Topic: Simplest campaign system
We've started using the "Simplest Campaign System" on p. 37 of the Rules Annex. I recommend also generating terrain randomly:
Die Terrain
1 None
2 Asteroids (1d6d6)
3 Black Hole (roll for size, 6 = no terrain)
4 Dust Cloud
5 Nebula
6 Planet (roll for size, 6 = no terrain)
So far, one good battle: "The Trap" in a dust cloud. When the longest-range weapons have range 9, a dust cloud makes it a knife fight! Fighters (or in our case, seekers) become more important.
A minor typo, I think. It says that replenishment points "can be used to repair hull damage and/or add new starships to to one or more fleets." Doesn't each side have only one fleet?