rules in bits?

Sheesh... Don't publish anything, they complain there's no support.

Publish many things, they complain the rules are being sold in bits.

Can't win. big_smile

Wot? Complain? Nah, just a horrible thought. Seen SFB become an overblown (mainly because if you do this i'll do that etc. etc. etc.) lawyer's paradise. And I am sure that life was much simpler when GW was just Citadel miniatures. In those days you even got a prezzie if you bought so many figures a year (still got my Citadel mug!)

Of course you did not have to mention another supplement with the ink not dry yet on the last.

Paul

660

(27 replies, posted in Starmada)

[quote="cricket
If, however, it's just a question of "feel", then there are other options for fighters -- one of which you will see in an upcoming supplement... big_smile

Oh No! Have you been got at by Ga**s Works**p?
Will it mean a Starmada Dwarf each month?
Is it a ploy to sell the rules in bits?
Will Batman and Robin be dashed to death?
Tune in next week, same time same channel!