176

(80 replies, posted in Starmada)

Imperial Atlantic Heavy Cruiser (1, 092 CR). All systems are TL +4 (*.50 SU). This is the Strategic version.

    Hull (1, 3, 5): 15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

      Engines (1, 2): 5 5 5 4 4  4 3 3 3 2  2 2 1 1 1.

        Shields (3, 4): [2/2/3/II] [2/2/3/II] [2/2/3/II] [2/2/3/II] [2/2/3/II]  [2/2/2/II] [2/2/2/II] [2/2/2/II] [1/1/2/I] [1/1/2/I]  [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I] [1/1/1/I].

          Weapons (5, 6): 1: WY, 2: XZ, 3: XZ, 4: XZ, 5: Y, 6: Y.

            Black Globe Level II (Radiate: 3): 4 3* 2 1.

              Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 3/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                [G]

                  Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3, Starship-Exclusive.

                    Alternative Mode: Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0.

                      Ammunition: 30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                        [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                          Battery Y: Lasers (Energy): 1-6/7-12/---, 4/4+/1/1, Carronade; Increased Hits.

                            [GHI] [JKL] [GHI] [JKL] [GHJ] [GIK]

                              Battery Z: Particle Accelerators (Energy): 1-6/7-12/---, 1/3+/1/1, Carronade; Increased Hits, Starship-Exclusive.

                                [AB] [GH] [GI] [JL] [KL] [AB]

                                  Special Equipment: Cargo (200); Critical Hit Save (4+); Damage Control (3 dice); Fuel (80 79 78 77 76  75 74 73 72 71  70 69 68 67 66  65 64 63 62 61  60 59 58 57 56  55 54 53 52 51  50 49 48 47 46  45 44 43 42 41  40 39 38 37 36  35 34 33 32 31  30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1); Hyperdrive (16: Hyper Range: 4); Sandcasters (22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1).

                                    VBAM Statistics:

                                      Cost: 49, Maintenance: 47/6 ~ 8, Defensive Value: 15, Anti-Ship: 20, Anti-Fighter: 5, Command Rating: 7, Command Cost: 3; Hyperdrive (16).

                                        As these ships usually do not have access to a Black Globe, they will have a total of 262 extra Space Units for auxilliary services and their Combat Rating will be reduced to 689 CR. Their VBAM Cost will be reduced to 46 and their VBAM Defensive Value will be reduced to 10.

                                        177

                                        (80 replies, posted in Starmada)

                                        Look under the topic "Langston Field". I will probably post other House Rules attempts at conversions to Starmada AE here. Those that I have made so far are too far from the normal rules to be put in the Bourbaki Basin. Oddly, I am finding Traveller even more limiting in the choice of weapons than the Armada books.

                                        178

                                        (9 replies, posted in Starmada)

                                        I have spent enough time this weekend, subjecting ships with Black Globes to intense Weapon's Fire, to know that Black Globes, Langston Fields, and Space Patrol Battlescreens are all weaker defenses than the standard Starmada Shield. They start off strong, absorbing all damage like Ablat does. After a few turns, they are depleted and act thereafter like a Threshold Shield, trimming off a few points of Damage every Turn. Unlike the consistant performance of the standard Shield, they fail rapidly under heavy fire.

                                          Critical points are necessary to keep them from being invulnerable to fire that inflicts only a few Damage points per Turn.

                                            While I think that they are weaker than standard Shields, I have not been able to come up with a better way to cost them than to treat them as standard Shields for purposes of calculating Space Unit costs and Defensive Rating. I have found that it is an error to sum them with standard Shields for purposes of calculation. This makes the DRAT spuriously high. It is necessary to calculate Energy Absorbers and standard shields separately and add the results.

                                              Being something of an E.E. Smith fan, I would say that Space Patrol Battlescreens would be much like the Langston Field (not interferring with Thrust or Weapons Fire), but would radiate away Damage at the maximum rate (5) independent of the ship's  Hull size.

                                                Farscape Ablative screens would be rather like Black Globes that could be only Fully On or Fully Off.Larger ships in this background would have multiple Ablative screens. Only one of these could be active at any time.

                                                  I am surprised that someone hasn't already done this for the Shadow ships in Babylon 5.

                                                    Well, I think that this is about all that I have to say on this subject. We will have to wait until the Armada books get around to the Andromedans to find out how Starmada properly treats Damage Absorbers.

                                                    179

                                                    (9 replies, posted in Starmada)

                                                    The thought occurred to me that this might be a useable way to represent the Black Globe in Traveller/Starmada AE Conversions. I spent a fair chunk of Memorial Day trying to convert a cruiser without doing too much violence to the Rules and Spirit of Starmada.

                                                      While this ship does not usually have a Black Globe, I gave it one fit to its size (and it much needs it as this ship is somewhat weak in defenses for a cruiser in this background).

                                                        Zhodani Consulate Vrapkenchkinj Light Battlecruiser (704 CR). All systems are TL +4 (*.50 SU in the house rules that I am using for this conversion).This has been corrected to the Strategic version.

                                                          Hull (1, 3, 5); 9 8 7* 6 5  4* 3 2 1.

                                                            Engines (1, 2): 5 5 4 4 3 3 2 2 1. ( I am using consumable fuel for the Engines. Think of it as being like Ammo for a Weapon Battery. Fire an Engine, mark off a point of fuel. While a careless player might run himself out of fuel, he could double an Engine's Thrust  just by paying 2 fuel and not (if your House Rules are generous) have to roll dice to see if he has destroyed an Engine by Overload).

                                                              Black Globe ( it takes damage on the Shield Track): 9 8 7* 6 5  4* 3 2 1. (The asterisks mark the points where Damage is considered to leak. When the Black Globe Track  absorbs Damage at 7 or 4, mark the Damage against the ship as well.)

                                                                Shields (3, 4): [2/1/2/III] [2/1/2/III] [2/1/2/III] [2/1/2/II] [2/1/2/II]  [1/1/1/II] [1/1/1/I] [1/1/1/I] [1/1/1/I].(I am using the Kinetic/Energy/Ballistic Shields from the VBAM/Starmada books. If rolling for Impact of a Kinetic Weapon against  the Shields, use the first figure in brackets. If rolling for Impact of an Energy Weapon against the Shields, use the second figure in brackets. If rolling for Impact of a Ballistic (or Guided, if you prefer the term) Weapon, use the third figure in brackets. The Roman Numerals at the end tell you what Level your Black Globe is at.)

                                                                  Weapons (5, 6): 1: WY, 2: XY, 3: XZ, 4: XZ, 5: XZ, 6: Y.

                                                                    Battery W: Spinal Meson Gun (Kinetic): 1-8/9-16/---, 4/3+/2/1, Slow-Firing; Carronade; Variable Damage.

                                                                      [G]

                                                                        Battery X: Nuclear Missles (Ballistic): 1-6/7-12/13-18, 1/3+/2/3.

                                                                          Alternate Mode: Nuclear Missles (Ballistic): Size: 5, Speed: 10, Attack: 4+/5+/6+, Defense: 0.

                                                                            [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF] [ABCDEF]

                                                                              Ammo: 30 29 28 27 26  25 24 23 22 21  20 19 18 17 16  15 14 13 12 11  10 9 8 7 6  5 4 3 2 1.

                                                                                This is a slightly reworked Plasma S Torpedo  from Romulan Armada. I simply increased the Range; removed the Trait Slow-Firing; and made it an Ammunition- Limited Weapon. This should be close enough to work for the purpose. It may be used as a Direct-Fire Weapon or as a Drone Flight. You will probably need to read the Rules from Romulan Armada to properly use these.

                                                                                  Battery Y: Lasers (Energy): 1-6/7-12/---, 1/4+/1/1, Carronade; Increased Hits.

                                                                                    [GHJ] [GHI] [GIK] [JKL]

                                                                                      Battery Z: Energy Blasters (Energy): 1-2/3-4/5-6, 1/2+/1/1, Increased Hits.

                                                                                        [GHI] [GHI] [JKL] [JKL]

                                                                                          These represent the Short-Range Fusion and Plasma Weapons in this background.

                                                                                            Before I proceed to the Special Equipment, I need to explain a few House Rules. The Black Globe has three settings. Fully on, it absorbs all damage until it is full. It radiates away no Damage, when it is fully on. No Engine Thrust may be used, when it  is fully on. No Weapons may be fired, nor may anything be launched, when the Black Globe is fully on. Half on (50% Blink Rate), it absorbs half of the Damage (rounded up) scored against the ship. It radiates away a amount of Damage dependent on the ship's Hull Size (square root of 9 is 3), halved (rounding up or, in this case, 2) at the end of the Turn. Only half (rounded up) of the ship's Engine Thrust may be used, when the Black Globe is half on. Weapons fire at half (rounded up) of their normal rate when a Black Globe is half on. Launches and recoveries take place at half the normal rate *rounded up) when the Black Globe is half on.Turned off, it absorbs no Damage and radiates it away at the maximum rate (3 in this instance). Thrust may be applied normally, when the Black Globe is off. Damage against the Black Globe proceeds as in the previous post.

                                                                                              Sandcasters are Expendable Directional Counter-Measures. A Directional Counter-Measure is one that gives a -1 to any To-Hit Roll made against its ship from a single bearing (as opposed to Conventional Counter-Measures that give this protection from any direction). A Directional Counter-Measure should cost about 1 % of the Hull Space Units. An Expendable Counter- Measure is one that lasts only a single Turn. Knowing the Space Unit cost of a Directional Counter-Measure, I can apply the procedure used for Ammunition-Limited Weapons to determine the cost in Space Units of a single Sandcaster. The only important thing to know about Sandcasters is that each one defends your ship (by reducing your enemy's chance To-Hit) for only a single Turn and only from fire from a single direction.

                                                                                                Hyperdrive Ratings are determined by the square root of the number of Hyperdrives (this ship would travel 3 Strategic Hexes in 1 Strategic Turn). Each Hyperdrive is fueled separately each Strategic Turn. That would limit this ship to, at most, 4 Strategic Turns of Hyperspace travel before it needed to re-fuel.

                                                                                                  Special Equipment: Boarding Pods (1: 13 Capacity; Launch: 2, Recover: 2); Cargo (200); Critical Hit Save (4+); Damage Control (3 dice); Fuel (36 35 34 33 32  31 30 29 28 27  26 25 24 23 22  21 20 19 18 17  16 15 14 13 12  11 10 9 8 7  6 5 4 3 2  1); Hyperdrive (9: Hyper Range: 3); Marines (6); Sandcasters (10 9 8 7 6  5 4 3 2 1). This has 30  Space Units to use for auxilliary services.

                                                                                                    VBAM Statistics;

                                                                                                      Cost: 33, Maintenance: 14/3 ~ 5, Defensive Value: 9, Anti-Ship: 17, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3, Basing: 1; Gunship; Hyperdrive.

                                                                                                        Since the Black Globe is a rare technical resource in this background (with a substantial Strategic Cost), most ships of this class do not carry one. This leaves an extra 207 Space Units for auxilliary systems and reduces the Combat Rating to 469 CR. The VBAM Cost would drop to 30, and the VBAM Defensive Value would drop to 7.

                                                                                                        180

                                                                                                        (9 replies, posted in Starmada)

                                                                                                        My opinion Is that this would be costed similarly to a standard shield. A 25 point Langston Field would cost the same as a Level 5 Shield. A 16 point Langston Field would cost the same as a Level 4 Shield. A 9 point Langston Field would cost the same as a Level 3 Shield. A 4 point Langston Field would cost the same as a Level 2 Shield. A single point Langston Field would cost the same as a Level 1 Shield.

                                                                                                          All damage inflicted is absorbed by the Field until the Field is loaded.It would release Damage before it took Fire in the nextTurn.It should have a separate track to record this. Any remaining damage is resolved normally against the ship. It absorbs both Damage points from Double Damage Weapons, the extra Damage points from Extra Hull Damage Weapons, Increased Damage points, and Continuing Damage points (though these still have to be rolled for normally).

                                                                                                            Shield  Hits Would be resolved against a Shield Track just the same as a Standard Shield. When the Shield Track drops to a lower Level, resolve the difference in held Damage against the ship.

                                                                                                              To Illustrate, presume a ship with a 25 point Langston Field. When it has absorbed more than its capacity in Damage, the remaining Damage would be rolled normally. Any shield Damage rolled would be marked off on the Shield Track. If the last 5 was marked off the Shield Track, then 9 Damage (25 - 16) would also be rolled against the ship. If this should cause the last 4 to be marked off the Shield Track, then 7 Damage (16 - 9) would be rolled against the ship.

                                                                                                                This would be slightly less dangerous to its user than the Langston Field in the novel, but it would make sense in Starmada terms. It should be costed in DRAT in the same way that standard Shields are. It might take some adjustment of the point values at each Level to make this balanced against standard shields.

                                                                                                                  I do not know whether you were intending to use this with standard Shields or whether you intended to make them mutually exclusive. Either could probably be made to work, though a ship with both would be somewhat complex. One would have to roll to see if a Hit Penetrated the Shields, and then let it be absorbed by the Field. Also, the total Level of Field plus Shield would need to be limited. I don't know how to figure DRAT for a Level higher than 8.

                                                                                                                    As to whether this will be more, equally or less effective than standard Shields, my quess would be that it would depend on the size of the ship. It would seem to function a bit like a Regenerative Ablat. Is this a good idea? I don't know, try playing a few games with it and see if it is fun.

                                                                                                                    181

                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                    Kay S-4 (Mender) class Model B Repair Tender (186 CR). All systems are TL +4.

                                                                                                                      Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                        Engines (1, 2): 5 5 4 4 3  3 2 2 1.

                                                                                                                          Shields (3, 4): 9 8 7 6 5  4 3 2 1.

                                                                                                                            Facets: F: 1, FP: 2, FS: 2, AP: 1, AS: 1, A: 2.

                                                                                                                              Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: ---, 5: ---, 6: ---.

                                                                                                                                Battery Z: KD-14 (Energy): 1-2/3-4/5-6, 1/3+/2/5.

                                                                                                                                  [ABHJ] [ABIK] [EFHJ] [EFIK]

                                                                                                                                    Special Equipment: Cargo (110); Construction (300); Critical Hit Save (4+); Damage Control (3 dice); Landing Capability (Anti-Gravity Landing and Streamlined); Marines (2); Passengers (10); Repair (300); Shuttles (2: 16 Capacity; Launch: 3, Recover: 2); Teleports (2); Warp Drive. This has 26 Space Units for auxilliary services.

                                                                                                                                      VBAM Statistics:

                                                                                                                                        Cost: 22, Maintenance: 14/3 ~ 5, Defensive Value: 6, Anti-Ship: 9, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3; Carrier; Construction (30); Repair (30); Warp Drive.

                                                                                                                                            Kay S-5 (Healer) class Model A Repair Tender (164 CR). All Systems are TL +4.

                                                                                                                                              Hull (1, 3, 5): 6 5 4* 3 2  1.

                                                                                                                                                (1, 2): 4 4 3 2 2  1.

                                                                                                                                                  Shields (3, 4): 8 7 6 4 3  2.

                                                                                                                                                    Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                      Weapons (5, 6): 1: Z, 2: Z, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                        Battery Z: KD-2 (Energy): 1-5/6-10/---, 1/4+/1/5, Carronade.

                                                                                                                                                          [ABHIJK] [ABHIJK]

                                                                                                                                                            Special Equipment: Cargo (300); Construction (100); Critical Hit Save (5+); Damage Control (2 dice); Marines (2); Repair (200); Shuttles (10: 80 Capacity; Launch: 2, Recover: 1); Teleports (2); Warp Drive. This has 14 Space Units for auxilliary services.

                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                Cost: 18, Maintenance: 5/2 ~ 3, Defensive Value: 5, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 3, Basing: 10; Carrier; Construction (10); Repair (20); Warp Drive.

                                                                                                                                                                182

                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                Eff Pearl class Mark I Mobile Repair Facility (225 CR), All systems are TL +4.

                                                                                                                                                                  Hull (1, 3, 5): 12 11 10 9* 8  7 6 5* 4 3  2 1.

                                                                                                                                                                    Engines (1, 2): 2 2 2 2 2  2 1 1 1 1  1 1.

                                                                                                                                                                      Shields (3, 4): 7 7 6 6 5  5 4 3 3 2  2 1.

                                                                                                                                                                        Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.

                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                            Special Equipment: Cargo (700); Construction (600); Critical Hit Save (4+); Damage Control (3 dice); Marines (2); Repair (600); Shuttles (18: 144 Capacity; Launch: 3, Recover: 2); Teleports (2); Warp Drive. There are only 10 Space Units left for auxilliary systems.

                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                Cost: 11, Maintenance: 19/6 ~ 4, Defensive Value: 8, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3, Basing: 18; Carrier; Warp Drive.

                                                                                                                                                                                  It is clear that one of these would have to be accompanied by at least one freighter if any considerable repair work needed to be done.

                                                                                                                                                                                  183

                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                  Eff Cle Dan class Mark I Repair Tender (80 CR). All systems are TL +4.

                                                                                                                                                                                    Hull (1, 3, 5): 9 8 7* 6 5  4* 3 2 1.

                                                                                                                                                                                      Engines (1, 2): 5 5 4 4 3  3 2 2 1.

                                                                                                                                                                                        Shields (3, 4): 8 8 7 6 5  4 3 2 1.

                                                                                                                                                                                          Facets : F: 2, FP; 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                            Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                              Special Equipment: Cargo (400); Construction (200); Critical Hit Save (4+); Damage Control (3 dice); Marines (1); Shuttles (4: 32 Capacity; Launch: 3, Recover: 2); Teleports (1); Repair (600); Warp Drive. This has 71 Space Units for auxilliary services.

                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                  Cost: 8, Maintenance: 2, Defensive Value: 6, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: Command Cost: 3, Basing: 4; Carrier; Warp Drive.

                                                                                                                                                                                                  184

                                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                                  You will note that I have retained the auxilliary service: Construction Bay. While this has no tactical importance in Starmada AE, it is of strategic importance in my house rules. I consider that a Repair Bay repairs systems (Engines, Shields, Special Equipment, and Weapons) at a cost of 10 Cargo per system and at a rate determined by repair Capacity/10. To give a example, a Repair Bay with a capacity of 200 would repair 20 systems per Strategic Turn at a cost of 200 Cargo per Strategic Turn. I count a Construction Bay ( in addition to its obvious function of constructing ships at a cost determined by their Combat Rating, their Tech Level, and the Tech Level of the Construction Bay) as repairing systems less efficently than a Repair Bay, but only a Construction Bay can repair Damage to Hull. For a Construction Bay to repair a system takes 10 Cargo and 20 Capacity per Turn. For a Construction Bay to repair Hull (or Ablat, if you use that House Rules option) takes 100 Cargo per point of Hull, but only 20 Capacity per Turn.

                                                                                                                                                                                                    Eff Derf class Mark IV Tender (369 CR). All systems are TL +4.

                                                                                                                                                                                                      Hull (1, 3, 5): 16 15 14 13* 12  11 10 9* 8 7  6 5* 4 3 2  1.

                                                                                                                                                                                                        Engines (1, 2): 10 10 9 9 8  7 7 6 5 5  4 4 3 2 2  1.

                                                                                                                                                                                                          Shields (3, 4): 14 14 13 12 11  10 9 8 7 7  6 5 4 3 2  1.

                                                                                                                                                                                                            Facets: F: 3, FP: 2, FS: 2, AP: 2, AS: 2, A: 3.

                                                                                                                                                                                                              Weapons (5, 6): 1: Z, 2: Z, 3:---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                Battery Z: FH-4 (Energy):

                                                                                                                                                                                                                  Co-Axial A: 1-7, 8-14/---, 2/3+/1/2, Carronade.

                                                                                                                                                                                                                    Co-Axial B: 1-7/8-14/---, 2/3+/1/1, Carronade; Range-Based Damage.

                                                                                                                                                                                                                      [ABHJ] [ABIK] [EF]

                                                                                                                                                                                                                        Special Equipment: Cargo (350); Construction (200); Critical Hit Save (3+); Damage Control (4 dice); Marines (2); Passengers (10); Repair (600); Shuttles (5: 40 Capacity; Launch: 4, Recover: 2); Teleports (2); Warp Drive. This has

                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                            Cost: 14, Maintenance: 10/3 ~ 4, Defensive Value: 10, Anti-Ship: 12, Anti-Fighter: 2, Command Rating: 8, Command Cost: 5, Basing: 5; Carrier; Warp Drive.

                                                                                                                                                                                                                            185

                                                                                                                                                                                                                            (59 replies, posted in Starmada)

                                                                                                                                                                                                                            These are usually the largest craft that the Alliance uses, though I have just found statistics for a larger ship (it would seem to be a unique Command Ship, so I needn't be in a hurry to work up a conversion for it). I had to trim the Weapons Batteries on these severely to accomodate the required Carrier Capacity.

                                                                                                                                                                                                                              Rebel Alliance MC 80 (1585 CR). All systems are TL +4.

                                                                                                                                                                                                                                Hull (1, 3, 5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                  Engines (1, 2): 3 3 3 3 3  3 3 3 2 2  2 2 2 2 2  2 1 1 1 1  1 1 1 1.

                                                                                                                                                                                                                                    Shields (3, 4): 20 20 19 18 17  16 15 15 14 13  12 11 10 10 9  8 7 6 5 5  4 3 2 1.

                                                                                                                                                                                                                                      Facets: F: 4, FP: 3, FS: 3, AP: 3, AS: 3, A: 4.

                                                                                                                                                                                                                                        Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                          Battery Y: Dual Turbolasers (Energy): 1-4/5-8/---, 4/4+/1/2, Carronade; Increased Hits.

                                                                                                                                                                                                                                            [AB] [HJ] [IK] [CEF] [DEF]

                                                                                                                                                                                                                                              Battery Z: Ion Cannons (Energy): 1-3/4-6/7-9, 3/5+/1/4, No Hull Damage; Ignores Shields.

                                                                                                                                                                                                                                                [ABC] [ABD] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                  Special Equipment: Carrier (900 Capacity; Launch: 4, Recover: 2); Cargo (160); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Rebel Militia (12). This has no Space Units left.

                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                      Cost: 23, Maintenance: 13/3 ~ 5, Defensive Value: 18, Anti-Ship: 15, Anti-Fighter: 7, Command Rating: 9, Command Cost: 4, Basing: 8; Hyperdrive.

                                                                                                                                                                                                                                                        I based the Carrier capacity on 6 Flights of Y-Wings and 2 Flights of Lambda class Shuttles.

                                                                                                                                                                                                                                                          Here are some fighters to put on board.

                                                                                                                                                                                                                                                            A-Wing : Size 6, Speed 15, Defense: 1; Capacity (69).

                                                                                                                                                                                                                                                              Fighter: Attack: 5+; Rof 3; Impact 2.

                                                                                                                                                                                                                                                                Striker: Attack: 4+; ROF 2; Impact 2.

                                                                                                                                                                                                                                                                  B-Wing: Size 6, Speed: 9, Defense: 3; Capacity (235).

                                                                                                                                                                                                                                                                    Fighter: Attack: 4+; ROF 3; Impact 3.

                                                                                                                                                                                                                                                                      Striker: Attack: 3+; ROF 3; Impact 3.

                                                                                                                                                                                                                                                                        Used as an Independent vessel with an R-2 Unit to run the Hyperdrive, this would cost 259 CR.

                                                                                                                                                                                                                                                                          X-Wing: Size: 6, Speed: 12, Defense: 2; Capacity (202).

                                                                                                                                                                                                                                                                            Fighter: Attack: 5+; ROF 3; Impact 2; Damage 2.

                                                                                                                                                                                                                                                                              Striker: Attack: 3+; ROF 3; Impact 2.

                                                                                                                                                                                                                                                                                Used as an independent Hyperdrive capable unit, this would cost 223 CR.

                                                                                                                                                                                                                                                                                  Y-Wing: Size: 6, Speed: 10, Defense: 2; Capacity (130).

                                                                                                                                                                                                                                                                                    Fighter: Attack: 6+; ROF 3; Impact 3.

                                                                                                                                                                                                                                                                                      Striker: Attack: 3+; ROF 3; Impact 2.

                                                                                                                                                                                                                                                                                        As an independent Hyperdrive capable unit, this would cost 143 CR.

                                                                                                                                                                                                                                                                                          Z-93 Headhunter: Size: 6, Speed: 10, Defense: 1; Capacity (75).

                                                                                                                                                                                                                                                                                            Fighter: Attack: 6+; ROF 3.

                                                                                                                                                                                                                                                                                              Striker: Attack: 4+; ROF 2; Impact 2.

                                                                                                                                                                                                                                                                                                With an R-2 unit to operate and maintain an independent Hyperdrive Capability, this would cost 83 CR.

                                                                                                                                                                                                                                                                                                186

                                                                                                                                                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                Arr H-2 (Praetor) class Type 2 Warpshuttle ( CR 0). All systems are TL +4.

                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 1.

                                                                                                                                                                                                                                                                                                    Engines (1,2): 10.

                                                                                                                                                                                                                                                                                                      Shields (3, 4): 5.

                                                                                                                                                                                                                                                                                                        Facets: F: 1, FP: 1, FS: 1, AP: 1, AS: 1, A: 0.

                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5; ---, 6: ---.

                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (10); Damage Control (1 die); Passengers (10); Warp Drive. This has 30 Space units for auxilliary services.

                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                Cost: 0, Maintenance: 1/3, Defensive Value: 1, Anti-Ship: 0, Anti-Fighter: 0, Command rating: 2, Command Cost: 1; Warp Drive.

                                                                                                                                                                                                                                                                                                                    Arr H-5 (Ras Lovah) class Type 3 Warpshuttle (9 CR). All systems are Tl +4.

                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 15 8.

                                                                                                                                                                                                                                                                                                                          Shields (3, 4):  5 3.

                                                                                                                                                                                                                                                                                                                            Facets: F: 1, FP: 1, FS: 1, AP: 1, AS: 1, A: 0.

                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (20); Damage control (1 die); Marines (1); Passengers (20); Teleports (1); Warp Drive. This has 86 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                    Cost: 3, Maintenance: 1/3, Defensive Value: 2, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Warp Drive.

                                                                                                                                                                                                                                                                                                                                    187

                                                                                                                                                                                                                                                                                                                                    (59 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                    Nomad wrote:
                                                                                                                                                                                                                                                                                                                                    JohnRobert wrote:

                                                                                                                                                                                                                                                                                                                                    As long as you are using just a few large ships, these games are usually settled in about 5 turns ( though the turns are somewhat long due to the large number of dice to be rolled).

                                                                                                                                                                                                                                                                                                                                    Yeah, I meant in hours. d:

                                                                                                                                                                                                                                                                                                                                      With most of the large ships, 20 to 25 minutes was long enough for a turn. Last night , I tried playing with these (2 Victory class Type II Star Destroyers and 1 Imperious class Type II Star Destroyer on each side). 6 turns later, 5 hours had passed. At this point, with one side having a Victory II with 12 Hull left and 22 Flights of T.I.E. Fighters versus an Imperious II with 12 Hull left, an intact Victory II, a Victory II with 6 Hull left, and 7 Flights of T.I.E. Fighters, I gave up. Those 22 Flights of T.I.E. Fighters might still have won it, but rolling that many dice is too tiresome. Indeed, all the dice rolling that having hundreds of fighters with ROF 3 on the board is the big defect with this background. The clutter on the board can be much eased by having a single marker represent a Wing of many Flights (eight Wings representing seven Flights of six in the present case). You could even use a single  marker to represent a Squadron of many Wings.

                                                                                                                                                                                                                                                                                                                                        As advice to anyone playing with these things:

                                                                                                                                                                                                                                                                                                                                          1:The fighter is your deadliest weapon.

                                                                                                                                                                                                                                                                                                                                            2: The fighter is your best defense.

                                                                                                                                                                                                                                                                                                                                              3: Take the time to work up a statistical chart and avoid rolling dice for fighters.

                                                                                                                                                                                                                                                                                                                                                Look at this chart for the standard T.I.E. Fighter (also assuming no Armor-Plating or Counter-measures on the opposing ship(Those would require charts of their own)).

                                                                                                                                                                                                                                                                                                                                                  Level of Shield on Facing of Opposing Craft: 5---4---3---2---1---0.

                                                                                                                                                                                                                                                                                                                                                    Number of Flights: 1.......Resulting Damage:1...2...3...4...5...6.

                                                                                                                                                                                                                                                                                                                                                      .......................2............................2...4...6...8...10..12.

                                                                                                                                                                                                                                                                                                                                                        .......................3............................3...6...9...12..15..18.

                                                                                                                                                                                                                                                                                                                                                          .......................4............................4...8..12...16..20..24.

                                                                                                                                                                                                                                                                                                                                                            .......................5............................5..10..15..20..25..30.

                                                                                                                                                                                                                                                                                                                                                              .......................6............................6..12..18..24..30..36.

                                                                                                                                                                                                                                                                                                                                                                .......................7............................7..14..21..28..35..42.

                                                                                                                                                                                                                                                                                                                                                                  For any large number of fighters, a chart like this will (very probably) give the same result as rolling the dice To-Hit and for Impact, and it will save you much time.

                                                                                                                                                                                                                                                                                                                                                                  188

                                                                                                                                                                                                                                                                                                                                                                  (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                  Kay W-2 (Koreba) class Model C Warpshuttle (53 CR). All systems are TL+4.

                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 3 2.

                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 12 6.

                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 2, FP; 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                              Battery Z: KD-2 (Energy): 1-5/6-10/---, 1/4+/1/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (30); Damage Control (1 die); Marines (1); Passengers (10); Teleports (1); Warp Drive. This has 53 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                      Cost: 6, Maintenance: 1/2, Defensive Value: 3, Anti-Ship: 3, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                          Kay W-2 (Koreba) class Model F Warpshuttle (50 CR). All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                S(3, 4): 8 4.

                                                                                                                                                                                                                                                                                                                                                                                                  Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6: z.

                                                                                                                                                                                                                                                                                                                                                                                                      Battery Z: KD-3 (Energy): 1-4/5-8/9-12, 1/3+/2/3.

                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [AB]

                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (30); Damage Control (1 die); Landing Capability (Streamlined); Marines (1); Passengers (10); Teleports (1); Warp Drive. This has 27 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 6, Maintenance: 1/2, Defensive Value: 2, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                Kay W-4 (Speedstar) class Model B Warpshuttle (57 CR). All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 10 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 8 6 3.

                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1; Z, 2: Z, 3: Z, 4: Z, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Z: KD-2 (Energy): 1-5/6-10/---, 1/4+/1/5, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                              [ABHJ] [ABIK]

                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment;Cargo (30); Damage Control (1 die); Marines (1); Passengers (20); Teleports (1); Warp Drive. This has 97 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 5,Maintenance: 2/3, Defensive Value: 3, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                    189

                                                                                                                                                                                                                                                                                                                                                                                                                                    (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                    Eff Greyhound class Mark I Warpshuttle/Courier (9 CR). All systems are TL +4. Hull (1, 3, 5): 1 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): 12 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): 8 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                          Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (10); Damage Control (1 die); Landing Capacity (Streamlined); Marines (1); Passengers (20); Teleports (1); Warp Drive. This has 86 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 3, Maintenance: 3/6 ~ 1, Defensive Value: 2, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    The Greyhound class Mark IV Warpshuttle/Courier has the same statistics except for Cargo (20) and Passengers (10).

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Eff Pulsar class Mark I Warpshuttle (10 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1,2): 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 12 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (20); Damage Control (1 die); Landing Capability; Marines (1); Passengers (20); Teleports (1); Warp Drive. This has 86 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 3, Maintenance: 3/6 ~ 1, Defensive Value: 3, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability, Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Eff Pulsar class Mark II Warpshuttle (43 CR). All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 12 6.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6; Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Z: FH-1 (Energy): 1-4/5-8/---, 1/3+/1/2, Carronade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABHIJK] [EFHIJK]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (20); Damage Control (1 die); Landing Capability (Streamlined); Marines (1); Passengers (10); Teleports (1); Warp Drive. This has 36 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 5, Maintenance: 3/6 ~ 1, Defensive Value: 3, Anti-Ship: 4, Anti-Fighter: 0, Command Rating: 2, Command Cost: 2; Landing Capability; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                190

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Arr J-8 (Moorabin) class Type 1 Transport. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Type 4 Cargo Pod (0 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Hull (1, 3, 5): 15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (3, 000: 4 Cargo Cans); Clamps: Size 15 (4) and Size 5 (48); Critical Hit Save (4+); Damage Control (3 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 3, Maintenance: 3, Defensive Value: 8, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 7, Command Cost: 3; Supply (3).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Loaded J-8 ( Moorabin) class Type 1 Transport (103 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 18(5) 17 16 15 14(4)  13 12 11 10(3) 9  8 7(2) 6 5 4  3(1) 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engines (1, 2): 2(17) 2 2 2 2(14)  2 2 2(11) 2 1  1 1(7) 1 1 1(4)  1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 9(22) 9 8 8 7(7)  7 6 6(14) 5 5  4 4(9) 3 3 2(5)  2 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Facets: F: 1, FP: 2, FS: 2, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (3010: Type 4 Cargo Pod and 10 Capacity); Clamps: Size 15 (4) and Size 5 (4); Critical Hit Save (3+); Damage Control (4 dice); Engine Governors (5 Thrust); Fixed Shield Emitters (9 Shield Facets); Marines (3); Shuttles  (3: 24 Capacity; Launch: 4, Recover: 2); Teleports (3); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 13, Maintenance: 11/3 ~ 4, Defensive Value: 11, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 8, Command Cost: 4, Basing: 3; Carrier; Supply (3); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Unloaded J-8 (Moorabin) class Type 1 Transport (62 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (12, 3, 5); 5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2); 17 14 11 7 4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 22 18 14 9 5.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Facets: F: 1, FP: 2, FS: 2, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---,5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (10); Clamps: Size 5 (4); Critical Hit Save (5+); Damage Control (2 dice); Engine Governors (5 Thrust); Fixed Shield Emitters (9 Shield Facets); Marines (3); Shuttles (3: 24 Capacity; Launch: 2, Recover: 1); Teleports (3); Warp Drive. This has 61 Space Units for auxilliary services.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM STATistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 6, Maintenance: 7/6 ~ 2, Defensive Value: 4, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 4, Command Cost: 2, Basing: 3; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        191

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        (59 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Nomad wrote:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        I agree that 40 hull is just kind of insane. JR, do you ever actually play with ships this huge? If so, how long do such games take?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          I have done so, though mostly with conversions of Renegade Legion: Leviathan. As long as you are using just a few large ships, these games are usually settled in about 5 turns ( though the turns are somewhat long due to the large number of dice to be rolled). These big fellows dish out enough damage to destroy even something as large as themselves in a few turns.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Somewhat off subject, I was surprised to find that though the numerous lasers on a Leviathan ship are considered to be the Main Batteries, it is the Missle Bays (intended as an expendable, ammunition-based secondary weapon) that actually do most of the Damage. Of course, it is possible that I misunderstood the statistics in the source material and made the Missle Packs (I can't remember the proper terminology for the setting) too strong.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I am not sure that I would like to try playing with this large a Carrier (at least not with more than one ship to a side). All those fighters seem likely to slow things down.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              192

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (59 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This is a large ship. It is larger than some fleets. I tried to keep it a still playable one, while keeping as close as I could to the source material.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Galactic Empire: Imperator class Type II Star destroyer (2, 775 CR). All systems are TL 0.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 40 39 38 37 36  35 34 33* 32 31  30 29 28 27 26  25* 24 23 22 21  20 19 18 17* 16  15 14 13 12 11  10 9* 8 7 6  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 3 3 3 3 3  3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 2 2 2  2 2 1 1 1  1 1 1 1 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 21 21 20 20 19  19 18 18 17 17  16 16 15 15 14  14 13 13 12 12  11 10 10 9 9  8 8 7 7 6  6 5 5 4 4  3 3 2 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 4, FP: 4, FS: 4, AP: 3, AS: 3, A: 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: U, 2: V, 3: W, 4: X, 5: Y, 6: Z.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery U: Octal Turbolaser Battery (Energy): 1-5/6-10/---, 3/4+/1/2, Carronade; Anti-Fighter; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [ACE] [BDF] [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery V: Octal Turbolaser Battery (Energy): 1-5/6-10/---, 3/4+/1/2, Carronade; Anti-Fighter; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [ACE] [BDF] [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery W: Triple Ion Cannons (Energy): 1-2/3-4/5-6, 4/5+/1/3, No Hull Damage; Ignores Shields.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery X: Forward Heavy Turbolasers (Energy): 1-6/7-12/---, 4/5+/1/3, Slow-Firing; Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [ABC] [ABD] [AB] [AC] [BD]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Y: Rear Heavy Turbolasers (Energy): 1-6/7-12/---, 4/5+/1/3, Slow-Firing; Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [EF] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Battery Z: Quad Laser Turrets (Energy): 1/2/3, 3/3+/1/1, Anti-Fighter.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [GHI] [ACE] [JKL] [BDF] [GHI]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Armor Plating; Carrier (1, 316: Launch: 5, Recover: 3); Cargo (490); Critical Hit Save (2+); Damage Control (5 dice); Hyperdrive; Stormtroopers (12). This has only 2 Space Units left. The original drawing had 5 Tractor beams.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 31, Maintenance: 20/3 ~ 7, Defensive Value: 30, Anti-Ship: 19, Anti-Fighter: 13, Command Rating: 12, Command Cost: 5, Basing: 15; Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          For those of you who would penalize this ship for excessive Hull Size by adding +1 to any To-Hit Roll against it, the Combat rating would be reduced to 2, 463 CR, the VBAM Cost would be reduced to 29, and the VBAM Defensive Rating would be reduced to 28.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            The loadout for this would be 8 flights of T.I.E. Fighters, 2 flights of T.I.E. Bombers, 2 flights of T.I.E. Interceptors, 1 flight of Stormtrooper Transports, and 1 flight of Lamda class Shuttles.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            193

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Arr J-4 Baydron class Type 1 Transport. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Type 5 Cargo Pod (0 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9*  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (3750: 5 Cargo Cans); Clamps: Size 18 (4) and Size 5 (60); Critical Hit Save ( 3+); Damage Control (4 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 3, Maintenance: 7/3 ~ 4,Defensive Value: 10, Anti-Ship: 0, Anti- Fighter: 0, Command Rating: 8, Command Cost: 4; Supply (3).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Loaded Baydron class Type 1 Transport (63 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 25(10) 24 23 22(9) 21*  20(8) 19 18 17(7) 16*  15(6) 14 13 12(5) 11*  10(4) 9 8 7(3) 6*  5(2) 4 3 2(1) 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 4(19) 4 4(18) 4(17) 4(16)  4 4(15) 3(14) 3(13) 3  3(12) 3(11) 3(10) 2 2(9)  2(8) 2(7) 2 2(6) 1(5)  1(4) 1 1(3) 1(2) 1(1).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 6(12) 6 6(11) 6 6  5(10) 5 5(9) 5 4(8)  4 4(7) 4 3(6) 3  3(5) 3 2(4) 2 2(3)  2 1(2) 1 1(1) 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 1, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (3810: Type 5 Cargo Pod and 60 Capacity); Clamps: Size 10 (4) and Size 18 (4); Critical Hit Save ( 2+); Damage Control (5 dice); Engine Governors (9); Fixed Shield Emitters (6 Shield Facets); Marines (1); Shuttles ( 1: 8 Capacity; Launch: 5, Recover: 3); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 11, Maintenance: 29/6 ~ 5, Defensive Value: 15, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 10, Command cost: 4, Basing: 1; Carrier; Supply (3); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  For those who penalize excessive Hull Size by making the ship +1 easier To-Hit, the Combat rating would be reduced to 52 CR.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Unloaded Baydron class Type 1 Transport (41 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Hull (1, 3, 5): 10 9 8 7* 6  5 4 3* 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Engines (1, 2): 19 18 16 14 12  10 8 6 4 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Shields (3, 4): 12 11 10 9 8  6 5 4 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Facets: F: 1, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo (60); Clamps: Size 10 (4); Critical Hit Save (4+); Damage Control (3 dice); Engine Governors (9); Fixed Shield Emitters (6 Shield Facets); Marines (1); Shuttles (1: 8 Capacity; Launch: 3, Recover: 2); Teleports (1); Warp Drive. This has 166 extra Space Units for Auxilliary Systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 7, Maintenance: 13/6 ~ 3, Defensive Value: 7,Anti-Ship: 1, Anti-Fighter: 0; Command rating: 6; Command Cost: 3, Basing: 1; Carrier; Warp drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      194

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Arr J-3 (Starlifter) class Type 14 Freighter. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Type 14 Cargo Pod (0 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull (1, 3, 5): 39 38 37 36 35  34 33 32* 31 30  29 28 27 26 25  24* 23 22 21 20  19 18 17 16* 15  14 13 12 11 10  9 8* 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Special Equipment: Cargo ( 10, 500: 14 Cargo Cans);Clamps: Size 39 (4) and Size 5 (168); Critical Hit Save (2+); Damage Control (5 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost: 10, Maintenance: 49/6 ~ 9, Defensive Value: 21, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 12, Command Cost: 5; Supply (10).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Loaded J-3 (Starlifter) class Type 14 Freighter (101 CR ).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 50(18) 49 48 47(17) 46  45 44(16) 43 42 41(15)  40 39 38(14) 37 36(13)  35 34 33(12) 32 21 30(11) 29 28 27(10) 26  25(9) 24 23 22(8) 21  20 19(7) 18 17 16(6)  15 14 13(5) 12 11(4)  10 9 8(3) 7 6  5(2) 4 3 2(1) 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 3(17) 3 3 3(16) 3  3 3(15) 3 3 3(14)  3 3 3(13) 3 3  3(12) 3 2 2(11) 2  2 2(10) 2 2 2(9)  2 2 2(8) 2 2  2(7) 2 2 2(6) 1  1 1(5) 1 1 1(4)  1 1 1(3) 1 1  1(2) 1 1 1(1) 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (5, 6): 12(25) 12 12(24) 12 12(23)  11 11 11 11(21) 10  10(20) 10 10(19) 9 9  9 9(17) 8 8(16) 8  8 7 7(14) 7 7(13)  6 6(12) 6 6 6  5(10) 5 5(9) 5 4  4 4(7) 4 3(6) 3  3(5) 3 2 2 2(3)  2 1(2) 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (10, 510: Type 14 Cargo Pod and 10 Capacity); Clamps: Size 18 (4);Critical Hit Save (2+); Damage Control (5 dice); Engine Governors (5); Fixed Shield Emitters (12 Shield Facets); Marines (1); Shuttles (1: 8 Capacity; Launch: 5, Recover: 3); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 20, Maintenance: 31/3 ~ 11, Defensive Value:27 Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 14, Command Cost: 5: Supply (10); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Unloaded J-3 (Starlifter) class Type 14 Freighter (68 CR)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 18 17 16 15 14*  13 12 11 10 9  8 7 6 5 4*  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 17 17 16 15 14  13 12 11 10 9  8 7 6 5 4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): 25 24 23 21 20  19 17 16 14 13  12 10 9 8 7 6 5 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Facets: F: 2, FP: 2, FS: 2, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (10); Clamps: Size 18 (4); Critical Hit Save (3+): Damage Control (4 dice); Engine Governors (5); Fixed Shield Emitters (12 Shield Facets); Marines (1); Shuttles (1: 8 Capacity; Launch: 4, Recover: 2); Teleports (1); Warp Drive. There are 26 extra Space Units to use for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 9, Maintenance: 7/2 ~ 4, Defensive Value: 12 Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 8, Command Cost: 4; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              195

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Arr J-3 (Starlifter) Type 9 Freighter. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Type 11 Cargo Pod (0 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 32 31 30 29 28  27 26 25 24 23  22 21 20 19 18  17 16 15 14 13  12 11 10 9 8  7 6 5 4 3  2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Special Equipment: Cargo (8, 250: 11 Cargo Cans); Clamps: Size 32 (4) and Size 5 (132); Critical Hit Save (2+); Damage Control (5 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Cost: 8, Maintenance: 20/3 ~ 7, Defensive Value: 17, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 11, Command Cost: 4; Supply (10).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Loaded J-3 (Starlifter) class Type 9 Freighter (83 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 40(14) 39 38(13) 37 36  35(12) 34 33(11) 32 31  30(10) 29 28 27(9) 26  25 24 23(8) 22 21  20(7) 19 18 17(6) 16  15 14(5) 13 12 11(4)  10 9 8(3) 7 6  5(2) 4 3 2(1) 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 3 3 3 3 3  3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 2 2 2  2 2 2 1 1  1 1 1 1 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 8 8 8 8 8  8 7 7 7 7  7 6 6 6 6  6 5 5 5 5  5 4 4 4 4  4 3 3 3 3  3 2 2 2 2  2 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Cargo (8, 260: 10 Capacity and Type 11 Cargo Pod); Critical Hit Save (2+); Damage Control (5 dice); Marines (1); Shuttles (1: 8 Capacity; Launch: 5, Recover: 3); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 18, Maintenance: 51/6 ~ 9, Defensive Value: 23, Anti-Ship: 1, Anti-Fighter: 1, Command Rating: 12, Command Cost: 5, Basing: 1; Carrier; Supply (8); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Unloaded J-3 (Starlifter) class Type 9 Freighter (50 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hull (1, 3, 5): 14 13 12 11 10  9 8 7 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Engine (1, 2): 19 18 17 15 14  13 11 10 9 8  6 5 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Shields (3, 4): 17 16 15 14 13  11 10 9 8 7  5 4 3 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: cargo (10),; Clamps: Size 14 (4); Critical Hit Save (4+); Damage Control (3 dice); Marines (1); Shuttles (1: 8 Capacity; Launch: 3, Recover: 2); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 7, Maintenance: 5/2 ~ 3, Defensive Value: 9, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 7, Command Cost: 3, Basing: 1: Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    196

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    (59 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    It is proving difficult to provide an acceptable conversion of the Victory Star Destroyer.There seem to be several types, some of which have Landing Capability (surprizing in such a large vessel). The following was listed as a version which traded much of its Defensive and Offensive Capabilities for a decent Engine Rating.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Victory class Type II Star Destroyer (1092 CR). All systems are TL 0.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Hull  (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Engines (1, 2): 5 5 5 5 4  4 4 4 3 3  3 3 2 2 2  2 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Shields (3, 4): 16 16 15 14 13  12 12 11 10 9  8 8 7 6 5  4 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Facets: F: 4, FP: 3, FS: 3, AP: 2, AS: 2, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: X, 2: Y, 3: Y, 4: Z, 5: Z, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Battery X: Heavy Turbolaser (Energy): 1-6/7-12/---, 2/5+/1/3, Slow-Firing; Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      [AB] [ABC] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Battery Y: Twin Turbolaser (Energy): 1-5/6-10/---, 2/5+/1/2, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          [AB] [AC] [BD] [CE] [DF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Battery Z: Triple Ion Cannon: 1-2/3-4/5-6, 1/5+/1/3, No Hull Damage; Ignores Shields.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              [AB] [AC] [BD] [CE] [DF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Special Equipment: Cargo (100); Carrier (658 Capacity); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Stormtroopers (30). This has 58 Space Units left for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Cost: 20, Maintenance: 11/3 ~ 4, Defensive Value: 14, Anti-Ship: 11, Anti-Fighter: 3, Command Rating: 8, Command Cost: 4, Basing: 7; Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      The standard loadout for this ship is 4 Flights of T.I.E. Fighters and 1 Flight of Lambda Shuttles or 5 Flights of Assault Shuttles.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      197

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (18 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In the VBAM/Starmada book: The Stars Divided: Terran Civil War, ships carried internally by a tender took a Capacity of their Hull size + 50% of their Hull size. It is a minor point, that needs to be settled by an arbitrary decision, whether this should have an additional cost in Space Units of 50% or 25%.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        In the Starmada Compedium, there was a rule for towing vessels that should work just as well for composite vessels made of multiple Hulls. Multiply the Engine Value of each module by the Hull Size of that module, add the results for all modules with Engines, and divide by the sum of the Hull Sizes of all modules (including those without engines). This would give you the Engine Value for the Composite. Alternatively, you could consider the modules as components contained in a Hull whose size is large enough to contain them, sum the Space Unit cost for the Engines in all modules, and divide this (rounding down) by the Space Unit cost for a Engine for the containing Hull. This would also give a useful Engine Value for the composite.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          In any case, Hold Capacity on a Tender should affect only the Space Unit cost. The Combat Rating  of the contents should have no effect on the Combat Rating of the Tender (which, if it is unarmed, might well be zero).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          198

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (59 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Yesterday, I took notes from the websites about this (mostly Ben Rubery's and Planetside:Ships of the Fleet). Since no one expects an Executor class Super Star Destroyer or a Death Star to be anything but a monstrosity that creeps slowly across the mat and can barely turn, I decided that the Imperial class Type I Star Destroyer is the largest ship that would reasonable. Anything bigger would simply display the megalomania of its builder, which fits the storyline, but is of little use to anyone trying to play with these ships. I have tryed to follow the original source as closely as possible, but I did push some Weapons Batteries together to save space and trim some Weapon Arcs to make them fit. I could have made this smaller by using a higher Tech Level, but I think that they would have built these as simple and cheap as they could.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Pardon me if I have to post this in short bursts by editing, the Library computer keeps logging me out of the Forum and deleting the post, if I attempt to write at length. I had this completed when it did this to me, and I am somewhat vexed.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Imperial class Type I Star Destroyer (1963 CR). All systems are TL 0.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Hull (1, 3, 5): 24 23 22 21 20  19* 18 17 16 15  14 13* 12 11 10  9 8 7* 6 5  4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines (1, 2): 2 2 2 2 2  2 2 2 2 2  2 2 1 1 1  1 1 1 1 1  1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Shields (3, 4): 17 17 16 15 15  14 13 13 12 11  10 10 9 8 8  7 6 5 5 4  3 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      facets: F: 3, FP: 3, FS: 3, AP: 3, AS: 3, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Weapons (5, 6): 1: VZ, 2: WZ, 3: W, 4: X, 5: Y, 6: Y.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery V: Heavy Turbolaser (Energy): 1-6/7-12/---, 3/5+/1/3, Slow-Firing; Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Battery W: Twin Turbolaser (Energy): 1-5/6-10/---, 4/5+/1/2, Carronade; Increased Hits.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                [AB] [ABC] [ABD] [CE] [DF] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Battery X: Heavy Ion Cannon (Energy): 1-3/4-6/7-9, 1/6+/1/5, Slow-Firing; No Hull Damage; Ignores Shields.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    [ACE] [BDF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Battery Y: Triple Ion Cannon (Energy): 1-2/3-4/5-6, 4/5+/1/3, No Hull Damage; Ignores Shields.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        [AB] [AC] [BD] [HJ] [IK] [EF]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Battery Z: Quad Lasers (Energy): 1/2/3, 3/4+/1/1, Anti-Fighter.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [GHI] [GHI] [ACE] [BDF] [JKL]

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Special Equipment: Cargo (200); Carrier (1316 Capacity; Launch: 4, Recover: 2); Critical Hit Save (3+); Damage Control (4 dice); Hyperdrive; Stormtroopers (24).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Cost: 24, Maintenance: 23/6 ~ 4, Defensive Value: 16, Anti-Ship: 14, Anti-Fighter: 18, Command Rating: 9, Command Cost: 4, Basing: 14; Hyperdrive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    I had 206 Space Units left over and gave this ship Cargo (200). If you prefer, you can use this space for 6 Vehicle Bays and 4 Tractor Beams which I left out (the Tractor Beams in this background setting do not work like the ones in Armada, they just draw things closer or push them away). You could even use the extra space to give the ship 4 more Shield Facets which would raise it's Combat Rating to 2096 CR and raise its VBAM Cost to 25 and its VBAM Defensive Value to 17.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      I substituted Stormtroopers for Marines at the same cost. The Capacity is 1316 because that is 14 Flights of T.I.E. Fighters. This may seem like a lot, but in this background setting, a warship is supposed to be simply a big box of fighters. Now, I should give you something to put in that box.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        T.I.E. Fighter: Size: 6, Speed: 12. Attack: 6+, Defense: 1; ROF 3; Impact 2; Capacity (94).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          T.I.E. Interceptor: Size: 6, Speed: 14, Attack: 6+, Defense: 1; ROF 3; Interceptor; Capacity (63).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            T.I.E. Bomber: Size: 6, Speed: 8, Defense: 2; Capacity (66).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Fighter Mode: Attack: 6+; ROF 3; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Striker Mode: Attack: 3+; ROF 3; Impact 2; Bomber.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  T.I.E. Avenger: Size: 6. Speed: 15, Attack: 5+, Defense: 2; ROF 3; Impact 2; Capacity (166).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Advanced T.I.E. Fighter: Size: 6, Speed: 13,  Defense: 3; Capacity (209).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fighter Mode: Attack: 6+; ROF 3; Impact 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Striker Mode: Attack: 6+; ROF 3; Impact 3; Damage 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Lambda class Shuttle (Breacher): Size: 6, Speed: Attack: 6+, Defense: 2; Rof 3; Capacity (60).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Assault Shuttle (Breacher): Size: 6, Speed: 10, Attack: 6+, Defense: 3; ROF 3; Double Damage; Capacity (125).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Stormtrooper Transport (Breacher): Size: 6, Speed: 10, Attack: 6+, Defense: 3; ROF 3; Capacity (89).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Assault Gunboat: Size: 6, Speed: 10, Attack: 6+, Defense: 3; ROF 3, Impact 2; Double Damage: Capacity (155).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Missle Boats: Size: 6, Speed: 6, Attack: 6+, Defense: 1; ROF 3; Impact 2; Damage 2; Capacity (87).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Skipray Blastboat: Size: 6, Speed: 11, Attack: 6+, Defense: 3; ROF 3, Impact 3; Double Damage; Capacity (200).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      These are my best interpretations of the printed sheets that I found for these.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        The standard loadout for an Imperial class I Star Destroyer was listed by one source as 1 Lambda class Shuttle, 1 Stormtrooper Transport, 1 Assault Shuttle, 7 T.I.E. Fighters, 2 T.I.E. Interceptors, and 2 T.I.E. Bombers.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        199

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Arr J-3 (Starlifter) class Type 2 Freighter. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Type 6 Cargo Pod (0 CR)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 20 19 18 17 16*  15 14 13 12 11*  10 9 8 7 6*  5 4 3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Special Equipment: Cargo (4500: 6 Cargo Cans); Clamps: Size 20 (4) and Size 5 (72); Critical Hit Save (3+); Damage Control (4 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Cost: 4, Maintenance: 4, Defensive Value: 11, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 8, Command Cost: 4; Supply (4).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Loaded J-3 (Starlifter) class Type 2 Freighter (66 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Hull (1, 3, 5): 25(8) 24 23 22 21(7)*  20 19 18(6) 17 16*  15(5) 14 12(4) 11* 10 9(3) 8 7 6(2)* 5 4 3(1) 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines (1, 2): 3 3 3 3 3  3 3 3 3 2  2 2 2 2 2  2 2 1 1 1  1 1 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Shields (3, 4): 8 8 8 8 7  7 7 6 6 6  5 5 5 4 4  4 3 3 3 2  2 2 1 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment:Cargo (4510: 10 Capacity and Type 6 Cargo Pod); Clamps: Size 8 (4); Critical Hit Save (2+); Damage Control (5 dice); Engine Governors (5); Fixed Shield Emitters (8 Shield Facets); Marines (1); Shuttles (1: 8 Capacity; Launch: 5, Recover: 3); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 13, Maintenance: 5, Defensive Value: 15, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 10, Command Cost: 4, Basing: 1; Carrier; Supply (4); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Unloaded J-3 (Starlifter) class Type 2 Freighter (38 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3 ,5): 8 7 6 5*4  3 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 21 19 16 14 11  8 6 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): 18 16 14 12 9  7 5 3.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 2, FP: 1, FS: 1, AP: 1, AS: 1, A: 2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (10); Clamps: Size 8 (4); Critical Hit Save (5+); Damage Control (2 dice); Engine Governor (5); Fixed Shield Emitter (8 Shield Facets); Marines (1); Shuttles (1: 8 Capacity; Launch: 2, Recover: 1); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics: Cost: 7, Maintenance: 11/6 ~ 2, Defensive Value: 5, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 5, Command Cost: 2, Basing: 1; Carrier; Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          200

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          (123 replies, posted in Starmada)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Kay G-6 (Catapult) class Model A Cargo Transport. All systems are TL +4.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Model H Cargo Pod (0CR)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 26 25 24 23 22  21* 20 19 18 17  16 15* 14 13 12  11 10 9* 8 7  6 5 4 3* 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1,2): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3, 4): ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Equipment: Cargo (6000: 8 Cargo Cans); Clamps: Size 26 (4) and Size 5 (96); Critical Hit Save (2+), Damage Control (5 dice).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Cost: 6, Maintenance: 16/3 ~ 6, Defensive Value: 14, Anti-Ship: 0, Anti-Fighter: 0, Command Rating: 10, Command Cost: 4; Supply (6).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Loaded G-6 (Catapult) class Model A Cargo Transport (87 CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Hull (1, 3, 5): 33(11) 32 31 30(10) 29  28 27(9)* 26 25 24(8)  23 22 21(7) 20* 19  18(6) 17 16 15(5) 14  13* 12(4) 11 10 9(3)  8 7 6(2)* 5 4  3(1) 2 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines (1, 2): 3(20) 3 3(19) 3 3  3(17) 3 3 3 3(15)  3 2 2(13) 2 2  2(11) 2 2(10) 2 2  2(8) 2 1 1 1(6)  1 1 1(4) 1 1  1(2) 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Shields (3,4): 10(21) 10 10(20) 10 9  9(18) 9 8 8(16) 8  7 7(14) 7 7 6  6(12) 6 5 5(10) 5  4 4(8) 4 4 3(6)  3 3 2(4) 2 2  1(2) 1 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Facets: F: 1, FP:2, FS: 2, AP: 2, AS: 2, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Special Equipment: Cargo (6000: 1 Model H Cargo Pod);Clamps: Size 11 (4); Critical Hit Save (2+); Damage Control (5 dice); Engine Governors (7); Fixed Shield Emitters (10 Shield Facets); Marines (1); Passengers (10); Shuttles (2: 16 Capacity; Launch: 5, Recover: 3); Teleports (1); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cost: 17, Maintenance: 7, Defensive Value: 19, Anti-Ship: 1, Anti_Fighter: 0, Command Rating: 11, Command Cost: 5, Basing: 2; Carrier; Supply (6); Warp Drive.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Unloaded G-6 (Catapult) class Model A Cargo Transport (63CR).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hull (1, 3, 5): 11 10 9 8* 7  6 5 4* 3 2  1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Engines (1, 2): 20 19 17 15 13  11 10 8 6 4  2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Shields (3, 4): 21 20 18 16 14  12 10 8 6 4  2.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Facets: F: 1, FP: 2, FS: 2, AP: 2, AS: 2, A: 1.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Weapons (5, 6): 1: ---, 2: ---, 3: ---, 4: ---, 5: ---, 6: ---.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Special Equipment: Clamps: Size 11 (4); Critical Hit Save (4+); Damage Control (3 dice); Engine Governors (7); Fixed Shield Emitters (10 Shield Facets); Marines (1); Passengers (10); Shuttles (2: 16 Capacity; Launch: 3, Recover: 2); Teleports(1); Warp Drive. This ship has 5 extra Space Units to use for auxilliary systems.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              VBAM Statistics:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Cost: 7, Maintenance: 7/3~ 3, Defensive Value: 7, Anti-Ship: 1, Anti-Fighter: 0, Command Rating: 6, Command Cost: 3, Basing: 2; Carrier; Warp Drive.