Topic: Defiance vs. No Limits for Star Wars
Howdy all,
Looking for opinions and advice. I'm familiar with MJ12's work from Starmada and I like that system a lot.
I'm looking into a good 28mm game for SF battles. The bulk of what I'm working with so far is Star Wars and this project started when I decided I liked WotC's Star Wars minis but wanted something more from the rules.
I have used No Limits, a free 28 mm generic system and I do enjoy it, but I'm always on the lookout for anything that might be better.
Basically, what I'm looking for is something that can handle Star Wars well... That is to say, a certain amount of grit/realism is good, but overdoing it is definitely out of the question. In addition, it should be able to handle some of the fun stuff Jedi can do without making them over-powered and it should be able to handle vehicle scales from the lowly Speeder-bikes all the way up to the mighty AT-AT (though AT-ST sized is probably the most I'd see fielded without writing a scenario around it).
Any thoughts on how Defiance would fit this bill? I'm also curious for how it would compare with WEG's Star Wars Miniatures Battles and Wargames Unlimited's No Limits for those who have experience with either system.
Addendum: I've been able to play moderate sized battles with No Limits in about 2-3 hours with total newbies. Moderate = 3 or 4 squads of troops, along with several small to mid-sized vehicles per side. How does Defiance compare here?
I will also say that part of what attracts me is the prospect of a good way to generate profiles. Starmada's ship design template is an excellent tool and went a LONG way to making my Babylon 5 conversion much easier than it would have been otherwise. No Limits is a little trickier in this regard and if Defiance has something anywhere near as good as the one for Starmada, it'll make this decision much simpler.