Topic: Some of Steven Gilchrist's Naval type Starship designs
This ship is an example of the most common capital ship in my fleet. It seems large, but I think of it as being size 11 hull, but having {reinforced hull & extra crew} as the 'Compendium ships can have. Several of these ships would be escorted by drone carrying destroyers, and small one hull PT boats. There are few cruisers in my fleet and no 'carriers.
USS Mississippi CR = 1375, Total Tech = +4
Hull: 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 6 5 4 3 2 1
Shields: 3 2 1
Weapons: [a] Heavy Guns {6/12/18, 3+, 3/1/1, rerolls penetration dice]
ABCD ABCD ABCD ABCD CDEF CDEF CDEF CDEF
Special Equipment:
Hyperdrive [0], Long Range Sensors [0], Point Defense [0], Overthrusters [0], Sunbursts[0],
Security Team [0000], BattleSatts [0000000000], Launch Bay [000], Armor Plating, Armored Batteries,
Science Lab, Troops(250)
In the games I play in south Florida, we do not use expendables.
(if we did, this ship's [b] battery would be "Terrier Missiles")
{6/9/12, 3+, 3/1/1, rerolls to hit dice, Expendable}
I have versions with Ionic shielding replacing the troops. In the games we play, a weapon can only have One "Weapon Ability". This eliminates any outrageous or overly-powerful combinations of 'abilities.
We don't use VBAM...
My ships are based on WW2 warships similar to the Starbalazers conversion of IJN Yamato to the Argo, but no wave-motion-gun.
These ships can give and take pounding.
Steven Gilchrist; Jacksonville, Fla, USA
PS: I will soon post other designs; 8 hull DDG carrying 40 drones, etc.