alchemist wrote:1. The aft shield is too strong, it should be 2-1 like all the other shields except the front. Looking at the D7 in FC its forward shield is 30 and all the rest are 22.
Had to put the "extra" shield point somewhere -- tucking it away on the aft facet means it will have little impact on the game by itself, but can still be absorbed as damage without weakening the forward shields. It was either that or have a layout like this: F2, FP3, FS3, AP2, AS2, A2.
2. Not sure why the Disruptors are longer ranged than the photons. (18 vs 15). In FC their max ranges are both the same, and the current setup has overloaded disruptors with a max range of 12.
The disruptors were given a longer range because they retain a much better chance to hit at 13-25 hexes in FC/SFB.
3. Not sure why the overload disruptor has a higher to hit than the regular disruptor, their targeting is identical in FC. Id rather see the overload at 4+ and 2 Imp, 2 Dmg. Same to hit as the standard disruptor and a little less damage possible overall.
Had to be some tradeoff, some reason to choose between overloaded or standard disruptors at close range. In FC/SFB, you have to make sure the additional energy is there. Previously, the tradeoff was the "slow-firing" trait, but playtesting comments (yours, I believe
) suggested that was inappropriate for disruptors. So, I put in the decreased accuracy. However, on average, the decrease isn't as bad as it appears: the standard disruptor has an average to-hit chance (across all range bands) of 50%; overloaded disruptors have an average to-hit chance of 42%.