Topic: Hello again from Jacksonville, Fla.
> Hello everyone!
Hello!
> My Friends and I have been playing Starmada(Compendium) most
> Fridays and Sundays here in Jacksonville, Fla. We play @
> Sanctuary Game Store. I have had success with my WW 2 naval
> style starships using Energy Lances as main armament,
> Blasters as secondary/casement weapons& laser cannons as
> tertiary AA weapons. My ships can only fire all weapons in
> the S or P arcs (="c" or "d" in SrmdX). But It has been
> working very well; my fleet wins most of the time.
> Any thoughts or ideas from other players? I love this Game!!
>
> Steven Gilchrist
> Jacksonville, Fla.
> PS: Here is one of these ships...
>
>
> 313 USS Florida Shield Rating Movement Track 4 3 2 1 5
> 5 4 4 4 Special
> Equipment 4 3 3 (3) 2 Anti-Fighter Batteries, Armor
> Plating, Armored Gun Batteries, Electronic Warfare System,
> Long Range Sensors, Overthrusters,
> Redundant Shielding, 5 Security Forces 2 2 1 1 1 1 0
> Weapons Range
> (S/M/L) To-
> Hit [1] HEAVY GUNS (Energy Lances) 1-6 7-12 13-24 3+ FX3
> FX3 AX3 AX3
> [2] Laser Cannons 1-4 5-8 9-16 3+ FX2 AX2 [3]
> Blasters 1-4 5-8 9-16
> 3+ FX4 Individualized Damage Chart (D6):
> Superstructure 4, Weapons 1, Shields 1 Tech Levels (+4):
> Engines +1, Shields +1, Weapons +1, Special Equipment +1
Err... the formatting's a little off, but I think I can interpret it...
Do you find that the +4 to TLs has a detrimental impact on the length of games? (i.e., some have suggested that up-gunned ships tend to lean towards "eggshells armed with sledgehammers"...)
Majestic Twelve Games
cricket@mj12games.com