Blacklancer99 wrote:
cricket wrote:

I assume the PDFs will be available via e23.sjames.com. I have no knowledge of when that might occur.

The plan is still to provide a short update document that would allow players to covert the ships from the Admiralty books; again, ETA is indeterminate at this time.

I see that Alien Armada for Nova edition is now up on E23. Has there been any more movement on an providing those of us that already have the Admiralty edition stuff with update/conversion info?
Thanks,
Erik

Excellent though apparently difficult question.

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(127 replies, posted in Starmada)

Thanks!

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(127 replies, posted in Starmada)

Where is the file located?  Thanks...

Uff da!

Just printed it out...

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(19 replies, posted in News)

If we only wish to purchase the PDF?

Congrats on the baby!

cricket wrote:

Tease... tease...

Thanks!  Does this mean no faceted shields in Starmada Nova?  How will that work with the Romulan Armada, etc?

cricket wrote:

You all have been so patient, here's a tiny reward: The first 11 pages of the Starmada Nova Rulebook! smile

Is it possible it might be out in March?

tytalan wrote:

Dan,
I know that you worked with VBAM for the empire level to add to Starmada but have you ever thought or using Starfire for the Empire level?  I do think the it is a better choice as it is both more comprehensive and more fully developed that what I have see with VBAM.  It is also more complex also.

Current Starfire is borderline insane.  Using the old Starfire III or Starfire New Empires would be more user friendly.  VBAM is a lot to digest as well in my opinion.

BeowulfJB wrote:

Patience everyone. 
I am confident that Dan is doing the best he can.  I would have the Starmada Nova Edition done well, even if a little late. 8-)

Concur but it would be nice to have an estimate of the expected wait for those of us planning projects and contemplating using the new rules.

cricket wrote:

I hope to give some firm updates this weekend.

A hush descends on the crowd...

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(46 replies, posted in Starmada)

My preference is for the one that has the rest of the pages attached...    wink

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(46 replies, posted in Starmada)

That is very nice.

Would your best guess be that the rules would be out this month?

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(18 replies, posted in Starmada)

Ken_Burnside wrote:

That said, for what SM is, I'm not sure it's worth the overhead.

Which is why I was looking at the Starfire model, its level of complexity complements Starmada.

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(12 replies, posted in Starmada)

Ozymandias wrote:

Last day of January! We expecting a delay?

Hey, there's over nine hours left...

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(18 replies, posted in Starmada)

cricket wrote:

I would not support any system that divides the turn into more than three segments. Don't have a specific reason for that limit -- it just seems reasonable.

I wouldn't expect Starmada to formally go in that direction, it would be too much of a paradigm shift.  I was just curious about whether anyone else had experimented with it.  I really like impulse systems myself and I think I've just about reverse engineered an adaptation of the Starfire movement system that I could use with Starmada.

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(23 replies, posted in Starmada)

madpax wrote:

I voted for option 1, although i feel strongly that firing should be subdivided in threee phases this way:
- flak first: fighters have to enter anti-fighter defense before firing
- fighter fire
- ships fire other weapons   

All fire take effect immediately

Marc

That sounds pretty good to me if it isn't judged to be too fiddly.

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(23 replies, posted in Starmada)

Yes,  my concern was that fighters could waltz up to ships and fire on them with no opportunity for the ships to destroy them enroute, provided they were launched within movement range.

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(18 replies, posted in Starmada)

madpax wrote:

It would impossible to use with a hexless map. And i fail to see in which way it could improve the game. On a side note, when both fleet have an unequal number of ships, how do you resolve the order of movement. I.e., does the largest fleet moves its remaining ships last, regardless of the initiative?

Marc

The beauty is with an impulse system it doesn't matter how many ships anyone has.  They all move via the impulse chart.

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(18 replies, posted in Starmada)

Andromedan wrote:

I think the biggest issue with trying to add an impulse-based system into Starmada is that there is no max speed at the moment.

You'd have to treat the thrust factors as Starfire movement factors.

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(18 replies, posted in Starmada)

Ken_Burnside wrote:

Segmented movement systems tend to go...poorly...with initiative die rolls.  Not impossible, but poorly.

Starfire combined the two and allowed exceptionally large battles.  Although Starfire did not combine combat with impulses, the combat came following movement.

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(18 replies, posted in Starmada)

In an impulse system you move units one hex in a time during the impulses they are allowed to use based on their speed.  Star Fleet Battles uses a similar system.

You could also insert the combat system into the impulses although you'd need to be able to track which weapons had fired and which hadn't.

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(18 replies, posted in Starmada)

Has anyone experimented with grafting on an impulse based movement system, maybe something on the order of Starfire?

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(51 replies, posted in Starmada)

Any vague guess at a release date?

And I've been thinking of getting some of the Starmada/ADB stuff.  How will this be impacted by the new rules?

madpax wrote:

No news of a projected time of publication?

Marc

What he said...

madpax wrote:

There is a simple solution. Disallow AFB to fire at ships. You should remeber easily if those AFB have fired on fighters or not during the fighter phase. After that, you just have to forget them.

Spot on.