Topic: Alternate Movement Systems
Put together a couple of alternate movement systems for Starmada. Check 'em out... feedback appreciated.
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mj12games.com/forum → Starmada → Alternate Movement Systems
Put together a couple of alternate movement systems for Starmada. Check 'em out... feedback appreciated.
Great movement options. I like that option 1 is easy to plot.
For option 2, is it ok to accelerate by "0" in a direction to face your ship that direction but keep velocity constant in another?
Yes. A thrust of 0 in order to rotate without changing direction is a valid option.
I have read the two movement systems and wonder why a ship cannot use any unused Engine Points to pivot after the ship completes moving. Any explanations?
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