Topic: Simplest campaign system

We've started using the "Simplest Campaign System" on p. 37 of the Rules Annex. I recommend also generating terrain randomly:

Die        Terrain
1        None
2        Asteroids (1d6d6)
3        Black Hole (roll for size, 6 = no terrain)
4        Dust Cloud
5        Nebula
6        Planet (roll for size, 6 = no terrain)

So far, one good battle: "The Trap" in a dust cloud. When the longest-range weapons have range 9, a dust cloud makes it a knife fight! Fighters (or in our case, seekers) become more important.

A minor typo, I think. It says that replenishment points "can be used to repair hull damage and/or add new starships to to one or more fleets." Doesn't each side have only one fleet?

Re: Simplest campaign system

mundungus wrote:

A minor typo, I think. It says that replenishment points "can be used to repair hull damage and/or add new starships to to one or more fleets." Doesn't each side have only one fleet?

:oops:

I think I may have been in "Sovereign Stars" mode at the time. Yes, the correct text should read:

"The player who lost the scenario rolls two dice and multiplies the total by 50. This is the number of replenishment points (RPs) received, which can be used to repair hull damage and/or add new starships to the player's fleet."

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com