Topic: Hello again from Jacksonville, Fla.

beowulfjb@aol.com wrote:

> Hello everyone!

Hello!

> My Friends and I have been playing Starmada(Compendium) most
> Fridays and Sundays here in Jacksonville, Fla.  We play @
> Sanctuary Game Store.  I  have had success with my WW 2 naval
> style starships using Energy Lances as main armament,
> Blasters as secondary/casement weapons& laser cannons  as
> tertiary  AA weapons.  My ships can only fire all weapons in 
> the S or P arcs (="c" or "d" in SrmdX).  But It has been
> working very well;  my fleet wins most of the time.
> Any thoughts or ideas from other players? I  love this Game!!

> Steven Gilchrist
> Jacksonville, Fla.
> PS:  Here is one of these ships...


>     313 USS Florida Shield Rating  Movement Track 4 3 2 1   5
> 5 4 4 4 Special
>  Equipment  4 3 3 (3) 2 Anti-Fighter Batteries, Armor 
> Plating, Armored Gun Batteries, Electronic Warfare System,
> Long Range  Sensors, Overthrusters,
> Redundant Shielding, 5 Security  Forces  2 2 1 1 1  1 0     
> Weapons Range
> (S/M/L) To-
> Hit  [1] HEAVY GUNS (Energy Lances) 1-6 7-12 13-24 3+  FX3
> FX3 AX3 AX3       
> [2] Laser Cannons 1-4 5-8 9-16 3+  FX2 AX2          [3]
> Blasters 1-4 5-8 9-16
> 3+  FX4           Individualized Damage Chart (D6):
> Superstructure 4, Weapons 1, Shields 1  Tech Levels (+4):
> Engines +1, Shields +1, Weapons +1, Special Equipment +1

Err... the formatting's a little off, but I think I can interpret it... smile

Do you find that the +4 to TLs has a detrimental impact on the length of games? (i.e., some have suggested that up-gunned ships tend to lean towards "eggshells armed with sledgehammers"...)

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com