Hello everyone; here is an interesting Starmada Battle Report...
My gaming buddy and I played an 8,000 point StarmadaX battle on Saturday. I had three Battleships with hull size of 29 and armor plating + PDS+Lv3 Shields. I also had a pair of CGs with hull 11, 2 DDGs with hull of 7, and a CV with hull 20 and 16 sq of fighters. These ships also had armor plating, but only a PDS (no shields). The CGS and DDGS had TerrierMissles: {Expendable,3+,3,1,1,HalvesShields,RerollsToHit}: CGs had 22 of these = all b&c-battery and DDGs had 11 of 'em = all b-battery. They also had 2 x 5"guns (see below)
My friend took eight 20 Hull ships with mostly Expendable Weapons featuring {3+,2,2,2,ReRollPenetrationDice+Repeating+ExtraHullDamage} and others similar with Repeating being replaced with Inverted Range. Very nasty <LOL>
The first shots of the game were Fired at ranges of 16, 17, and 18. In this first turn, he obliterated all of my ships with this heavy first shot! The game only lasted one turn. His ships were tech 8, and mine were tech 3 or 4. When I fired back at his ships eight 20 mass ships, two had level 4 shields, and 6 had level one shields. I did pulverize all 6 of the sh1 ships. The next turn my fighters damaged one of his ships badly and 1/3 were shot down. We stopped there because we were both amazed at how this big battle only took 45 minutes...
I did some serious thinking about how to deal with this and came up with 3 ideas that can help a ship survive a big salvo of expendable weapons; a one-time blast of lotsa damage:
First, since this happened at long range, my ships now have an ECM suit to reduce how many hits this barrage will do.
Second, my ships with level 3 shields+PDS will now have screens. I can guarantee that they will be set to strength 4 in the direction I will be facing my friend. (I use World War 2, 1/3000 scale warship figures for my ships. These figures are mounted and altered similar to the Yamato becoming the Argo in StarBlazers) My ships can fire all of their weapons only into "c" or "d" arcs. So the 2 arcs on either left or right broadside will be level 4 screens and the front and back will have level 2. Any incoming shots will only penetrate on a 6.
The third change I made was to increase the range of all weapons to 18. Before, only the 14 Inch Guns {Hit 3+,1,1,3} fired to 18, the 5"&6" secondary guns fired to 15 {3+,1,1,1}. Now all fire to 18. I made a few other minor changes too.
We play this Wednesday afternoon and we will see what happens. 8000 point battles are a little difficult to keep track of, so we are only gonna use 5,000 points on Wed.
Steven Gilchrist (BeowulfJB@aol.com)
Jacksonville, Fla, USA