Topic: From out of the Dark of Space they came.......
They are called the FRAX!!
Here is my version of Aliens/Xenomorph/Tyranids for use in Wardogs, with a few house modifications:
Antenna: Treat as Enhanced Sensors, but are not degraded by ECM.
Bio-ECM: Causes an effect similar to ECM, except that it affects the crew only. Per Level, -1 to Lock-on rolls but does not affect the bonus from Enhanced Sensors.
Egg sacs: Treat as Infantry Compartment (1 squad).
Hive-mind: Treat as a C3 system and as a T.A.R. to all other FRAX-units on the board.
Secondary Brain: Functions the same as the Co-pilot/Gunner.
Unit Name: SWARM Nation: Frax (CPV:4)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 1
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 1
Equipment:None
Weapons:
1) Teeth (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4-1
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Reduced Damage, Entangling,
Unit Name: LOCUST Nation: Frax (CPV:5)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 3
Stability Modifier: +1
Thermal Signature: 2 (Base 2)
Armor Points: 1
Equipment: Personal Mount Organic
Weapons (Adjusted):
1) Teeth (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4-1
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Reduced Damage
Unit Name: WARRIOR (CPV:28)
Type: Mech
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 7
Stability Modifier: +3
Thermal Signature: 1 (Base 1)
Armor Points: 2
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Boosted Reflex Actuators, Organic Armor, Bio-ECM (L1)
Weapons:
1) Claws (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy
2) Stinger (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d4
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Monofiliment Edge
Unit Name: OVERLORD Nation: FRAX (CPV:28)
Type: Mecha
Unit Size: Light (4)
Tech Level: Clockwork (1)
Movement Points: 2
Stability Modifier: +2
Thermal Signature: 4 (Base 4)
Armor Points: 2
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Organic Armor, Bio-ECM (L2), Hive-mind, Egg sacs (1 squad), Antenna (L1)
Weapons:
1) Psi-Scream (Torso / Front)
Range:2 (2/4/6) RoF:1 DMG:d8-1
Energy Weapon Thermal Signature:3
Mods: Electro-Magnetic Pulse, Reduced Damage,
Unit Name: DRAGON Nation: FRAX (CPV:28)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 4 (Base 4)
Armor Points: 3
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Secondary Brain, Organic Armor
Weapons:
1) Venom (Torso / Front)
Range:1 (1/2/5) RoF:1 DMG:d8
Energy Weapon Thermal Signature:3
Mods: Flamer, Extended Range, Double Range Penetration Modifiers
2) Talons (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy, Polearm,
Unit Name: FIREFLY (CPV:35)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 8 (Flight Mode:14) (VTOL)
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 1
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Aerial Mod – Partial Flight
Weapons:
1) Acid Pollen (Torso / Rear)
Range:1 (1/2/3) RoF:1 DMG:d8
Ballistic Weapon Thermal Signature:0
Total Ammo:(4) Reloads = 3
Mods: Bomb Rack, Continuing Damage,
2) Stinger (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Monofiliment Edge
Unit Name: HORNET Nation: FRAX (CPV:39)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 9 (Flight Mode:27) (VTOL)
Stability Modifier: +1
Thermal Signature: 2 (Base 2)
Armor Points: 1
Equipment: Aerial Mod – Full Flight, VTOL, Organic Armor
Weapons:
1) Might Mites (Torso / Front)
Range:1 (2/4/6) RoF:1 DMG:d8
Kinetic Weapon Thermal Signature:1
Total Ammo:(10)
Mods: Anti-Aircraft, Hyper-Velocity,
Unit Name: TANKER (CPV:57)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 5
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Bio-ECM (L1), Organic Armor, Ram Plate, Arm Shield, Arm Shield,
Weapons:
1) Thorn Spitter (Torso / Front)
Range:2 (2/4/6) RoF:3 DMG:d4
Kinetic Weapon Thermal Signature:0
Total Ammo:(10)
Mods: Double Range Penetration Modifiers, ,
2) Mace Tail (Torso / Rear)
Range:1 (1/-/-) RoF:1 DMG:d8
Melee Weapon Thermal Signature:0
Mods: Large Weapon, Super Heavy,
Unit Name: TITAN Nation: FRAX (CPV:64)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 2 (Base 2)
Armor Points: 3
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Organic Armor, Bio-ECM (L1), Secondary Brain, Arm Shield
Weapons:
1) Bio-Plasma (Torso / Rear)
Range:3 (3/6/18) RoF:1 DMG:d8
Ballistic Weapon Thermal Signature:1
Total Ammo:(5)
Mods: Artillery (+ indirect), Continuing Damage, External Tube / Barrel
2) Claws (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy