Topic: More then three weapon batteries on a ship
I'm trying to design a ship that has more then three types of weapons on it. I believe the only place this might be an issue is when we determine the Weapon Damage Chart. Right now it looks like I could just perform the usual calculation (# weapons x 6 / 10) for this battery (we'll call it 'W') and distribute the hits as normal. Any reason this wouldn't work?
-Will