Topic: Weapon Mod

I need a Mod for a weapon that is affected by point defense?  I do not want to use the seeking weapons rules.  also I would like suggestions on how the increment point defense?

Kenneth W McComber

Re: Weapon Mod

That's going to take some serious creativity to pull off as a direct fire weapon.

Personally I'd rather make a weapon that launches flights of seekers - much like the plasma torps from Romulan armada, but without a mandatory dual mode and with the option of ammunition.

Re: Weapon Mod

tytalan wrote:

I need a Mod for a weapon that is affected by point defense?  I do not want to use the seeking weapons rules.  also I would like suggestions on how the increment point defense?

I would apply a -1 penalty when attacking a target with point defense, and use a x1.2 modifier for the weapon, at least as a starting point.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Weapon Mod

cricket wrote:
tytalan wrote:

I need a Mod for a weapon that is affected by point defense?  I do not want to use the seeking weapons rules.  also I would like suggestions on how the increment point defense?

I would apply a -1 penalty when attacking a target with point defense, and use a x1.2 modifier for the weapon, at least as a starting point.

I'm confused.  Isn't this mod a disadvantage and shouldn't it give a cost reduction?

Re: Weapon Mod

It depends on how it applies.  Does Point Defense work instead of Countermeasures?  In that case it sounds like a null-value Trait (rather like Fire Linked).  If Point Defense works in addition to Countermeasures, then it's a disadvantage and should be costed below x1.

Re: Weapon Mod

I'm an idiot. Of course, it should be less than x1 (or, exactly 1, but certainly not more than 1).

If you're proposing it is affected by point-defense in addition to countermeasures, then go with x0.9.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Weapon Mod

Thank you for the impute now here is another a weapon mod not a battery mod that lets the weapon target all but one arc.  think of it as a missile that fly fast enough that it is a direct fire weapon not a seeker.  but it still tracks it just can't track thru the engine exhaust.  so a 300 deg arc.

Re: Weapon Mod

tytalan wrote:

but it still tracks it just can't track thru the engine exhaust.  so a 300 deg arc.

Simply give the weapon a [GHIJK] firing arc.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com