Topic: Stealth and inverted range-based weapon traits
In the AE, how does Stealth interact with inverted range-based weapons mods? If I've got a weapon with an inverted range trait, is my attack modified according to the Stealth-modified range or according to the 'natural' range?
This might seem like kind of a cheesy question, but my Machine Socialist fleet needs every edge it can get against rafial's stealthy Shiva pestships.