Topic: Gravitic shifter

For sake of consistency, I created a topic only for the shifter.
Here is how I saw that 'weapon':
- Shift is a new weapon trait. (for that message, such a weapon will be called a 'shifter'.
- A weapon having that trait treats its IMP and DMG values as 0 and those values may not be modified in any way. Ie, no need ot give it an IMP/DMG value greater than 1, but it should have at least one in order to cmpute its value.
- A shifter may only target ships having an initial hull value lower than its ship (is, a hull 5 ship mounting a shifter may not target a hull 6 (or more) ship
- Record if a ship hit by a shifter. At the end of the turn, such a shift will be shifted one hexside to the right or to the left (decided by its opponent), whatever the number of times that ship has been hit by a shifter. This is in addition to any 'pivot' used.

I'm unable to determine its multiplier, but it seems its effect can be annoying whilst not devastating. Maybe 1.5...?

Marc

Re: Gravitic shifter

You might be better off modeling the Gravitic Shifter on a tractor beam from the trek-crossover stuff. In other words make it a piece of equipment with weapon-like qualities rather than a weapon with a special gimmick trait. Just a thought.
Erik

Re: Gravitic shifter

Not a bad idea (simple things are rarely bad ideas).  I should give it some thought.
Thanks!

Marc

Re: Gravitic shifter

madpax wrote:

Not a bad idea (simple things are rarely bad ideas).  I should give it some thought.
Thanks!

Marc

I don't know about that, I have had plenty of simply bad ideas!  :roll:

Erik

Re: Gravitic shifter

How about that:

Gravitic Shifter: RNG 6, ROF 1, ACC 5+, IMP 0 DMG 0
Gravitic shifter, although listed on the ship trait, is used as a weapon, and may be fired only at the end of the ship movement phase.
Only ships with a lower undamaged hull than the undamaged hull value of the firing ship may be targeted. A ship hit doesn't roll for IMP and DMG values (hence a value of 0 for both), but is pivoted 60°, at the discretion of the firing player. The targeted ship may not be pivoted more than once per turn.

I can't judge the price, but it could be the same as a tractor beam.

Marc

Re: Gravitic shifter

How does this sound:
Special Equipment:
Gravitic Shifters are used to alter the movements of opposing or even friendly starships by warping the space around them. Gravitic shifters are assigned their targets during the orders phase and fire before all other weapon systems. During the orders phase targets of any gravitic shifters are noted. After all ships have moved but before other weapons are assigned targets all gravitic shifters that have valid targets in arc and 6 hexes or less away attack, hitting on a 5 or 6. On a successful hit the player that fired the shifter chooses to alter the heading of the target by 1 hex facing in either direction of his choice. Only one gravitic shifter may affect a single target during a turn and any subsequent hits from gravitic shifter have no effect. After all gravitic shifters have fired for the turn, combat continues as normal.

I was pondering a name change so it would be more generic in nature, but I was at a loss for something that sounded cool, but was somewhat descriptive of function.
Cheers,
Erik

Re: Gravitic shifter

It's cool enouigh to be tried.

Marc

Re: Gravitic shifter

I'm just a bit at a loss for SUs for this. Maybe for purposes of adding it you could create it as a weapon with RNG 6 ACC 5+ ROF 1 IMP 1 DMG 1 No Hull Damage and Area Effect (I know it only effects 1 target, but that's added to give it more girth, and hey, it technically does affect an area!  wink ).I also wonder if it would be better to "abstract" it into a 360 degree system, instead of having arcs, sort of like tractor beams are treated.  Still not sure that would be proper points anyway.
By the way, I would probably just use the same exact thing for the Minbari gravity net, even though it is a bit different.
Cheers,
Erik

Re: Gravitic shifter

Blacklancer99 wrote:

I'm just a bit at a loss for SUs for this. Maybe for purposes of adding it you could create it as a weapon with RNG 6 ACC 5+ ROF 1 IMP 1 DMG 1 No Hull Damage and Area Effect (I know it only effects 1 target, but that's added to give it more girth, and hey, it technically does affect an area!  wink ).

Ok, except that the area effect is not really what I would like for such a weapon.

I also wonder if it would be better to "abstract" it into a 360 degree system, instead of having arcs, sort of like tractor beams are treated.


I agree, I feel it would be better if the gravitic shifter is treated as a tractor like equipment, but instead of the tractor effect (anti-drone and grab-me if you can), its only effect (with the damage done, we could imagine such an effect on a ship pivoting not on its 'will') would be that 'at the end of the turn, the target ship is pivoted one hexside and only one, whatever the number of gravitic shifter hit it suffered, at the discretion of the enemy player.
I feel it would be better if the effect applied after all shooting because it would make such a weapon very powerful at short range.

Still not sure that would be proper points anyway

And why not the same SU/cost as the tractor beam?

By the way, I would probably just use the same exact thing for the Minbari gravity net, even though it is a bit different.

IIRC, the gravity net is displacing ships. Why not... but beware of the planet!  big_smile

Marc

Re: Gravitic shifter

And why not the same SU/cost as the tractor beam?

Mostly because the Tractor beam is a multi-purpose system while this has just one effect, so to my mind it shouldn't be as "beefy".

Ok, except that the area effect is not really what I would like for such a weapon.

Well, the area effect, and in fact all of the statistics were only there for my attempt at pointing  as the GS would be handled as a piece of equipment, not a weapon anyway.

Erik

Re: Gravitic shifter

Blacklancer99 wrote:

And why not the same SU/cost as the tractor beam?

Mostly because the Tractor beam is a multi-purpose system while this has just one effect, so to my mind it shouldn't be as "beefy".

On the other hand, the GS could have some more interesting effects than a tractor beam.

Marc

Re: Gravitic shifter

madpax wrote:
Blacklancer99 wrote:

And why not the same SU/cost as the tractor beam?

Mostly because the Tractor beam is a multi-purpose system while this has just one effect, so to my mind it shouldn't be as "beefy".

On the other hand, the GS could have some more interesting effects than a tractor beam.

Marc

Hmm,so does Interesting give a x1.5 modifier  wink
I can see it now:
RNG 6 ACC 5+ ROF 1 IMP 1 DMG 1, No Hull DMG, Interesting  lol
Erik