Topic: The Saladin incident

Ok so let's start with a setting I know, the Ten Worlds (from Attack Vector).

The classic match-up in this game is the Saladin Incident.

In this scenario, the Saladin, an Al-Rafik Class frigate with medium ranged weaponnery, rear missile launchers and empty docking bay, is attacking the Warspite, a Wasp frigate armed with short range powerful lasers and two one shot missiles launchers.
Each of them also bring light coilguns on their flanks.
The Al-Rafik score points by eliminating the Warspite or by escaping by the Warspite's edge (where there is an umprotected convoy). The Warspite must simply kill the Saladin.

Here are the designs, thanks to the ship builder !
I choose to not represent the missile launchers by seekers but with classic batteries, in the name of simplicity.

Saladin :

(237) Al-Rafik Mk I-class Medina Frigate

Hull: 6 5 4 3 2 1                 
Engines: 4 4 3 2 2 1                 
Shields: 1 1 1 1 1 1                 
Weapons:
1:XY 2:XY 3:XZ 4:XZ 5:X 6:X

X: Medium range laser system MkIII: 6/12/18, 1/3+/1/1
Range-Based DMG
[CA][CA][AB][AB][BD][BD]

Y: Light coilguns: 8/16/24, 1/5+/1/2
[C][D]
Ammo: 8

Z: Tri-Missiles launcher: 8/16/24, 1/5+/1/1
Inv. Range-Based DMG; Inv. Range-Based IMP
[E][F]
Ammo: 6

Special: Point Defense; Carrier (120)


Warspite :

(205) Warspite-class Olympians Frigate

Hull: 10 9 8 7 6 5 4 3 2 1             
Engines: 5 5 4 4 3 3 2 2 1 1             
Shields: 1 1 1 1 1 1 1 1 1 1             
Weapons:
1:XZ 2:X 3:X 4:Y 5:Y 6:Z

X: Short range laser system: 4/8/12, 1/3+/2/2
Range-Based DMG; Range-Based IMP
[A][A][B][B]

Y: Light coilguns: 8/16/24, 1/5+/1/2
[AC][BD]
Ammo: 8

Z: B - Missile launcher: 8/16/24, 1/5+/2/2
Inv. Range-Based DMG; Inv. Range-Based IMP
[AC][BD]
Ammo: 2

Special: Point Defense (2)


Do you think these are valuable designs ?
I will try this scenario in solo game soon.

cheers,

Re: The Saladin incident

Reasonable designs, though the Warspite/Wasp probably doesn't need to have Point Defense twice; I'm pretty sure Point Defense (and similarly Countermeasures) doesn't stack with itself (if it did, it would be kind of broken; you could have a near-total defense from fighters (or, with CM, standard ship weapons)).  Might be a question for the Powers That Be, though.

Re: The Saladin incident

In AVT, the warspite have an almost unbreakable all around point defense particle beam, the only drawback is his energy cost that cannot be render here.

Re: The Saladin incident

That is correct -- unless otherwise noted, a ship may only benefit once from each option. I thought this was explicitly stated somewhere in the rules, but I can't find it right now.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: The Saladin incident

Okay, i will correct this tomorrow.

perhaps ...