Troops involved.
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Human Force (980 points):
1 Hero
1 Enchanter
4 Elite Foot
6 Crossbowmen
8 Spearmen
Hero
Wounds: 5
Movement: 5
Morale: 5
Armor: Mail & Shield, 1d8+.
Magic Die: 1d6
Close Combat Die: 1d10
Weapon: Magical Sword, 1d10 *magical.
Special
Individual or Leader
Heroic
Quick
Cost: 202 pts.
Enchanter
Wounds: 3
Movement: 4
Morale: 4
Armor: Lucky Charms, 1d6.
Magic Die: 1d10
Close Combat Die: 1d4.
Weapon: Staff, 1d6.
Special
Individual
Missile Resistant
Slow
Spells
“War-prayer”, 1d10, bless, enchant melee +1, enchant missile +1, range 5, 3” radius area, difficult.
“Inspire”, 1d10, encourage, rally, range 5, 3” radius area.
“Exhort”, 1d10, command, hasten, range 5, 3” radius area.
“Curse”, 1d10, curse, confuse, range 6, 4” radius area.
Cost: 200 pts.
Elite Foot
Wounds: 3
Movement: 4
Morale: 3
Armor: Plate & Shield, 1d10+.
Magic Die: 1d6
Close Combat Die: 1d8
Weapon: Sword, 1d8.
Special
Ferocious
Cost: 35 pts.
Crossbowman
Wounds: 3
Movement: 4
Morale: 2
Armor: Leather, and Breastplate 1d8.
Magic Die: 1d6
Close Combat Die: 1d6
Weapon: Shortsword, 1d6.
Ranged Combat Die: 1d8
Ranged Weapon: Crossbow, range 4, 1d8 *powerful, cumbersome.
Special
none
Cost: 45 pts.
Spearman
Wounds: 3
Movement: 4
Morale: 2
Armor: Brigandine, 1d8.
Magic Die: 1d6
Close Combat Die: 1d8
Weapon: Spear, 1d6 *polearm.
Special
none
Cost: 21 pts.
Human Losses (434 points):
1 Hero
3 Elite Foot
8 Spearmen
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Skeletal Force (494 points):
1 Necromancer
1 Skeletal Champion
8 Skeletal Phalanx
Necromancer
Wounds: 3
Movement: 3
Morale: 4
Armor: Lucky Charms, 1d6.
Magic Die: 1d10
Close Combat Die: 1d6
Weapon: Staff, Shortsword or other “light” hand weapon, 1d6.
Special
Cause Fear
Slow
Individual
Spells
"Knit Bones", 1d10, Heal, range 3, area 3” radius.
"Boo", 1d10, Frighten, range 4, 60 degree arc.
"Dread Appeal", 1d10, Command, range 3, area 4” radius.
"Death-Strike-Twenty", 1d10, Strike, range 6.
Cost: 183 pts.
Skeletal Champion
Wounds: 6
Movement: 4
Morale: 5
Armor: Mail and/or being a skeleton, 1d8.
Magic Die: 1d8
Close Combat Die: 1d10
Weapon: Large Axe, Broadsword or any other “great” hand weapon, 1d10, * magical.
Special
Cause Fear
Individual or Leader
Heroic
Cost: 159 pts.
Skeletal Phalanx
Wounds: 3
Movement: 3
Morale: 3
Armor: Leather and/or being a skeleton, 1d6.
Magic Die: 1d6
Close Combat Die: 1d6
Weapon: Longspear, or Pike 1d8, * polearm.
Special
Cause Fear
Slow
Cost: 19 pts.
Skeletal Losses (178 points):
1 Skeletal Champion
1 Skeletal Phalanx
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Stygian Forces ( 480 points):
1 Tree Devil
1 Great Warrior
2 Stygian Spearmen
4 Stygian Swordsmen
6 Stygian Starved
Tree Devil
Wounds: 5
Movement: 5
Morale: 4
Armor: Scales and Plates, 1d8.
Magic Die: 1d6
Close Combat Die: 1d10.
Weapon: Large, Jagged, Steely Claws, 1d8.
Special
Individual
Hide
Scale +1
Cost: 101 pts.
Stigian Great Warrior
Wounds: 5
Movement: 5
Morale: 4
Armor: Scales and Plates, 1d8.
Magic Die: 1d6
Close Combat Die: 1d10.
Weapon: Great Spear, 1d10 * polearm.
Special
Individual or Leader
Terrain Specialist: Sand
Leap
Scale +1
Cost: 109 pts.
Stigian Spearmen
Wounds: 3
Movement: 4
Morale: 2
Armor: Scales and Plates, 1d8.
Magic Die: 1d6
Close Combat Die: 1d8
Weapon: Longspear, 1d8 * polearm.
Special
Terrain Specialist: Sand
Leap
Cost: 28 pts.
Stigian Swordsman
Wounds: 3
Movement: 4
Morale: 2
Armor: Scales and Plates, Shield, 1d8+.
Magic Die: 1d6
Close Combat Die: 1d8
Weapon: Sword 1d8.
Special
Terrain Specialist: Sand
Leap
Cost: 30 pts.
Stigian Starved
Wounds: 3
Movement: 4
Morale: 2
Armor: Scales, 1d6.
Magic Die: 1d6
Close Combat Die: 1d6.
Weapon: Sicle, 1d6.
Special
Terrain Specialist: Sand
Leap
Fanatic
Cost: 18 pts.
Stygian Losses (209 points):
1 Tree Devil
6 Stygian Starved