Can special traits, such as Countermeasures, Point defence, Fire Control be purchsed more than once per ship?
And if so, do they both work in a cumulative way, or would the additional systems in effect just be a backup if you were using the rule that allows specials to be destroyed?

For example, if a ship has 2 x countermeasures, is the a 2 modifier to hit it instead of one?
If a ship had double fire control, could it negate both long range and countermeasures at the same time?

Thanks,

Andy

2

(19 replies, posted in Starmada)

The issue of the "too fast" old Romulans has been covered above, but another niggle for me is that the Fast Cruisers in KA/RA are not faster than regular line cruisers.

These ships are designed for deep penetration raiding missions, and rely on their speed to get them out of trouble. Since they use expensive and advanced tech engines, I think there would be a case for giving them higher tech engines in SA, reducing the space used by the engines and allowing them to be larger.
And in reverse, if you assume the old Romulans had especially low tech engines*, then you could reduce their output by making them take up more spece too.

* - in the SFU the Romulans had greater difficulty than the other major races making the leap from Impulse to Warp technology and for a long period of the timeline they were handicapped by this, much to the relief of their neighbours smile

3

(45 replies, posted in Starmada)

As a long time SFU player (SFB since the 80's, FC since it came out) I was intrigued and excited by the KA and RA releases.
They have provided some fun games so far, and more importantly they have introduced me to SA itself, and myself and regular gaming oppo are having a lot fo fun designing and fighting with out own races.

I do however have a couple of questions about what, to me at least, seem to be odd design decisions, especially to do with ships speed (engine rating).

In SFU the old style Romulan ships such as the War Eagle and Battle hawk were some of the slowest ships in the game, and for good reason, they were old and fairly low tech. In RA they are actually some of the fastest ships, which I find very odd (in the same way I would if I picked up a WWI naval game and found pre-dreadnoughts being faster than DNs and CLs)
And the opposite seems true of the Fast Cruisers. As the name suggests, these ships are supposed to have advanced tech engines, giving very high speed, and are often used in wartime as raiders behind enemy lines, relying on their speed to keep out of trouble. In KA/RA they have no speed advantage over ordinary line crusiers, again an odd choice on the surface.
I would be interested in the reasoning behind these decisions.

4

(3 replies, posted in Starmada)

Sorry if this has been asked/answered before, I did take a look before posting and could not see a similar post.

How much information about your enemy is public knowledge at the start of a scenario, and, assuming the answer is not "everything", at what stage does witheld info become known?

For example, when playing KA/RA, if my opponent says he has a D7 and 2 x F5, I know exactly what to expect.
However if playing against player created ships, initially all I see are a number of blobs of various sizes (gives Hull Size) and some indication of initial speed.
Can I ask to see his sheets?  or can I ask for verbal information about types, weapons, shields, launch tubes etc, etc.

I am just in the middle of a series of scenarios set as a First Contact situation, and we agreed that since neither side had encountered the other before, all we would disclose was the hull size, and you get other info as things are used, eg
* shield strength was revealed first time you scored a hit on a ship
* weapons characteristic were revealed when they fired
* carriers were revealed as such when they launched fighters

some info was not disclosed, such as number of marines (unless you actually boarded a ship),
amount of ammo available for non-energy weapons,
engine power (though you could tell the amount used).

So I was wondering, if there an official rule on disclosure?
Is there an accepted standard of what is and is not public?
And how do other players handle similar situations?

And since this is my first post, a big thanks to Dan for such a great game  big_smile