Topic: New edition, new conversion
So with the new edition out, I am dusting of the Battlefleet Gothic stuff, and working on a conversion. A lot of it seems to work better/easier with the new edition (At least to me).
But I have hit a small snag. Which is Imperial Torps. In the BFG rules these just move straight ahead at full speed till they hit something or go off the board.
I want to do something simaler but it will need tweaks to work with a hex map. I did consider making it as a weapon instead of a striker, but dicounted it since it looses flavor. (Methods of stoping torps include turrets, fighters and moving screening units in the way.)
Any ideas?