Topic: The Saladin incident
Ok so let's start with a setting I know, the Ten Worlds (from Attack Vector).
The classic match-up in this game is the Saladin Incident.
In this scenario, the Saladin, an Al-Rafik Class frigate with medium ranged weaponnery, rear missile launchers and empty docking bay, is attacking the Warspite, a Wasp frigate armed with short range powerful lasers and two one shot missiles launchers.
Each of them also bring light coilguns on their flanks.
The Al-Rafik score points by eliminating the Warspite or by escaping by the Warspite's edge (where there is an umprotected convoy). The Warspite must simply kill the Saladin.
Here are the designs, thanks to the ship builder !
I choose to not represent the missile launchers by seekers but with classic batteries, in the name of simplicity.
Saladin :
(237) Al-Rafik Mk I-class Medina Frigate
Hull: 6 5 4 3 2 1
Engines: 4 4 3 2 2 1
Shields: 1 1 1 1 1 1
Weapons:
1:XY 2:XY 3:XZ 4:XZ 5:X 6:XX: Medium range laser system MkIII: 6/12/18, 1/3+/1/1
Range-Based DMG
[CA][CA][AB][AB][BD][BD]Y: Light coilguns: 8/16/24, 1/5+/1/2
[C][D]
Ammo: 8Z: Tri-Missiles launcher: 8/16/24, 1/5+/1/1
Inv. Range-Based DMG; Inv. Range-Based IMP
[E][F]
Ammo: 6Special: Point Defense; Carrier (120)
Warspite :
(205) Warspite-class Olympians Frigate
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 5 5 4 4 3 3 2 2 1 1
Shields: 1 1 1 1 1 1 1 1 1 1
Weapons:
1:XZ 2:X 3:X 4:Y 5:Y 6:ZX: Short range laser system: 4/8/12, 1/3+/2/2
Range-Based DMG; Range-Based IMP
[A][A][B][B]Y: Light coilguns: 8/16/24, 1/5+/1/2
[AC][BD]
Ammo: 8Z: B - Missile launcher: 8/16/24, 1/5+/2/2
Inv. Range-Based DMG; Inv. Range-Based IMP
[AC][BD]
Ammo: 2Special: Point Defense (2)
Do you think these are valuable designs ?
I will try this scenario in solo game soon.
cheers,