Turn 4 Combat Phase:
The Grumm bomber squadron is now in range of the big guns on various DaiKen ships. They open fire with everything and two bombers are vaporized.
Then, the DaiKen battleship Thunder turns its super gun on the approaching Grumm battlecruiser Talon. One shot is all they get... and it's a hit! The dreadful calculus of war follows.
1 hit = 5 impact dice vs. Level 5 Screens :?
3 '6's = 9 Damage Dice :shock:
The trait "extra hull damage" = 9 hull hits before the damage dice are rolled
6 odd results are rolled so that's 6 more hulls hits. :cry:
[attachment=2]death of the Talon.jpg[/attachment]
Since we are playing with the optional Explosions rule, I realize the Grumm may not have formed their ships up in the best possible way. Mayhem ensues.
[attachment=1]Talon explodes.jpg[/attachment]
A normal fleet would not be pleased by this turn of events. Please notice, though, the Grumm use screens and that means the two ships on the right have no screens in the direction of the explosion so any hits translate directly to impact.
[attachment=0]Results of Talon explosion.jpg[/attachment]
The Gamma escapes unscathed!!!
The delta...