Topic: Need help with Star Trek Ships
Hi, everyone I am going to host a game of Starmada AE at a local convention (MEGACON) here in Orlando FL next month. I have lots of Star Trek ship miniatures; So I came up with this scenario for the game.
Here is my game description for the game at the CON
Stardate: 2266.12 the USS Loki, a Federation scout ship patrolling the Federation Klingon boarder has picked up a distress signal. The ship reports that a Klingon task force heading toward Epsilon 12 on the Federation boarder is pursuing an Orion freighter. Your orders are to take the ships in your task force, and ensure that once the Orion ship has crossed into Federation space that it is escorted to Star-base 6. This part of the boarder is the home to a star system that is in dispute between the Klingon and Federation each claiming it to be on their side of the border. So be prepared for a fight!
Starmada is a miniature game of starship combat. Players take the roles of Star Trek task force commanders (Klingon or Federation) controlling 3-4 starships each. The Starmada core set of rules has been designed with simplicity and ease of play in mind, accessible even to beginners. So charge up those Phaser's and ready the photon torpedoes and get ready for a blast of a game.
So it's Klingon vs. Federation now I need to work on my ships so where to start? I do have three Star Trek games. One is a bit complicated for a convention game (Starfleet Battles) , one is a bit clunky and old Starfleet Battle Manual) , and one you could not win as the Klingon's if you took a fleet after one constitution class ship Fasa Star Trek Combat Simulator), but they all have good ideas. Believe it or not the most innovative one is the old clunky Star Fleet Battle Manual. In that game the Photons can really knock down shields easily, Disruptors are area effect weapons, that are ineffective against shields, and a few other cool things like crazy weapon arc's
So my challenge to you is to make me a few designs on what you think these two starships should be like. Below are examples from those three games.
I will post my ship designs in a few days
Hopefully you will have given me a few great ideas for the game I will be hosting.
Thanks in advance……………..Doug
Constitution class ship Star Fleet Battles
4 Photon Torpedoes LF+RF arcs
2 Phaser I FH (front 180)
2 Phaser I LF+L
2 Phaser I RF+R
2 Phaser I RH (rear 180)
2 Phaser III (360)
1 Drone Rack
Shield 30/24
Frame Damage 6
Marines 10
Notes Torpedoes do massive damage, short ranged weapons
D-7 Battle Cruiser
3 Phaser I L+LF+RF+R
1 Phaser II L+LF
1 Phaser II R+RF
4 Disrupter LF+RF
2 Phaser II L+LR
2 Phaser II R+RR
2 Drone Racks
Shields 30/22
Frame Damage 4
Marines 14
Notes: more maneuverable Disrupters Fire Long Range average damage
Constitution class ship Star Fleet Battle Manual
2 Phaser Banks FA (front 60)
1 Phaser Bank RF +R
1 Phaser Bank LF + L
1 Phaser Bank RF +R + RR + LR
1 Phaser Bank LF + L + LR + RR
3 Photon Torpedoes FA + LF
3 Photon Torpedoes FA + RF
Power 20
Shields 6
Notes: Photons used to knock down Shields
D-7 Battle Cruiser Star Fleet Battle Manual
4 Phaser Banks FA + R
4 Phaser Banks FA + L
8 Disrupter Bolts FA
Power 16
Shields 4
Notes Disrupter bolts damage shields at 2 for 1 point of damage, are area affect weapons
Constitution class ship FASA
6 Phasers in 3 Banks
1 Phaser Bank Forward
1 Phaser Bank Forward and Port
1 Phaser Bank Forward and Starboard
2 Photon Torpedoes Forward
44 power 16 Shields Hull 20 Warp 8
D-7 Battle Cruiser FASA
1 Klingon Disrupter Forward
2 Klingon Disrupters Forward and Port
2 Klingon Disrupters Forward and Starboard
2 Klingon Disrupters aft
32 Power 9 shields Hull 18 Warp 8
Note on arc's
F = Front (-)
RF = Right Front (B)
LF = Left Front (A)
RR = Right Rear (F)
LR = Left Rear (E)
R = Right (D)
L = Left (C)