Topic: Alternate Movement Systems

Put together a couple of alternate movement systems for Starmada. Check 'em out... feedback appreciated.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Alternate Movement Systems

Great movement options. I like that option 1 is easy to plot.
For option 2, is it ok to accelerate by "0" in a direction to face your ship that direction but keep velocity constant in another?

Re: Alternate Movement Systems

Yes. A thrust of 0 in order to rotate without changing direction is a valid option.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Alternate Movement Systems

I have read the two movement systems and wonder why a ship cannot use any unused Engine Points to pivot after the ship completes moving.  Any explanations?