176

(12 replies, posted in Starmada)

The anti-fighter weapon trait is not fighter-exclusive... I don't remember there being a fighter exclusive trait, either.  :?:

177

(4 replies, posted in Starmada)

There is no computer AI. You can play solo, however, so in that sense it is very good for playtesting designs.

178

(17 replies, posted in Starmada)

After much, much delay we can continue this game. It's all my fault, too. But hey, at least the mod is now available. smile

Turn 5: Combat Phase

The Grumm manage to destroy the closest incoming Strikers. Before they can celebrate, however, the brave Grumm pilots who took the battle to the enemy are eliminated. The DaiKen anti-fighter fire completely swept every Grumm figher from the heavens. Oh, dear.

Turn ends with the DaiKen ships launching every available Striker and Boarding Pod.

Turn 6: Grumm Move

The DaiKen move orders have yet to be revealed but the Grumm have turned away from the DaiKen hedgehog defense. Clearly, this hog has teeth, and the Grumm commander is reconsidering his headlong attack.

179

(5 replies, posted in Starmada)

Ahhhh... I loved 2300 back in the day. Even played some of the RPG -- and yes, played Twilight 2000, too.  smile

180

(59 replies, posted in Starmada)

It's fun to read, too!  big_smile

181

(4 replies, posted in Starmada)

Thanks for the kind words.  :oops:

And i will get that turn to you soon... Sorry!

182

(4 replies, posted in Starmada)

Follow this link to download the file from these forums here. There is also a guide available.

Both are also available on the Vassalengine website.

I consider both works in progress! Please give me feedback and feel free to ask questions. I will do my best to help.

Many thanks to Dan for permission to do this! Many thanks to thedugan for all his work on the art! Many thanks to Lsutehall and Blacklancer99 for playtesting!

Have fun!

183

(60 replies, posted in Starmada)

Quick update: Dan has given the okay to post the Vassal Mod as-is!  big_smile  I am finishing the guide for using the module and will post both tomorrow. Yeah!
:mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:

184

(1 replies, posted in Starmada)

Fun reading! Thank you.  smile

185

(60 replies, posted in Starmada)

A quick update. I sent Dan a copy of what I will call my "release candidate". Once he has a chance to look it over and approve it, I should be ready to post it.

Of course, this assumes I have time today to finish my PBEM guide.  :!:

Dan, if you're reading this: You've got mail!

Just not from Meg Ryan. Or Tom Hanks, either.

186

(21 replies, posted in Starmada)

Does this mean they aren't broken?  :?

I didn't mean that not everyone can use the vassal mod. I meant not everyone will want to use it. Different strokes for different folks, as they say. But it will be freely available to all!

They do say that, don't they?

Hey, Vassal won't be for everyone, so this is cool to have as an option. smile

189

(60 replies, posted in Starmada)

We don't have Iron Stars or Dreadnoughts in the module right now. Dugan and I have discussed the possibility of doing that later on. It won't take too much from me except plugging in any art that Dugan gives me, so if he has time it could very well happen.

I'm not sure who holds the art renders for the official ships. Clearly, MJ12 would have to approve its use in the Vassal module. I think Dugan did some or all of that art for them. Maybe it could be done. It certainly wouldn't be dramatically difficult to add it, if I had the approval and 2d top-down images of the ships.

190

(17 replies, posted in Starmada)

Turn 5 movement:

The DaiKen again sit tight while the remaining Grumm close in.

Flight Phase begins. Laurence and I agreed to speed things up in play by email by activating two flights at a time instead of one as in the standard rules. The Grumm move first, a bomber flight and an interceptor flight swooping in on the light cruiser Deathstrike.

The bombers attack first delivering their payload with devastating effect. 6 bombers inflict 5 hull hits, in spite of the cruiser's armor. The interceptors arrive over target next and complete the destruction.

[attachment=1]Turn 5 attack on Deathstrike.jpg[/attachment]

After what happened to my fleet last turn, I am eager to see what happens when this 7-huller explodes with all his friends around.  :twisted:

[attachment=0]Turn 5 Deathstrike explodes.jpg[/attachment]

Sadly... the results are underwhelming. One DaiKen ship loses 1 shield point, two strikers are destroyed. Meanwhile, the Grumm themselves lose two fighters to the explosion. Sigh...  :cry:

Over to Laurence for two of his strikers.

191

(60 replies, posted in Starmada)

I thought this week but life keeps complicating things... I really have very little to change (although I expect upgrades once it is released). Next week at the latest.

192

(15 replies, posted in Starmada)

Oooh, yes! A campaign supplement would be awesome.

193

(15 replies, posted in Starmada)

Yeah, I meant subtle tech upgrades. And I was thinking special ships to add to the fleets that exist now. So, what Erik said.  8-)

194

(15 replies, posted in Starmada)

I want more reasons for conflict between the Earth powers!

Seriously, I like the setting and the distinctive fleet approaches. If you advance the timeline, you could take the idea from the Starfire series of novels and have each faction upgrading its tech and ships to reflect the results of battles among the groups. So the DaiKen would have new ship designs meant to deal with Grumm technology. Of course, the Grumm, as written, seem unwilling to change the way they do business, so maybe this would hurt the Grumm more than others. But you could always introduce new, as-yet-not-encountered Grumm designs.

195

(19 replies, posted in Starmada)

Hey. What are you guys talking about over here?

196

(17 replies, posted in Starmada)

Well, the Delta does what now? That's right. Explodes.

[attachment=0]Delta explodes too.jpg[/attachment]

What fun this first shot of the game caused.   :roll:  Not only have I lost my best ship, but two of my three heavy cruisers are damaged and one of those has lost its only long-range weapon. Stupid Grumm ship designs! Stupid Grumm admiral who packed all his ships into a tight formation!

197

(17 replies, posted in Starmada)

Turn 4 Combat Phase:

The Grumm bomber squadron is now in range of the big guns on various DaiKen ships. They open fire with everything and two bombers are vaporized.

Then, the DaiKen battleship Thunder turns its super gun on the approaching Grumm battlecruiser Talon. One shot is all they get... and it's a hit! The dreadful calculus of war follows.

1 hit = 5 impact dice vs. Level 5 Screens   :?
3 '6's = 9 Damage Dice   :shock:
The trait "extra hull damage" = 9 hull hits before the damage dice are rolled   yikes
6 odd results are rolled so that's 6 more hulls hits.  :cry:

[attachment=2]death of the Talon.jpg[/attachment]

Since we are playing with the optional Explosions rule, I realize the Grumm may not have formed their ships up in the best possible way. Mayhem ensues.

[attachment=1]Talon explodes.jpg[/attachment]

A normal fleet would not be pleased by this turn of events. Please notice, though, the Grumm use screens and that means the two ships on the right have no screens in the direction of the explosion so any hits translate directly to impact.

[attachment=0]Results of Talon explosion.jpg[/attachment]

The Gamma escapes unscathed!!!

The delta...

198

(17 replies, posted in Starmada)

Turn 4 Movement:

Again, the DaiKen sit in their trenches, waiting for the Grumm to charge across No Grumm's Land...

199

(19 replies, posted in Starmada)

Thank you x 3!

200

(30 replies, posted in Game Design)

Quarterly PDF, if anything. And even that will take considerable time.

Charge for it? Depends on how much and what content. If it's meaty with rules and such, people would pay for it. If not, they won't want to.

What kind of content? Scenarios? AARs? Rules options? New units (like ships for the Imperial Terran Navy)? Previews of upcoming games?

Just some thoughts.