Topic: New edition, new conversion

So with the new edition out, I am dusting of the Battlefleet Gothic stuff, and working on a conversion. A lot of it seems to work better/easier with the new edition (At least to me).

But I have hit a small snag. Which is Imperial Torps. In the BFG rules these just move straight ahead at full speed till they hit something or go off the board.

I want to do something simaler but it will need tweaks to work with a hex map. I did consider making it as a weapon instead of a striker, but dicounted it since it looses flavor. (Methods of stoping torps include turrets, fighters and moving screening units in the way.)

Any ideas?

Re: New edition, new conversion

Faustus21 wrote:

I want to do something simaler but it will need tweaks to work with a hex map. I did consider making it as a weapon instead of a striker, but dicounted it since it looses flavor. (Methods of stoping torps include turrets, fighters and moving screening units in the way.)

You have two problems:

1) How to deal with the hexgrid.

2) What cost to give seekers that don't "seek". smile

The most reasonable solution for (1) would be to have the torps choose a target hex, and "seek" towards that hex. It's not exactly a straight line, but closer than any other option you'll get without abandoning the hexgrid.

For (2), I'd start with a cost of 10 and see where that gets you. (For customization, the initial coefficient would be 7 instead of 183). The problem is that without playing, I have no idea how valuable these would be -- how often are they able to score hits in BFG?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New edition, new conversion

So-so chance of hitting, A big part is area denial. They move at a set pace, so you can fire them ahead and force the other guy to slow down or alter course to avoid.

Re: New edition, new conversion

hi,
I think they may be easily depicted by seekers, but their target is not the enemy ship but a hex/point on the edge of the table.

so you just fire them at a point and they have to move toward it - just like normal seekers have to move toward thier targets.

they would explode on contact with enemy ship just like normal seekers do.

so the only difference is that you don't target a ship but a point/hex. and that's how I will be using them until somebody finds another better way of depicting them.

Re: New edition, new conversion

Yeah thats the solution I went with. So far working on the imperials got the smaller ships done. Working on the cruisers. Then will get a little play test going to see how it plays out.