OK, apologies if this has been gone over before, I did try searching the forum but didn't get very far and maybe I'm just overthinking this, but I'm starting to do some work in setting up my own designs (B5 conversion) in the drydock and I'm not quite "getting" BAS and/or Attack Dice (as they seem to be related).
First, let me be sure I correctly understand some of the terms and concepts:
A "Battery" is collectively all of the weapons of the same type, regardless of their facing, on any given ship.
A "Bank" is one particular weapon in the battery - it may or may not share the same or similar facings with other weapons in the battery.
Each bank can be fired independently of the others in its battery, at different targets, or not at all depending on the situation and the wishes of the player.
Good so far?
OK, if all of that is correct:
Is the starting value of the "Attack Dice" row referring to the Battery as a whole, or to each individual bank within the battery?
The original description of Attack Dice on p. 6 seems to imply that it refers to the Battery as a whole, but the example on p. 13 seems to imply that it refers to each Bank separately (because one Bank firing is starting with the full value).
How does this interact with "BAS" from the Drydock?
I'd assume that to mean the base value for each Bank, because in designing a ship with two identical weapons in the same arc (for reference, I am trying to build a conversion for the Narn G'Quan heavy cruiser from Babylon 5) the Attack Dice value that shows up in the print-out is double the value that I put in for BAS on the main screen.
This also seems to imply that "Attack Dice" does refer to the Battery as a whole (because it's the combined BAS from all of the banks in the battery).
If this is the case, though, how is it resolved when you fire only one of your weapons from your Battery, or if they're fired at multiple targets?
A fairly logical assumption would be that you would start as a fraction of the value (1/2 in this case as 1/2 of the total Battery is firing). In this case, there are only two of this particular weapon so this is fairly simple and easy, but it seems like it could get unnecessarily complicated and gamey* if there are many different weapons of the same type all firing into different arcs and there is no mention in the rules (that I have found) of starting with a fractional value if you split your fire, or if firing only a part of the battery.