Topic: From out of the Dark of Space they came.......

They are called the FRAX!!
Here is my version of Aliens/Xenomorph/Tyranids for use in Wardogs, with a few house modifications:
Antenna: Treat as Enhanced Sensors, but are not degraded by ECM.
Bio-ECM: Causes an effect similar to ECM, except that it affects the crew only. Per Level, -1 to Lock-on rolls but does not affect the bonus from Enhanced Sensors.
Egg sacs: Treat as Infantry Compartment (1 squad).
Hive-mind: Treat as a C3 system and as a T.A.R. to all other FRAX-units on the board.
Secondary Brain: Functions the same as the Co-pilot/Gunner.

Unit Name: SWARM      Nation: Frax     (CPV:4)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 1
Stability Modifier: +1
Thermal Signature: 1   (Base 1)
Armor Points: 1
Equipment:None   
Weapons:
1) Teeth   (Torso / Front)
Range:1 (1/-/-)     RoF:1    DMG:d4-1
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Reduced Damage, Entangling,

Unit Name: LOCUST      Nation: Frax     (CPV:5)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 3
Stability Modifier: +1
Thermal Signature: 2   (Base 2)
Armor Points: 1
Equipment: Personal Mount Organic   
Weapons (Adjusted):
1) Teeth   (Torso / Front)
Range:1 (1/-/-)     RoF:1    DMG:d4-1
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Reduced Damage

Unit Name: WARRIOR (CPV:28)
Type: Mech
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 7
Stability Modifier: +3
Thermal Signature: 1   (Base 1)
Armor Points: 2
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x2
Equipment: Boosted Reflex Actuators, Organic Armor, Bio-ECM (L1)   
Weapons:
1) Claws   (Torso / Front)
Range:1 (1/-/-)     RoF:2    DMG:d6
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Super Heavy
2) Stinger   (Torso / Front)
Range:1 (1/-/-)     RoF:2    DMG:d4
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Monofiliment Edge

Unit Name: OVERLORD      Nation: FRAX     (CPV:28)
Type: Mecha
Unit Size: Light (4)
Tech Level: Clockwork (1)
Movement Points: 2
Stability Modifier: +2
Thermal Signature: 4   (Base 4)
Armor Points: 2
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x4
Equipment: Organic Armor, Bio-ECM (L2), Hive-mind, Egg sacs (1 squad), Antenna (L1)   
Weapons:
1) Psi-Scream   (Torso / Front)
Range:2 (2/4/6)     RoF:1    DMG:d8-1
Energy Weapon        Thermal Signature:3
Mods: Electro-Magnetic Pulse, Reduced Damage,

Unit Name: DRAGON      Nation: FRAX     (CPV:28)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 4   (Base 4)
Armor Points: 3
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x4
Equipment: Secondary Brain, Organic Armor   
Weapons:
1) Venom   (Torso / Front)
Range:1 (1/2/5)     RoF:1    DMG:d8
Energy Weapon        Thermal Signature:3
Mods: Flamer, Extended Range, Double Range Penetration Modifiers
2) Talons   (Torso / Front)
Range:1 (1/-/-)     RoF:2    DMG:d6
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Super Heavy, Polearm,

Unit Name: FIREFLY  (CPV:35)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 8    (Flight Mode:14)    (VTOL)
Stability Modifier: +1
Thermal Signature: 1   (Base 1)
Armor Points: 1
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x2
Equipment: Aerial Mod – Partial Flight   
Weapons:
1) Acid Pollen   (Torso / Rear)
Range:1 (1/2/3)     RoF:1    DMG:d8
Ballistic Weapon        Thermal Signature:0
Total Ammo:(4)    Reloads = 3
Mods: Bomb Rack, Continuing Damage,
2) Stinger   (Torso / Front)
Range:1 (1/-/-)     RoF:1    DMG:d4
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Monofiliment Edge

Unit Name: HORNET      Nation: FRAX     (CPV:39)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 9    (Flight Mode:27)    (VTOL)
Stability Modifier: +1
Thermal Signature: 2   (Base 2)
Armor Points: 1
Equipment: Aerial Mod – Full Flight, VTOL, Organic Armor   
Weapons:
1) Might Mites   (Torso / Front)
Range:1 (2/4/6)     RoF:1    DMG:d8
Kinetic Weapon        Thermal Signature:1
Total Ammo:(10)   
Mods: Anti-Aircraft, Hyper-Velocity,

Unit Name: TANKER (CPV:57)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +1
Thermal Signature: 1   (Base 1)
Armor Points: 5
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x2
Equipment: Bio-ECM (L1), Organic Armor, Ram Plate, Arm Shield, Arm Shield,   
Weapons:
1) Thorn Spitter   (Torso / Front)
Range:2 (2/4/6)     RoF:3    DMG:d4
Kinetic Weapon        Thermal Signature:0
Total Ammo:(10)   
Mods: Double Range Penetration Modifiers, ,
2) Mace Tail   (Torso / Rear)
Range:1 (1/-/-)     RoF:1    DMG:d8
Melee Weapon        Thermal Signature:0
Mods: Large Weapon, Super Heavy,

Unit Name: TITAN      Nation: FRAX     (CPV:64)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 2   (Base 2)
Armor Points: 3
Construction: Right Arm with Hand x1,  Left Arm with Hand x1,  Legs x4
Equipment: Organic Armor, Bio-ECM (L1), Secondary Brain, Arm Shield   
Weapons:
1) Bio-Plasma   (Torso / Rear)
Range:3 (3/6/18)     RoF:1    DMG:d8
Ballistic Weapon        Thermal Signature:1
Total Ammo:(5)   
Mods: Artillery (+ indirect), Continuing Damage, External Tube / Barrel
2) Claws   (Torso / Front)
Range:1 (1/-/-)     RoF:1    DMG:d6
Melee Weapon        Thermal Signature:0
Total Ammo:()   
Mods: Super Heavy

Re: From out of the Dark of Space they came.......

Now THAT's gettin creative. I love it!