Topic: Stealth and inverted range-based weapon traits

In the AE, how does Stealth interact with inverted range-based weapons mods?  If I've got a weapon with an inverted range trait, is my attack modified according to the Stealth-modified range or according to the 'natural' range?

This might seem like kind of a cheesy question, but my Machine Socialist fleet needs every edge it can get against rafial's stealthy Shiva pestships.   smile

Re: Stealth and inverted range-based weapon traits

The answer will be the same as the one given by cricket to me when I enquired about this a year or so ago with SX.

Re: Stealth and inverted range-based weapon traits

Which was?

Re: Stealth and inverted range-based weapon traits

Found the thread here:
http://mj12games.com/forum/viewtopic.php?t=258

Re: Stealth and inverted range-based weapon traits

The Stealth Generator increases the range band by one. Period.

As discussed in the referenced thread, however, I'm open to discussion on a more "comprehensive" interpretation...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Stealth and inverted range-based weapon traits

cricket wrote:

The Stealth Generator increases the range band by one. Period.

Very good.  Thanks for the answer, Dan.

Re: Stealth and inverted range-based weapon traits

jmpehrson wrote:

Can the owner of a Stealth Generator choose to not have it turned on if it's to his best advantage?  If yes, would this be a per game decision?  Per turn decision?  Decided when?

I'd have to say no.

That way lies madness... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Stealth and inverted range-based weapon traits

cricket wrote:
jmpehrson wrote:

Can the owner of a Stealth Generator choose to not have it turned on if it's to his best advantage?  If yes, would this be a per game decision?  Per turn decision?  Decided when?

I'd have to say no.

That way lies madness... smile

and some of us are mad enough already. *insane grin* lol

Re: Stealth and inverted range-based weapon traits

cricket wrote:
jmpehrson wrote:

Can the owner of a Stealth Generator choose to not have it turned on if it's to his best advantage?  If yes, would this be a per game decision?  Per turn decision?  Decided when?

I'd have to say no.

That way lies madness... smile


Slows the game, at least....You can play munchkin at home, when you design your ships...

smile