Topic: Some of Steven Gilchrist's Naval type Starship designs

This ship is an example of the most common capital ship in my fleet.  It seems large, but I think of it as being size 11 hull, but having {reinforced hull & extra crew} as the 'Compendium ships can have.  Several of these ships would be escorted by drone carrying destroyers, and small one hull PT boats.  There are few cruisers in my fleet and no 'carriers.


USS Mississippi   CR = 1375, Total Tech = +4

Hull:  22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines:  6 5 4 3 2 1
Shields:  3 2 1
Weapons: [a]  Heavy Guns  {6/12/18, 3+, 3/1/1, rerolls penetration dice]
ABCD  ABCD    ABCD  ABCD      CDEF  CDEF    CDEF  CDEF

Special Equipment:
Hyperdrive [0], Long Range Sensors [0], Point Defense [0], Overthrusters [0], Sunbursts[0],
Security Team [0000], BattleSatts [0000000000], Launch Bay [000], Armor Plating, Armored Batteries,
Science Lab, Troops(250)


In the games I play in south Florida, we do not use expendables. 
(if we did, this ship's [b] battery would be "Terrier Missiles")
{6/9/12, 3+, 3/1/1, rerolls to hit dice, Expendable}
I have versions with Ionic shielding replacing the troops.  In the games we play, a weapon can only have One "Weapon Ability".  This eliminates any outrageous or overly-powerful combinations of 'abilities.   
We don't use VBAM...

My ships are based on WW2 warships similar to the Starbalazers conversion of IJN Yamato to the Argo, but no wave-motion-gun.
These ships can give and take pounding. 

Steven Gilchrist; Jacksonville, Fla, USA
PS:  I will soon post other designs; 8 hull DDG carrying 40 drones, etc.

Re: Some of Steven Gilchrist's Naval type Starship designs

:idea:  Here is the 7/5/07 REFIT of the "USS Mississippi" class DNs; CR = 1274, Total Tech = +3

This refitted ship is an example of the most common capital ship in my fleet. It seems large, but I think of it as being size 12 hull, but having {reinforced hull & extra crew} as the 'Compendium ships can have. Several of these ships would be escorted by drone carrying destroyers, and small one hull PT boats. There are few cruisers in my fleet and no 'carriers.

Hull:  24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines:  6 5 4 3 2 1
Shields:  3 2 1
Weapons: [a] Heavy Guns {6/12/18, 3+, 2/1/1, rerolls penetration dice]
ABCD ABCD ABCD    ABCD ABCD ABCD
CDEF  CDEF  CDEF    CDEF  CDEF  CDEF

Special Equipment:
Hyperdrive [0], Long Range Sensors [0], Point Defense [0], Overthrusters [0], Sunbursts[000],
Security Team [00000], BattleSatts [0000000000], Launch Bay [000], Armor Plating, Medical Bay,
Science Lab, Marine Squad [0]

Damage rolls =  Ha/E/H/S/H/Q

In the games I play in south Florida, we do not use expendables.
(if we did, this ship's [b] battery would be "Terrier Missiles")
{6/9/12, 3+, 3/1/1, rerolls to hit dice, Expendable}  smile
I have versions with Ionic shielding replacing the troops. In the games we play, a weapon can only have One "Weapon Ability". This eliminates any outrageous or overly-powerful combinations of 'abilities.
We don't use VBAM...

My ships are based on WW2 warships similar to the Star Balazers conversion of IJN Yamato to the Argo, but no wave-motion-gun.
These ships can give and take pounding.   :wink:

Note:  The refit did not change the firepower, and even tho these ships gained 2 more hull, their CR is 100 less than b4. :shock:

Steven Gilchrist; Jacksonville, Fla, USA

Re: Some of Steven Gilchrist's Naval type Starship designs

USS California   CR = 1317

This ship is the previous "refitted ship"  with armor plating deleted, and  20 Ablative Armor added. big_smile   
It is another refit of the most common capital ship in my fleet and I think of it as being size 12 hull with {reinforced hull+extra crew} as the 'Compendium ships can have. These warships would be escorted by drone carrying destroyers, and small one hull PT boats. There are only a few cruisers in my fleet and still no 'carriers.

Hull: 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 5 4 3 2 1
Shields: 3 2 1
Ablative Armor: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

Weapons: [a] Heavy Guns {6/12/18, 3+, 2/1/1, Rerolls penetration dice}
ABCD ABCD ABCD ABCD ABCD ABCD
CDEF CDEF CDEF CDEF CDEF CDEF

Special Equipment:
Hyperdrive [0], Long Range Sensors [0], Point Defense [0], Overthrusters [0],
Sunbursts[000],
Security Team [00000], Battle Satellites [0000000000], Launch Bay [000], 
Science Lab, Marine Squad [0]

Damage rolls = Ha/E/H/S/H/Q

Re: Some of Steven Gilchrist's Naval type Starship designs

I would prefer to keep to the canon Starmada (plus KEB if necessary)

So I would normally delete this ship outright, but I thought I'd warn folks before I get that far.

Re: Some of Steven Gilchrist's Naval type Starship designs

The USS California design IS a Starmada Starship design, a refit of the previous one.
It is outfitted with the "Ablative Armor" that people have been chatting about in the forum and experimenting with.  I have decided to join in the experimentation. big_smile

Re: Some of Steven Gilchrist's Naval type Starship designs

jimbeau wrote:

So I would normally delete this ship outright, but I thought I'd warn folks before I get that far.

It's your thing, Jim, but I don't see why there can't be room for ships that are testing out possible new equipment and rules.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Some of Steven Gilchrist's Naval type Starship designs

if they are testing new rules, then they should be posted in the starmada board under the rule in question.

I got no problem with that smile