If only the large expansion I wrote for Starmada (including things like Inverded range based DMG and the like) were publishable...
And it isn't because....?
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mj12games.com/forum → Posts by japridemor
If only the large expansion I wrote for Starmada (including things like Inverded range based DMG and the like) were publishable...
And it isn't because....?
I had a player demonstrate to me how to “game” Starmada and take advantage of the rules. I don't have the ship displays of what he used but it took advantage of the towing ( E8 ) rules to bring more SU (and attendant goodies) than an equivalent ComRat that I had designed. Basically he crammed all of his engines into a smaller sized hull that then towed a larger, weapons laden hull. The designs below are a pale reflection of what happened to me.
Sled Dog Class Tug of the Munchkin Star Marine ( 11 )
Mass: 10 KmT, Crew: 45, TL: E:0 W:0 S:0 Q:0
Hull: 1
Engines: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Shields: 0
Armor Plating, Hyperdrive [O], Electronic Warfare System [O]
1[H9E], 2[10E], 3[H9E], 4[10E], 5[H9E], 6[10E]
Starmada Imperial Stars Edition v1.76
Slug Class Battle Pod of the Munchkin Star Marine ( 40 )
Mass: 21.6 KmT, Crew: 78, TL: E:0 W:0 S:0 Q:0
Hull: 2 1
Engines: 0
Shields: 0
[α] Big Gun [5/10/15, 3+ 1/1/1, Extra Hull Damage, Doubled Range Modifiers]
ABC, ABD
Armor Plating, Electronic Warfare System [O]
1[H], 2[Q], 3[H], 4[α], 5[H], 6[α]
Starmada Imperial Stars Edition v1.76
With the Sled Dog towing the Slug above you get a good match for the Common class Frigate below. The above combo can move at speed 10 and is better armed but more susceptible to damage.
Common Class Frigate of the Sansfromage Navy ( 54 )
Mass: 34 KmT, Crew: 114, TL: E:0 W:0 S:0 Q:0
Hull: 3 2 1
Engines: 10 9 8 7 6 5 4 3 2 1
Shields: 0
[α] Not-quite Big Gun [5/10/15, 3+ 1/1/2, Doubled Range Modifiers]
ABC, ABD
Armor Plating, Electronic Warfare System [O], Hyperdrive [O]
1[HEα], 2[2Eα], 3[HE], 4[2E], 5[HQ], 6[EQ]
Starmada Imperial Stars Edition v1.76
Note: My opponent used PDS as shields would not be cost effective used on ships this way. Next time I see something like this, I'll slam the little guy and leave his gun sled drifting in space.
...It is simple and intuitive, the main thing I dislike about it is that it seems to encourage high speed passes as the primary movement tactic. Not a problem except that high speed is about 50-75% of total weapon ranges. ...
My gaming group has come to Starmada after a very brief flirt with Full Thrust. When we began to play Starmada we used the vector movement as it seemed more “realistic”. After several battles, involving just such quick fly-bys as you mentioned, we switched to Stamada's intrinsic “cinematic” system. The vector movement reduced maneuvers in combat and all ships tended to have AB arc weapons as you were always turning to thrust at your opponent. With the regular Starmada movement, there is more maneuvering and it makes for a more challenging game as ships need side and rear mounted weapons. Again, one of the good things about Starmada is its ability to be molded to fit the playing styles of any milieu or setting.
Should ships with 13 hull and greater be rare in Starmada "X" games?
Well from a campaign point of view, they are VERY expensive and kind of uneconomical for the firepower that you get. In my experiance, they are rare but a few get built as flagships due to their high command rating (not Starmada related). I very rarely have any ships over 12 hull.
Should ships with 13 hull and greater be rare in Starmada "X" games?
Well from a campaign point of view, they are VERY expensive and kind of uneconomical for the firepower that you get. In my experiance, they are rare but a few get built as flagships due to their high command rating (not Starmada related). I very rarely have any ships over 12 hull.
Inexorable Class Uber-Carrier of the Conjectural Space Force ( 17,001 )
Mass: 1,168 KmT, Crew: 4,545, TL: E:3 W:3 D:3 Q:3
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 10 9 8 7 6 5 4 3 2 1
Defenses: K: 5 4 3 2 1 | E: 5 4 3 2 1 | B: 5 4 3 2 1
Big-Honkin' Space Gun [α] [6/12/18, 3+ 1/3/3, Energy, Extra Hull Damage, Ignores Shields, No Range Modifiers]
AB, AB, AB, AC, BD
Close-in secondary mauler [β] [3/6/9, 3+ 3/1/1, Kinetic, Doubled Range Modifiers, Range-Based ROF, Repeating]
AB, AC, BD, CE, DF, EF
Hyperdrive [O], Fighter Bay, Aslt, Hvy, Fast (E) [OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO], Launch Bay [OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOO]
1[HQα], 2[EQβ], 3[HQ], 4[DQ], 5[HQ], 6[2Q]
VBAM Stats
Cost: 21, Maint: 29/2, DV: 23, AS: 49, AF: 10, CR: 11, CC: 4, Base: 70, Spd: 10, Jump: Y, Notes: Atmospheric Carrier
70x Hvy Fst Aslt Fighter (E)( SHF,C:1/3,M:1/12,DV:3,AS:2,AF:2 )
Starmada Imperial Stars Edition v1.74
4) Do you use this a lot for your games? After each player rolls for their objective, is it to be kept secret from the opponent? If not, has anyone tried playing with secret objectives?
Here in our gaming group, the battles are generated by using a campaign system. They very rarely end up fair odds. There are no generated objectives, they are set by the campaign and situation. I might be trying to blockade a planet but when confronted by twenty enemies, my cruiser is more concerned with not getting killed. That kind of thing. Very few big battles, lots of raids and skirmishes.
I would like to work on a race and its designs as well.
Well....since I did purchase an electronic copy of the conpendium from RPGNow, I'll just have to look in it. hunh? Okay, I see it (got some reading to do). Thanks for the heads-up.
Now maybe Dan can can convert the ships to Starmada X (hint)?
I have come into Starmada with Starmada X, which contains some cryptic references to the Kalaedinese but has no background or ship designs from them. Anyone have any background or ship designs from the Kalaedinese?
Recently, I have been thinking of ways to incorporate the two divergent Starmada defense philosophies; screens and the K/E/B defenses, into one for use in my local playing milieu. We really like the screens and the ability (and necessity) to shift your passive defenses to cover threatened arcs, especially during a pell-mell fleet engagement. We also, however, like the research options and flavor options of having distinct weapon types such as kinetic and energy weapons; and having specific defenses designed to counter these threats. Does anyone have any ideas on combining the two?
For a game that allows such great customization of ships and the designing of weapons like Starmada X does, I was surprised that the spinal mount (and battlesats, fighters, marine squads, drones) are such a "here you go" type. I think it would be cool to be able to adjust all of the stats to suit the mileu's needs. If I want a spinal mount that hits on a 3+ and has a PEN of 2, what do I do? Just like I think I should be able to have a figher that is speed 15 has an ROF of 3 and hits on a 3+ or a battlesat that is speed 10, or a drone speed 6 but a DMG of 3, etc..
Regarding "setting" books, I really believe that's the only place left for Starmada to go -- so I would think you'll see them sooner or later.
So, what are the steps to writing such a supplement, legal wise; and to whom would it be submitted? To you Dan?
<snip>.. in Starmada "X", you have to roll a dice for every hit if you have reinforced shields, reinforced hull, and armored batteries hoping for a 5 or 6. ...<snip>
If you do not like the die rolling just circle every third hull/shield/engine (whatever reinforced thingy) box before the game and declare that it takes two hits to destroy that box. Round as appropriate.
All of this discussion has me really wanting to release the Extended Appendices material I had put together...
And you haven't because...?
Regarding "setting" books, I really believe that's the only place left for Starmada to go -- so I would think you'll see them sooner or later.
I vote for a fleshing out of the Imperial Starmada/Arcturan Federation/Donegal Alliance background first.
chuckle. I can see a host of legless zombies now. chuckle
First off, let me say that I would love to see (and would shell out money for) campaign books and background fluff for Starmada X. I first bought Starmada in 2004, looked it over and went back to Starfire, which my gaming group was heavily involved in at the time. After becoming fed up with Starfire in 2005, we began to look around for another campaign system, investigating VBAM. It was the VBAM/Starmada edition that got us looking back into Starmada. So we are really approaching Starmada from the campaign perspective and definitely like the campaign sourcebook idea. With the tech advancement rules already in place from the VBAM side it really makes for unique Starmada ships. I enjoy Starmada a lot and it is beginning to eat up a lot of my weekend time (much to my wife's dismay ).
A good 'pick-up and play' fleet might be one TaLerKor and two TaLerDors (2019 CR), which would give you a great force.
challenge accepted. This weekend I'll fly one TaLerKor and 2x TaLerDor vs. 4x Sniper class from above. I'll fly your ship designs and let my opponent fly my ship designs. I'll send you a write-up. any suggestions on tactics?
Not to keep harping on the drone rules but...
1) Can I target drones with drones?
2) Can drones target Battlesats?
3) The rules say that they do not destroy attacking fighters on a roll of "1" but can they target fighters when they make their own attack? The Starmada Reference sheet says drones cannot attack fighters but I don't see that in the rules.
I am feeling like a total rules lawyer now but I really want to get my mind wrapped around all the nuances of this weapon system.
Yes.
I'm just telling you how the rules are written... not that I think there isn't room for abuse.
Okay, knowing the guy I play with, I am sticking Sunbursts on EVERY design to counter this one. I can see it now...5 ships each with 50 drones floating around them and then he sends all 250 after a couple of my ships, timed to arrive in one large wave. yuck.
There are NO restrictions to drone movement. They can sit stationary for an indefinite period if you so desire.
So if I have a ship with 50 drones onboard and I can only fire 10 per turn, I can have them loiter near me, while I avoid my opponent, then after five turns, when I have all 50 in space, send them in at my enemy?
The cheat sheet also says the Spinal Mount has an AB arc but the rules give it a more restricted arc. I assume that the rules are correct and the cheat sheet isn't.
In v2.0 of the rules under C.27 it says Spinal Mounts cannot be damaged by WEAPON hits and it is weakened by hull hits. But, on the special equipment chart under A.1.5 it has a yes for Hit?. Does this mean that it can be destroyed by a Q hit but not a weapon hit? The cheat sheet in the files section says it cannot be destroyed by a Q hit. Help.
For several minutes it felt like I was playing SFB. We were leafing through the rulebook, each trying to find a rule to decide the issue in our own favor. I am so glad that starmada isn't a game for rules lawyers.
mj12games.com/forum → Posts by japridemor
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