BeowulfJB wrote:Hello everyone,
I don't think that range 24 & range 30 are underpriced.
Of course you don't - you're the one winning battles handily with them. Every battle report I've seen from you has been "I destroyed the enemy, and took light damage..." If someone were able to pin you to a wall, maybe this wouldn't be a problem.
However, in your next game, I'd like you to face your own creations with "standard" Starmada ships...and see how fun it is to be on the receiving end of that.
Consider a WW1 naval game, Grand Fleets for example. The British Dreadnought HMS Queen Elizabeth (24knots & 8x15"guns) encounters an equal point value of German predreadnoughts of the Deutchland class (18knots & 4x11"guns with much shorter range). What would happen?
Well, for one, it shows that the point costs are probably "wrong" in that there's a singularity (undefined section of the mathematical problem space) where one side will win, and this will be known before the game begins.
I recommend reading up on Lanchester Equations.
Yes, they're historically accurate - but the important question is this:
Are they fun?
And for most people, fun means "I take equal points, you take equal points, and we have a game that could go either way."
If the British player is skilled, then he will keep out of the range of the German 11" guns and pulverise the German ships with long-range 15' gunfire.
By "Skilled" you mean "Able to read a weapon table and recognize that his best advantage is to maintain range", yes.
If the scenario conditions require that the Germans be sunk by a certain point in time, or that the QE needs to prevent them from exiting the map, it becomes more difficult. But if it's "Equal points on an open sea, last person standing wins", this does not result in a fun scenario.
You will convince me that it's a fun scenario when I see battle reports from you about how you took the Germans and sunk the QE. *grin*
This does not make the predreadnoughts over-pointed (nor the QE 'under pointed'). It does make them out classed, and perhaps not the best chioce for the German player to take; he neads ships of his own with longer-ranged guns, or faster ships. :shock:
No, it means there's an area of the problem space defined by the point system that results in a singularity. It cannot compute a valid comparison factor between these two forces as a set of scalar numbers. This isn't surprising; singularities are endemic in multi-variable field equations. However, good game play means that you want the widest range of viable ships possible.
0ne of the reasons I have ships with long range firepower is to keep that from happening. My ships are more like HMS Queen Elizabeth...
Translation: I can use this to abuse people, and they can't make anything that can beat my ships. It's not broken - all they have to do is fly ships like mine.
Good game design is "Maximize the possible number of fun to fly ships". If your fleet can only be countered by a fleet identical to it, you've identified a problem with the game that needs fixing.