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Assuming Romulan Armada does as well as KA, the intent is to keep going with more installments. Whether or not that means the Hydrans, Lyrans, or Andromedans I'm not sure yet. But the Tholians are high on my list.
I don't hate this:
http://boardgamegeek.com/thread/393539/boarding-combat-variant
ericrrrm wrote:So, given that subs in WWI were pretty much incapable of operating tactically with a fleet, I'd restrict them to strategic effects in a campaign. Think "mobile minefield".
Indeed. In all of the reading I've done, submarines did not play any actual role in surface ship combat (even in WW2, I don't believe any ship during a surface engagement was sunk by submarine). The THREAT of submarines is another matter entirely -- but if you want to include that in your games, it should be a C&C issue or scenario rule (like the one for Dogger Bank in King & Kaiser), not a tactical consideration.
Okay -- I have deleted the "modified" cover posted here, as I think it inappropriate to start messing about with other peoples' artwork. If you have comments/critiques on Mr. Turner's work, I suggest you bring them up over on the ADB forums (fora?).
Okay, the rules text has been sent to ADB, and the ship data cards are almost finished. I'm looking for volunteers to review them before I send them on, so I can avoid the (minor) errors that plagued those in Klingon Armada.
If you're willing to crunch some numbers for me, let me know off-list.
That is correct -- unless otherwise noted, a ship may only benefit once from each option. I thought this was explicitly stated somewhere in the rules, but I can't find it right now.
I do love the FASA Romulans...
RE: ETA... I should have the rules document to ADB by the end of the week.
The cover for Romulan Armada has been posted...
<IMG src="http://www.starfleetgames.com/discus/messages/23666/24751.jpg"></IMG>
Well, as the rules don't say that LOS is required, then you'll just have to accept what happened to you.
However, I would be supportive of adding such a rule -- I'm sure it was my intent (or would have been if I'd thought about it).
Governorflax wrote:numbered pins on a tiny hex sheet
There's a game in there somewhere.
Alex Knight wrote:1.) How many turns does your average games last? 5, 10, 20, more?
I'd say between 5 and 10 turns, depending on the size of the fleets.
2.) Why is the pillbug in the glossary? Is this an in-joke?
What do you have against pillbugs?
3.) Why is the alternate movement rule also called "The Brian Rule"?
In the very early days of Starmada, we used sequential movement, where one side would move their ships and then the other. When we got tired of waiting for Brian to puzzle out the optimum placement for each of his ships, we decided to implement simultaneous, written movement orders.
4.) Not a question, but more of a thought. The rules state that unless the scenario says otherwise, players are to assume a ship's initial speed is 0. My small suggestion is to allow players to set their initial speed anywhere up to the engine rating of the ship. I know it's something I'm going to impliment in my own group as default.
I find that it's easier to teach new players the movement system if they are starting from zero, but I see no reason why this wouldn't work.
Erik M wrote:Is this getting anywhere? I want something else than Wardog, perhaps this is it?
Yes, it's getting somewhere.
Yes, it is something else than Wardogs -- two completely different games... but whether it's what you want depends on, well, what you want...
I'll defer to Kevin on this, since he's spent more time with the data than I; however, I believe for the most part PCs in Grand Fleets will have a belt/end armor value of 6 (i.e. unarmored) and a deck armor value of no more than 7 or 8.
I would consider it a valid LOS.
MadSeason wrote:Panzer Grenadier games go one step better. The unit icons for infantry are distinct but they also have national or unit badges above the icon, again in addition to different colors. They even have unit type symbols crammed on those counters.
I don't think I've made any secret of my admiration for Avalanche Press' graphic design. Those counters are beautiful. So much information packed in there, but you'd never call them "cluttered".
The problem with "national" insignia in a sci-fi setting is that someone has to come up with them... i.e. there's no historical reference to draw upon.
I've made my stance clear: color is an important part of any design project, and will continue to be so. Having said that, I am well aware via my relationship with Jim that color cannot be (solely) determinative.
I think it best we close this part of the discussion and move on to other things.
bekosh wrote:The source book PDF's are copy protected. You can't copy and paste from them.
The Drake notation would have to be a separate, unprotected PDF to allow copy and paste.
For those who buy the PDFs, this would be easy to work around -- either set the Drake pages to a different security setting, or include them as a separate file.
But for those who buy the hard copies?
And can I assume then that there's a consensus that this is worth doing?
The rule I have always followed (or at least, since meeting Jim ) is that color is necessary, but not sufficient.
Let me first say "thank you" to everyone for understanding and respecting appropriate boundaries.
If someone were to put together a collection of Drake notation for published ship designs and provide them to "dispense at [my] discretion", what would be fair? For that matter, should we make the Drake notation available as a matter of course when future supplements are released?
Kevin has been nagging me about doing an updated edition. But I'd be lying if I said I had a release date in mind.
jimbeau wrote:I like the new style, just remember not to make color have meaning... or ask me if I can see the colors.
Actually, I have been very cautious of that...
jimbeau wrote:Why's that crater got a pimple?
'cause this one does:
http://mousely.com/wiki_image/6/61/Moon.crater.arp.750pix.jpg
Posts found: 1,451 to 1,475 of 3,626