Hello everyone,
I have an idea that I was pondering before SNE came out; we could call it S:A&NE
I used to play Full-Thrust until I found a copy of Starmada-Compendium nearly a decade ago. This is why I often refer to the reductions in firepower and rolling for weapons, engines, etc. as making Threshold Checks.
I was wondering if a combination of SAE & SNE could be made. The Weapons would be designed with mounts, etc as in SAE. For shields, there would be the numbers as in the Drake notation. Shields of strength five would be written like this: 5 4 3 2 1. Thrust four would be done in the same way, 4 3 2 1 with Drake Notation. The hull & armor would be done as in SNE.
When the ship losses its first 1/3 of it hit points a threshold/damage check would be made. A roll of 5 or 6 destroys A weapo- mount; for a ship's engines & shields, roll a # of dice equal to the level/strength. Each 5 or 6 lowers the level by one. For each piece of equipment, use the same procedure.
Here is one of my SAE designs converted to SA&NE
(601) USS New Mexico
Hull: 6 5 4 3 2 1 * 6 5 4 3 2 1 * 6 5 4 3 2 1
Engines: 4 3 2 1
Shields: 4 3 2 1
X: "14 Inch Plasma Cannon" 6/12/18, 1/3+/1/4
Piercing +2; Starship-exclusive
[ABCD][ABCD][CDEF][CDEF]
Y: "5 Inch Laser Cannon" 3/6/9, 1/3+/1/1
[ABCD][HIJK][HIJK][HIJK][HIJK][HIJK][HIJK][CDEF]
Special: Hyperdrive; Armor Plating; Fire Control; Marines (4); Teleporters (4); Cargo (84) 8-)
I would obviously triple the hull and add lotsa armor. The (601) is the SAE cost, with SAE hull, etc.
But lets look at as it is now. After losing 1/3 of the hull points, six points of damage, we make a threshold check and a 5 or 6 destroys an engine or shield.
I would roll four dice for engines, & four for shields. (0ne roll of 5 or 6 for shields would reduce the shields to 3 while three bad engine rolls would reduce engines/thrust to 1...)
There are four "X" weapons, roll four dice. There are eight "Y" weapons, roll eight dice. The ship-owner determines exactly which [mount] is destroyed in a battery.
Roll one dice each for hyperdrive, then FC, then four dice for Marines & teleporters.
The same idea for the second 1/3 of hull lost would be done, but a roll of 4,5, or 6 would mean the loss of the item. Use the repair rules for SAE, and movement rules for SNE. One minor change for weapons is to move the to-hit number to first place. The NM's 14 Inch Plasma Cannon would become 3+/1/1/4.
I think that this blend would give us the best of both systems.
What does everyone else think?
Cheers,
Steven