Topic: September 2010: Great Indoor Fight

Finally got around to another gaming weekend! Thugs, STAR Marines, and the UNE all took to the field, with varying degrees of success. By which I mean my UNE forces were so successful I need to re-run the numbers to make sure I wasn't cheating. Bwah ha ha haaarrrr! More details later.

Re: September 2010: Great Indoor Fight

While we await smokingwrekage to provide some detail how about a couple of pictures:

<IMG src="http://sirrob01.files.wordpress.com/2010/09/defiance-mj12-game1.jpg?w=300&h=187">http://sirrob01.files.wordpress.com/2010/09/defiance-mj12-game1.jpg?w=300&amp;h=187</IMG>
<IMG src="http://sirrob01.files.wordpress.com/2010/09/defiance-mj12-game2.jpg?w=300&h=187">http://sirrob01.files.wordpress.com/2010/09/defiance-mj12-game2.jpg?w=300&amp;h=187</IMG>

Clone troopers used star marines list this time as I lost the original list, writing it up in word this time....

edit: bonus just found an early version of the list tucked away

Re: September 2010: Great Indoor Fight

Are those Lego clone troopers ??  How tall are they compared to the CMG figs ??

Cool buildings !!

Re: September 2010: Great Indoor Fight

yes smile and Lego Minifigs are about 1:45 scale from memory, so they are a little large but I put up with the size penalty so I can use them for wargaming. The vechiles are the biggest problem as they are quiet large, but I tend to place them on a diet and thin them down a little.

Buildings are old worldworksgames mayhem city buildings.

Re: September 2010: Great Indoor Fight

The vehicle being so large made it kinda easy to shoot. The figures really aren't too big on the table with what would be called 32mm figures if everyone weren't so nervous of scaring retailers who think it's a new scale incompatible with "heroic 28mm".

The clone troopers were relegated to "star marine" status due to a technical difficulty, and faced off against my UNE (Legions of Steel main human faction). IF didn't play a decisive role, since figures tended to be either in the open or completely hidden (less advantages to just blastin' them out), the Clones didn't bring any IF, and the little IF the UNE had was medium ranged at best, mounted on Anime Mecha who were too busy sniping the tank.

Re: September 2010: Great Indoor Fight

I am trying to remember how the game played through in detail but I just can't! I need to take notes or maybe pictures.

Edit:

Impressions from the entire weekend:

Anime Mecha are agile as hell. They can snipe, take cover.... and dodge ram attacks wink

The Assault Tank from the Star Marine list needs more tank-killing ability as an option.

Elites can really lay some hurt if managed well and smiled upon by luck.

A low-kill-number weapon, even without V modifier, can eventually burn holes in most vehicles, given a little luck and a lot of fire.

Annihilation-type battles can pass the point of no return a long time before they end, even using ADR rules; Carby's army was wiped out to the last Space Thug and still passed ADR- with no living thing still on the table- on the last turn.

Finally, an observation: nobody makes after-market heavy weapons, CQB weapons, or jump/ rocket-packs for scifi miniatures. Why?

Re: September 2010: Great Indoor Fight

Hmm let me see what I can remember, no ADR was used this game:

Turn One:
Most of the initiative cards favoured the UNE force, they moved up a little but seemed to be a bit intimidated by the tank and the battle tombs, The UNE APC did move up towards the park. One of the Anime mecha scored a lucky hit on a skyhawk and took it out with out it ever moving. The clone/Star marines infantry stayed behind cover. I'm pretty sure the tank stayed covered as well.  The battle tombs moved down the right side of the board to pressure the UNE infantry on that side.

Turn Two:
Initiative favored the star marines, So the battle tombs motored down the right hand side and proceeded to turn about 8 infantry into little piles of charcoal. The Tank backed up and fired on the APC scoring some hits but nothing significant. The troopers milled around and tryed to get LOS on a few of the UNE infantry. The UNE APC moved forward a little more into the park area, The 2 UNE anime mecha fird on the tank and got lucky and stripped of all it's weapons but doing no other damage. The infantry returned fire on the battle tombs and ran for cover.

Turn Three
Initiative favoured the UNE, more hits on the tank from the anime mecha removing the last of it weapons and dropping it's movement by 1/4. The battle tombs wiped out a few more infantry and fired on the APC scoring a hit or two. The star marine infantry and the UNE infantry traded a few pot shots. The Star amrine tank started a charge maneouver across the board as it was effectively weaponless. The anime mech easily dodged the ram. APC unloaded the elite UNE infantry it had been hauling.

Turn Four
Initiative favoured UNE, One of the battle tombs was dropped by the UNE elite infantry in a volley of standard fire. The Other battle tomb wiped out a couple more infantry. I think it also scored a couple of hits on the APC knocking it out.
The Star amrine tank took a few more hits and was pretty much rendered immobile it did manage to run down one Infantry man.

Turn Five
Initiative favoured UNE, Tank was destroyed by the anime mecha, the last battletomb was destroyed in another volley of fire from standard infantry (something like 5 shots needing 9+ and 4 of the rolls came up 9+). Some of the Star marines infantry tried to move up to support the battle tomb before it was destroyed but as it was then destroyed they got cut down by another UNE infantry squad.

The game went on for about another 4 turns but it was really all over by turn 5 and the UNE just mopped up the remaining Star marine Infantry smile.

Am I pretty close Sam?

I didn't watch the space thug vs une game to closely but they were completely wiped out by then end of turn 4 and it was pretty obvious by the end of turn 2 that they were out matched.