Topic: Advanced Torp Rules
Hey all,
With all indications that Awakened Giant is the next supplement, I was contemplating some more elaborate torpedo rules. While I really like the difference in damage resolution for torps, I think the timing of the torpedo attack feels a little generic (its just resolved at the same time as guns), and doesn't give the feel of a slow moving weapon.
What if torps didn't hit right away, but hit in the next turn? This would make it feel like it took some time for them to get there - plus then ships would have the opportunity to take "evasive action" to reduce the chance that torps hit (at the expense of their own offensive power).
Discuss!
Other things I'm thinking:
-Perhaps if torps are fired at really close range - they hit the same turn, like now.
-Does there need to be a separate torp phase after movement?
-Should torps still launch when guns fired or at a different time?
-Tim