MadSeason wrote:Mines take up space. It would make most sense if it was a weapon with ammo (that fired in the regular phase). I have thought about this before, too. I think it would be a welcome addition. (The U.S. has minelets deliverable from artillery shells and aircraft.)
However, most Starmada games don't last that many turns, so with the right points, I agree, you wouldn't need to have ammunition limits on it. 8-)
I wasn't specifically speaking about mines be delivered by a weapon, per se, but rather a system that would create an area of space that if you cross, it could potentially damage your ship. Perhaps you have a weapon that destabilizes space itself, creates a multitude of teeny singularities, creates a field of charged particles with a lifespan to cover the length of a game, a, cloud of dark matter, a glowing web-like ball of energy, whatever. The kind of thing that would only require energy to create, and not be ammo dependent. In addition, if you mounted several of these types of weapons on a hull, you could plant several fields (I still envision a limit of size 1) in a turn. I think it is the kind of thing that would generally be used by super high tech settings or races because I think that it would be too expensive for most lower tech settings/races.
Cheers,
Erik
PS I pretty much fully expect Cricket to eventually chime in with a perfectly reasonable answer as to why such a thing wouldn't be feasible. Yet I must ask...it is what I do...it is who I am...