Re: Admiralty Edition First Impressions
I'm not sure how the design math would work, but wouldn't a good solution be to assign Striker/Seeker carriers the option of "No Recovery"? That would seem to solve the problem. Or maybe an option of "Recovery X" where X is the number of squadrons of fighters a carrier normally loads out with? That would limit the number of squadrons a carrier could, well, carry? Or maybe it should be a capacity limit.