Topic: Area of Effect Rules Questions

jmpehrson wrote:

How would an Area of Effect weapon resolve it's attack against a ship with Counter Measures?  A ship with Stealth?  Can an A of E weapon target a long range hex adjacent to a ship with Stealth and get a chance to hit the stealthed ship?  If it can't target the adjacent hex (with no ships), can it target the hex with the Stealth ship in it?

A strict interpretation of the rules would mean that countermeasures and stealth affect AOE weapons the same as any other -- e.g. a ship with countermeasures forces a -1 penalty to the to-hit roll; a stealth ship is untouchable at long range even if within an AOE radius. The rules state that a separate attack is made against each target -- so just resolve each as if it were the only target in the attack.

(You can easily hand-wave the apparent discrepancy by assuming the stealthed ship isn't exactly where you thought it was, and so your AOE radius missed it by that >< much.)

How does an Area of Effect weapon attack a fighter flight?  Does it have a chance to hit each fighter?

Nope. Each fighter FLIGHT is a separate target, not each individual fighter.

How does the evasion rule work with Area of Effect weapons?

As above, evasive action provides the same modifier as against non-AOE weapons.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com