1

(9 replies, posted in Starmada)

I've found that it depends on the playstyle you want; lately I've been playing with ships inspired by Age of Sail ships of the line, using primarily short-range C & D arcs (for broadsides) and it really turns the game into one of maneuver; I find this more fun, though of course YMMV.

2

(3 replies, posted in Cheese)

Here's a recipe I've found quite tasty. It's for a cheese bread, good as an appetizer or a snack.

Ingredients:
Loaf of French bread
Gorgonzola (or another blue cheese) - 6 oz will be plenty
Mozzarella -- and it had better be the good, fresh stuff. One ball.
A clove of garlic
Butter

Cut the loaf in half lengthwise

Crumble the gorgonzola into a bowl.

Mince the garlic and throw it into the bowl with the gorgonzola

Toss a pat or two of butter in bowl

Mash up the gorgonzola until all the ingredients are thoroughly mixed. Add butter as needed to get a good pasty consistency that will spread. You'll probably need to mix it for a bit; I suggest using a fork.

Once you've got your gorgonzola done up, spread it THINLY on the bread. Shred, grate, or chop the mozzarella and layer it atop the gorgonzola. Then put it under a broiler till the mozzarella is all bubbly (hence the name). Cut it into slices and serve it hot, with marinara sauce for dipping.

I'm trying to put together a multi-universe conversion (Star Trek, Star Wars, etc.), and since this involves a lot of ships, I'd like to use the SXCA instead of doing it by hand. But... It seems as if there are issues with how the SXCA calculates Combat Rating. As an example, here's the Victory II-class Star Destroyer. First, by hand:

Victory II-class Star Destroyer
Tech Levels: 0 all

Length: 900 meters
Armament: 20 turbolaser batteries, 20 double turbolaser batteries, 10 ion cannons, 10 tractor beam projectors
Fighters: 2 TIE squadrons (12 fighters each)

Hull: 12
Space Units: 2,520
Engine Factor: 199
Shield Factor: 125

Shields: 4 (500 SUs)
Engines: 5 (995 SUs)

Battery A: Turbolaser Batteries. Range 9, To-hit 4+, ROF 3, Pen 1, DMG 1 (SU for all: 162)
    Arcs: AC, AC, BD, BD, CE, DF

Battery B: Double Turbolaser Batteries. Range 9, To-hit 4+, ROF 3, Pen 2, DMG 1 (SU for all: 324)
    Arcs: AC, AC, BD, BD, CE, DF

Battery C: Ion Cannons. Range 9, To-hit 4+, ROF 2, Pen 1, DMG 1. (Ignores Shields; No Hull Damage) (SU for all: 108)
    Arcs: AB, AC, BD

Special Equipment:
Fighter Bays 4 (TIE/In) (200 SU)
Launch Bay 1 (10 SU)
Marine Squads 10 (80 SU)
Security Teams 10 (20 SU)
Troops 7 (70 SU)
Vehicle Bays 2 (50 SU)

SU Cost: 2,519
Offensive Rating:
Battery A     252
Battery B     504
Battery C     168
Base             720
Special Equipment: 325
Sum: 2294

Defensive Rating:
Base   72
Special Equipment Multipliers: 1
Special Equipment Adders: 325
Result: 397

Combat Rating: 955

And then as returned by the SXCA. I made all the same design choices, but these are the SUs, Offensive Rating, Defensive Rating, and Combat Rating it returned...

Battery A: SU 18
Battery B: SU 36
Battery C: SU 23.6

Offensive Rating: 1,318.2
Defensive Rating: 397.0
Combat Rating: 723

So... why the 232-point discrepancy? Did I do the math wrong by hand, and if so, where? If it is the SXCA, how can I fix it? It looks like it's drastically undercounting the cost of the weapon batteries.

(Also, this SXCA file is one I just downloaded about 30 minutes ago from the main Starmada page, so I assume it's the most up to date.)

4

(8 replies, posted in Starmada)

As and when you get the graphics figured out, would you mind posting a basic template for the rest of us to use?

5

(6 replies, posted in Starmada)

A friend and I have just switched from Starfleet Battles to Starmada (and we're pleasantly amazed at being able to finish a turn in less than an hour!), and we're a little unclear on the drones rules.

According to the Starmada X rulebook, drones act as fighters, with a few exceptions. Questions:

1. Does each drone box on the ship sheet represent 1 drone or 5 (since they're purchased in lots of 5)?

2. Once a drone is fired, it's gone, right? If that's the case, should you cross the drone box off or leave it blank, and thus able to soak Q hits?