76

(62 replies, posted in Starmada)

Here are some other pics of the scratch fleets in progress:

http://doodlebot.net/redoubt/wp-content/uploads/2008/03/base_2.jpg
http://doodlebot.net/redoubt/wp-content/uploads/2008/01/dsc01749.JPG
http://doodlebot.net/redoubt/wp-content/uploads/2008/01/dsc01752.JPG
http://doodlebot.net/redoubt/wp-content/uploads/2007/12/dsc01642.JPG
http://doodlebot.net/redoubt/wp-content/uploads/2007/12/dsc01645.JPG

77

(62 replies, posted in Starmada)

Wow thanks that was a great review! And you called it in every respect, too.

The Nanuchkas are little convoy raiders. they lurk in dust shoals and creep into the convoy lanes to ambush the fleet train or the unwary merchants. In Fleet engagements they hang back until everyone is worried about the bigger boys and then creep forward to fire and run.

The Beam frigates in my setting are actually refitted Orbital Beam weapons that were too vulnerable to attack. When the First wave of satellites were swept from the skies by Republic Orbital Fighter squadrons, the PAE had nearly 30 of the Beam arrays built for satellite deployment. Rather than let them go to waste they constructed an armored hull around them and commissioned them as fire support Frigates. The Shang-B was an attempt to overcome the cool-down issues of the Shang-A's main gun. The extra mass is primarily taken up by more Heat Sinks and Liquid Nitrogen tanks.

All of these are scratchbuilt models and are set in my "Legacy of the Homdur" universe (If I ever get the books finished, lol) They were originally constructed as a design exercise to work out the feel of the forces graphically. I have about 10 more classes that I don't have pics up for yet as well.

78

(11 replies, posted in News)

Hey! when does the Shipbuilder file get the new systems added?

79

(11 replies, posted in News)

All ordered and paid for Dan me lad! (Whip Sound) get that sucker shipping!

80

(23 replies, posted in Game Design)

And for reference, here are pics from last year's show:

http://www.millenniumcon.com/MilliX_Slideshow/MILLENNIUMCONX2008/index.html

This is obviously a flourishing hobby. I defy anyone to look through the images and say it's not.

81

(23 replies, posted in Game Design)

It's a silly article from the get-go.

I started gaming in 1978 with a copy of AH's "Bismarck" and followed by the original pocket copy of TFG's "Star Fleet Battles" and have never looked back.

There are more games (Historical and fantastic) on the market now than at any time in HISTORY. That means people are playing them. Back in "The Day" there was ONLY AH, SPI, TFG, Metagaming, and TSR. That was basically IT.

Mini games were limited to Chainmail and Nappies or Civil war stuff.

Now, at our last con (Millennium Con X in Austin) there were 150+ different games played, most of which were minis games! I don't think there were any clickies at all! (There may have been a Star Wars minis game).

And what about Clicky games? It brings novices into the notion of moving toy "Soldiers" around a table/map. WHAT ON EARTH IS WRONG WITH THAT? Personally, all i think it does is widen the gene pool.

And I do love Iron Stars.

lol Yeah but in SFB they were roughly equal with the Federation CA having a slight edge.

SO. I am thinking Disruptors go to:

ACC 3+ I1 D1 with RNG-based Damage. That way up close they do more damage up close than far away, but they are still more accurate than Photons at long range...

Agreed!

No w back on-topic.

I ran a test D7 vs Fed CA last weekend and decided:

Disruptors I2 D2

are too good compared to

Photons I1 D5 Slow Firing; Double RNG modifiers

The Klingon D7 just kept a little distance and hammered at the Fed CA. The Fed CA hit with 2 of 4 torps at Range 7 (The D7 Sheared off at Range 9 and the Fed fired at the Flank facing of the D7 (#5 shield in SFB terminology) The Klingon got in 3 Hits before the Fed unloaded, hitting the Fed 8 times with 12 shots.

Phaser I's did the most consistent damage overall. Long range with Range based ROF.

If this is licensing SFB to produce a Starmada version then it will require mirroring, in Starmada fashion, SFB style major mechanics and systems.

This would include Drones and Fighters (As far as Fighters, go to Youtube and  search for "Sacrifice of Angels" and you will see Federation fighters in Squadron strength (Multiple Squadrons) engaging Jem'Hedar and Cardassian ships.

Even if they did not show them in any show AT ALL, if ADB says they need to support them, then they will have to be supported. And since Starmada already has good fighter rules why not?

The whole purpose of licensing the SFU is to add an additional revenue stream to ADB's income. This includes their miniature lines (And yes, each race has a carrier or three).

Having said that it behooves us to think out how the choices and ships in the SFU shape tactics and how best to capture that feel without bogging down in the granularity of the SFB system.

I was thinking on the whole screens vs Shields issue.

What about limiting the maximum Screen level in any direction by the Size of the ship?

For instance:

DN-SCS-BB= 5 Maximum
CL-BC= 4 Maximum
ES-DD= 3 Maximum

This would also help to balance the preponderance of "Frigates with an extra Engine added pretending to be cruisers" so common in the late war (Witness the dreaded Klingon F6 "Frignaut")

An upgunned "War Cruiser" would have Cruiser guns with Destroyer defenses.

Just a thought...

I for one think that we should just make the weapon in scale slightly more powerful and not mess with Overloading at all.

I've been thinking about this. In SFB, Speed and Turn mode are handled very differently. While all ships can zoom around at Speed 32 if necessary, Small Ships can radically out turn larger ships.

In Starmada, Speed and Turn mode are dependent on the same value (Speed).

I think it would be fair to make Lighter ships faster than heavier ships to approximate SFB turn modes.

I am ok with the radically reduced speeds as long as we adjust the weapon ranges to compensate (reel them in a little). Most SFB games played average Speeds 8-16...

Absolutely! I was reading back through my old "Captain's Logs" and it really is astounding how much material there is to draw from.

I think it is nothing but good that they are licensing the SFU.

Now, having spewed my diatribe, I went out and bought a bunch of "off Market" Bird-of Prey miniature to use as Klingon E4 class Escorts with my SFB fleet here:

http://www.geocities.com/Area51/Meteor/4155/thumbs/orderform.html

They are little ones, pretty much in keeping with the scout size depicted in Star Trek III: Search for Spock.

At $1.25 each I bought 6! and they paint up GREAT. (They are the "falcon"_ type ship. Also Bergstrom will pre-drill them for bases if you purchase bases from them (I think they charged me $2.70 for 9 bases)

I HIGHLY recommend them. Super-fast shipping too!

As I understand the Licensing agreement from Paramount to ADB (I have not seen the actual agreement, but I am friends with someone who was peripherally involved on the Paramount side) ADB ONLY has rights to the "Star Fleet Technical Manual" ship era representations.

They contractually CANNOT use ANY OTHER Star Trek settings or official ships. They are free to create new ships that pertain to that setting but not duplicate anything in other series or movies (Including the upcoming JJ Abrams Trek Prequel movie).

If they were to publish anything that violated that licensing agreement, Paramount would be within rights to (And almost certainly would) revoke the agreement and sue both ADB and MJ12 for damages.

Star Trek is a hugely expensive license to obtain, as well, so I doubt they would have the $$ on-hand to re-negotiate. (Although Dan MIGHT be a secret wealthy billionaire dallying in the hobby. Who knows?)

PLUS we have to look at ADB's point of view. What good is licensing the game if they do not use the ship designs? The point is to help spur their Miniatures' sales, not just to help MJXII sell games. In order to do that MJXII will need to replicate the Ship designs at some level. HOPEFULLY this will be by massaging the Starmada designs to get the feel and general tactical utility of the original ship design.

If you are looking at this deal in the hopes that there will be "Official" Klingon Birds of Prey and Negh'var cruisers smashing NCC-1701-C it just ain't going to happen with this licensing deal.

Sounds good to me!

Balance of Terror, Journey To Babel, and Elaan of Troyius all referred to numbered shields IIRC.

I don't think there is a choice. If they are licensing SFB then they HAVE to simulate SFB style play. In addition numbered Shields were referred to Multiple times in TOS, only "Next Generation and later" series used Overall Shield Percentages.

Here's a stab at a Kzinti Drone Frigate:

(333) Kzinti Frigate

Hull: 8 7 6 5 4 3 2 1               
Engines: 5 5 4 4 3 2 2 1               
Screens: 8 7 6 5 4 3 2 1               
Weapons:
1:X 2:Y 3:Z 4:Z 5: 6:

X: Disruptor: 4/8/12, 1/3+/2/2
[AB]

Y: Phaser I: 5/10/15, 1/3+/1/1
Range-Based ROF; Increased Hits
[ABCDEF]

Z: Phaser III: 2/4/6, 1/3+/1/1
Range-Based ROF
[ACE][BDF]

Special: Hyperdrive; Carrier (45); Carrier (45); Carrier (45); Carrier (45); Marines (6); Teleporters (2); Cargo (9)


A little bigger sized than I would like. The Carrier (45) entries are Drone racks.

On the notion of Drones, If we assume a Drone is a "standard" Striker flight with a count of 1, then 6 rounds would be 20 capacity (1.33 each Drone)

Normal Drone "ammo" in SFB is 4 rounds per launcher.

We could set it up so each "Launcher" is costed as a seperate "Carrier" line and each "Carrier" entry can fire 1 Drone "flight" per turn.

If we assume Each Drone is SPD 12 ATk 3+ Def 2 Double Damage

that would mean a Drone "Rack" would be 11.2 per Drone x4=44.8 (45)

So a "Standard" Drone Rack would be a Carrier (45) slot (assuming that was a Standard Drone-I'm just throwing out ideas)

I agree, cricket, and nahuris that's an interesting idea (Until you get below 6 Screens on the damage chart!)

The whole thing that makes SFB unique (Other than 10.5 zillion pages of rules) is the real need for maneuver outside of weapon arcs.

As I understand it, Amarillo Design Bureau's Star Fleet Battles cannot use any materials after the "Original Trek" series (As part of it's licensing agreement) Thus if this proposed game does get sub-licensed to MJ12 it would have to follow the same constraints. that means no Reliant, Klingon Birds of Prey, Borg Cubes, or Voyager type ships.

Also, I imagine that one of the licensing restrictions will probably be to preserve the feel of SFB as far as how the ships are represented (Although at this point I am extrapolating. I have a fair amount of direct info on how SFB is/was licensed from people who were on the periphery of that whole situation)

ROFL <shudder> i HATED fighting Kzinti. Almost as bad as attacking a Tholian Starbase.

As far as Speed, in the SFB universe everyone could basically go the maximum speed if they wanted to (i.e. a Klingon D7 could go as fast as a Federation CA) the difference was in the Turn Arcs. D7 Turn mode was slightly better (by 1) than the Federation heavy Cruiser at any speed over 8.

SO, using Starmada Standard Speeds we could trick out the Klingon to be 1 faster than the Federation cruiser and by default give the Klingon BC a slightly better turn radius.