runescience wrote:Starmada admiral edition - Movement probs.
Hi. I bought the rules, I read the movement section. I am still quite perplexed. I even downloaded that jar thing. now Im frustrated and perplexed. I did spend large parts of today trying to read thru these 3 pages of movement.
Does any one have more tutorials on it?
If you are using newtonian rules, shouldn't a ship be able to go indefinitely
Is newtonian rules the same as vector rules.
I've played tri planetary years ago, so I understand vector movement.
to go indefinitely forward at a constant speed with no acceleration,
how is that reflected? What do i do? just dont plot anything?
Quoting p.17: "A starship's previous speed is 6, and its movement orders are '6'. The thrust requirement is zero (6-6). Note that this is the only way for a ship in motion to achieve a thrust requirement of zero--therefore, a starship without engines will continue to move in the same direction and at the same speed indefinitely."
So, yes, a ship can "go indefinitely" -- in fact, it's the only thing a ship can do without using thrust.
I think you're confusing cause and effect. The system is written so that you just plot where the ship is to go -- the thrust requirement is there merely to ensure the ship has the engine power to do what you want. Not, as in tri-planetary and other "vector" systems, where thrust is plotted and then it is determined where the ship ends up.
There is a severe grammar error that is registering with my wife and I that is preventing me from understanding the rules fully.
Umm... people in glass houses...
"the difference of x and y", it means "x – y", not "y – x".
on page 17 "Diff between speed in prev turn, and its current speed plus the amount of movement between the 2 turns. "
you show as being 6-5 (net 1) and it should be 5-6 (net negative 1) by math standards of writing subtraction problems." neg 1 plus 3 is a final thrust req of 2 not 4.
You're right; mathematically speaking the correct term would be "absolute difference" -- but in everyday usage I had thought "difference" would be appropriate.
and what about a plain old U turn?
what if we are going at speed 6, and we just plot a U by itself? The thrust requirement is? prev speed and current speed? whats the current speed? im just doing a U turn? U by itself doesnt have a speed.
Exactly. The speed for a plot of "U" is zero.
Quoting p.17 again: "Next to this is a space for the ship's speed, which is simply the sum of all forward movement recorded in the movement orders."
Without any forward movement, there is zero speed.
if i am going at heading 0 degrees at speed 2, I need a speed 4 maneuver to get me 2 speed in the other direction. how do I plot it?
If you're going speed 2, and you want to be going speed 2 in the opposite direction, you just plot "U2" (or "1U1" or "2U"). Regardless, your thrust requirement is 4 (previous speed 2 plus current speed 2).
And a last question.
Do you still have to have a foward separated by 2 turns. is this still illegal from the last versions of starmada? pp2 or pp or 1pp
oy
Assuming you are asking if two turns must be separated by forward movement, the answer is no, they do not. Orders are restricted only by having no more than two one-hexside turns or a single U-turn.